3ds/obj import into SU 2015
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I believe it is all triangulated after importing. Are you saying I should open in max and triangulate first?
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yes, if you let SU do it it can cause probs in some instances.
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I'll give that a shot, thanks
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It appears the file is already an editable mesh, unless I'm missing something. Would love it if anyone could take a look to see if I'm missing something. Use the link below to download the .obj and corresponding texture maps.
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That's a hefty file you're looking to import.
regardless, the obj file was missing the textures so i can't tell if i get the issue or not?
i imported into SU alright. ~170mb in size
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another thing is the number of verts floating at the same location.
removing doubles kill 3 millions vertices for the buildings.
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sorry it was 365k of vertices killed for the buildings...
[edg3d:306miynz]S1AmQRCHcvZ8fqO[/edg3d:306miynz]
this will take time to load but it shows the .skp without the textures
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Thanks for checking it out. The textures need to be extracted in the same folder as the obj, and then they come in. I got the model in just fine, like how you show. I've tried multiple file formats now, and still have the same problems with textures misaligned. I know it works fine in 3ds max, so I'm puzzled why it's not working for SU.
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sorry, i missed the separate texture download.
i'll give it another go and see what i get.
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FYI, I got it sorted out. I think it has something to do with the z and y axis being flipped. My solution, was to download a trial of Atlantis, imported the obj with textures, then exported it again as an obj to a different folder. Then imported the obj using sim lab into sketchup and it worked like a charm. Hefty file indeed, it is the city of Seattle after all. Thanks for your help.
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