divide.PNGOk, so for those who need to do this in the future, my best solution is as such.
Install two extension. 1 = 1001 points 2 = CLF Vertical Line tool
Use 1001 points to divide edge by a given length. It will place a construction point at those division. Then, use CLF line tool and define line height and pick the construction points as you go around. This is the fastest I could do it. 1 floor took about 5 minutes. Not bad.
FYI, I got it sorted out. I think it has something to do with the z and y axis being flipped. My solution, was to download a trial of Atlantis, imported the obj with textures, then exported it again as an obj to a different folder. Then imported the obj using sim lab into sketchup and it worked like a charm. Hefty file indeed, it is the city of Seattle after all. Thanks for your help.