hmmm... this material is actually scattering white light in rainbow colors in its reflection (just like a prism)
I dont think this is possible at VRAY, but then, it might be and I dont know! Hope you find a solution, and if you do, tell us!
hmmm... this material is actually scattering white light in rainbow colors in its reflection (just like a prism)
I dont think this is possible at VRAY, but then, it might be and I dont know! Hope you find a solution, and if you do, tell us!
@aceshigh said:
Fredo, this was probably asked before, but I didnt find it in this very long thread. Neither I found the answer in the quick manual.
Check the image attached... the offset somehow overlaps itself. It happens quite often when I try to use your tool. And when the offset overlaps, it usually results in problems in the end.
How do I solve this issue?
this is my previous post about the same issue...
Please, someone help me. A client asked me to do him a render of a logo. I made it for him like this:
Notice I used ROUNDCORNER around the logo, because the client wanted a glossy shiny effect on the borders, as seen in many rasterized 2D logos made in CorelDraw.
I submitted the logo, but he wants MORE GLOSSY EFFECT, and sent me this logo as an example
Ok, lets not enter the question of how to make that material in VRAY. I will create a topic at the VRAY section for that.
Right now, I will try to create that effect by INCREASING the roundness of the corners of the logo.
BUT THATS WHERE MY PROBLEMS START. I uploaded the same logo before any round-corner effect was applied.
As you can see, the plugin doesnt work very well with the shapes of the logo, specially the upper and lower sections (darker blue).
insteresting. So you got the idea for this menu from the game Crysis uh? I think my first experience with radial menus in a game was Independence War 2: Edge of Chaos
Awesome TIG! I am sure this can be used by a lot of people to leave their projects more realistic!
I found one texture placement randomizer, but it only works for the point of origin...
We could have a more complete plugin, with more options:
I wonder if it could be tweaked a little more, with options
a - randomize position
a1 - vertical (max and min amount)
a2 - horizontal (max and min amount)
b - randomize scale
b1 - vertical (max and min amount)
b2 - horizontal (max and min amount)
c - randomize rotation (max and min amount)
You would check the boxes to what you want, so for example, you can randomize only vertical positioning, by 50 to 100 units, and also the rotation, by 10 to 90 degrees. Or any other combination you wanted.
Uses: imho, its specially good to use with woodworking (furniture, etc). A furniture is composed of many wood pieces, taken from different boards. The wood texture should never be seamless across the whole furniture. Example: the drawers... it should be easy to the eye to see the drawer because the pattern is not contiguous from the main furniture piece to the drawer. But when placing a texture over an entire furniture, the main cabin and the drawer textures will be contiguous, as if it was made from a single carved block of wood.
There are plenty of other uses for it, this is just an example...
@pgarmyn said:
I made a little plugin for randomizing texture positions,
It modifies all selected faces, including faces nested in groups
(it only works in Sketchup 7 and 8, i have still to tweek it for older versions)@unknownuser said:
Hi
Is there such a plug in for this scenario:
Ive modelled some decking (multiple pieces of timber) and I have textured them all with the same texture. Problem is, the texture looks the same on all of them. Is there such a plug in that can randomly move the texture around instead of me doing it manually?? Ie right click, texture -> position and then move the texture in a different position on various items.
Hope im making sense.
Thanks
Thanks for the Plugin.
I wonder if it could be tweaked a little more, with options
a - randomize position
a1 - vertical (max and min amount)
a2 - horizontal (max and min amount)
b - randomize scale
b1 - vertical (max and min amount)
b2 - horizontal (max and min amount)
c - randomize rotation (max and min amount)
You would check the boxes to what you want, so for example, you can randomize only vertical positioning, by 50 to 100 units, and also the rotation, by 10 to 90 degrees. Or any other combination you wanted.
Fredo, this was probably asked before, but I didnt find it in this very long thread. Neither I found the answer in the quick manual.
Check the image attached... the offset somehow overlaps itself. It happens quite often when I try to use your tool. And when the offset overlaps, it usually results in problems in the end.
How do I solve this issue?
@pgarmyn said:
I made a little plugin for randomizing texture positions,
It modifies all selected faces, including faces nested in groups
(it only works in Sketchup 7 and 8, i have still to tweek it for older versions)
I wonder if it would be possible to have the texture randomize only in the X OR Y position,
@jim said:
Here's something I'm playing with: Drop TIN.
[attachment=0:181cgqi8]<!-- ia0 -->0079.png<!-- ia0 -->[/attachment:181cgqi8]
interesting, looks kinda like a mixture of DRAPE + STAMP... or a STAMP with variable height?
what exactly do you mean with "primitive geometry", that I should move to layer 0??
anyway, aside from the errors that strayline finds, there are some lines that are crossing, on the same plane, but they dont intersect (not in the Sketchup way, in which if you intersect a line with the other, they "weld" and cut each other too...
@pbacot said:
You can try the different plugins such as Makefaces.rb or Flatten.rb.
those were not of much use to tell the truth.
intersecting the selection with itself has helped in some cases.
where it fails, I check for stray lines (with the plugin). Where it fails, I do the labor intensive triangulation method and retrace lines, specially on curves. It sucks. But it usually works, even though there are apparently no gaps (if there were, Stray Lines would find something)
Has anyone ever tried SMustard´s IntersectOverlaps plugin? It seems to do exactly this work
http://www.smustard.com/script/IntersectOverlaps
@unknownuser said:
IntersectOverlaps is a great script for "fixing" an imported CAD drawing.
Symptoms that you might have overlapping and non-intersecting lines is that faces will not create where you want them to be created, or if they do create, they cross lines in your model. Faces are not supposed to do this.
Overlapping and non-interecting lines in SketchUp are fairly easy to spot, once you know what you are looking for.
A series of examples follow. The first image shows a rectangle with properly drawn lines inside the rectangle. The inner lines, we can see, are lighter in weight (thinner) than the darker, heavier, bounding lines. You can also observe that there are four distinct faces by activating the pushpull tool and hovering over each of the faces. None of the faces cross a line.
unforunatelly, this is not the best moment financially speaking for me to buy the plugin (and to worse it all, the Real to Dollar conversion rate is in its worse in several years to buy stuff in dollars)
but even if I decide to buy it later, I would need to know if it WORKS for these situations, before spending the cash...
I already used drape to project the drawing on a face, to assure all the edges were coplanar. I already used Stray Lines plugin. No use.
Dont really know what to do.
as you can see, I have a street and a sidewalk. I want to separate both with different materials... but they are the same face! I retraced all the edges of the sidewalk, to separate it from the street... no luck. If I draw a rectangle, completely inside the sidewalk, it will create another face. But as you can see in the image below, if I draw the rectangle across the sidewalk, it creates a face on the left (inside the street) and a face on the right. But the middle part (the sidewalk) still wont be separated from the rest of the model! What kind of evil sorcery is that?
I will upload the model as an attachment... its a big model... I had projected the whole avenue onto a giant face, but there were similar problems all over the avenue. So I tried creating several different faces objects and project one part of the avenue in each face, to make the cleanup easier, but it didnt help.
So, I need to understand why this thing is happening, and how to solve such problem, after all, I am showing only a single of multiple similar problems along a huge model... so I need to solve all of them.
Thanks
well, it worked when first using normal DRAPE and then using SuperDrape. Cant you add the code from normal DRAPE to your plugin to perform the first operation, then your plugin only does the second operation (material transfer)???
what exactly is happening?
it worked only if I first used the standart drape tool from Sketchup, and then used the Super Drape over it.
this is a great plugin for GoogleEarth modellers!
@tig said:
My new SuperDrape drapes colored surfaces from one group onto another's surfaces...
You want a similar tool but instead of coloring faces in the second group it colors groups/instances within it ? It'd be somewhat easier to do that SuperDrape - you need to have a grouped set of colored faces [the 'logo', say] and a grouped set of groups/instances. A raytest from the center of every 'instance' detects the material above it and repaints that 'instance'...
Is that what you mean ??
your plugin is awesome, but its not the same use I thought here. I thought about it when using Zorro, when depending the camera angle, the cut is different (the cut is always related to the camera angle... straight behind to infinity.
I think a "selection mask" is more like it. I dont really "want it" since I dont even really have an immediate use for it right now. But I guess it might had been of use to me in past long finished projects, as well as to other people, in the future. No hurry. And I would like to know if anyone else think it might be useful. If noone thinks its useful nor any use to it, dont waste your time with this idea.
Well, the title is probably confusing, so let me explain my idea here:
imagine you have a stadium... thousands of seats, each seat is a component or group. You want to draw symbols with the seats. Maybe a logo. How to do it? Selecting each seat one by one??? It would be even worse if you wanted a pattern across all the seats in the stadium... imagine having to select 10 thousand seats to be able to change their color and make the pattern!!
imagine you have a skyscraper. Each window is a group/component. You want to select a checkered pattern, so you can change the components to another type of window.
imagine any other similar situation, where you have many, many groups/components, and you want to select them in complex shapes. And doing it one by one would take hours, not to mention the possibility of screwing up the selection and having to start it all over again.
WHAT IF we could make a selection based on a DRAWN SHAPE??
Example: you import the Coca Cola logo into sketchup. You draw the lines over the Coca Cola logo. You take those lines, make them into a group. You position that group over the universe of objects you want to select.
Now, I thought of two options... either you have to resize the lines group over the universe of objects you want to select, or maybe you could do as in Zorro... relative to view... in that case, even if your lines group is small, if its near the camera, it can be used to make a selection over a huge area in the background.
Anyway... the "lines group" (lets call it "Selector Group"?) must have closed lines... maybe the ideal would be to have faces (but then you would need to make the faces semi transparent) to see whats behind?
so, you select the "Selector Group", use the plugin, and it selects everything behind it that falls INSIDE the shape. Maybe we can have an option, so only objects COMPLETELY inside the shape are selected, or any objects touching the "selector group" shape projection
This is just a rough idea... I can think of some other uses for this plugin... I wonder if anyone else thinks the idea is interesting and worth a try?