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    Various Ceiling Lights

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    • massimoM Offline
      massimo Moderator @Rich O Brien
      last edited by

      @Rich-O-Brien Well done! πŸ‘

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        @massimo thank you my friend

        Download the free D'oh Book for SketchUp πŸ“–

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        • tuna1957T Offline
          tuna1957 @Rich O Brien
          last edited by

          @Rich-O-Brien Interesting designs. πŸ‘

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          • panixiaP Offline
            panixia
            last edited by

            Excellent. How did you do the faceted one in second image?
            I wold be curious to se a wireframe of it.

            Rich O BrienR 1 Reply Last reply Reply Quote 0
            • Rich O BrienR Offline
              Rich O Brien Moderator @panixia
              last edited by

              @panixia Its a normal map I made in Substance Designer that I then played with the UV scaling to get the look needed.

              5c56dc5c-7b77-4628-b134-1e5609669a81-image.png

              Download the free D'oh Book for SketchUp πŸ“–

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                The wires...

                image.png

                Pretty basic stuff tbh. It was more the materials doing the heavy lifting and a nice studio HDR

                Download the free D'oh Book for SketchUp πŸ“–

                panixiaP 1 Reply Last reply Reply Quote 1
                • panixiaP Offline
                  panixia @Rich O Brien
                  last edited by

                  @Rich-O-Brien you used spherical UVs?

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    @panixia the bump only needed to reside with this area so I did flat unwrap for this portion

                    image.png

                    So the object had 2 glass materials

                    Download the free D'oh Book for SketchUp πŸ“–

                    Gus RG panixiaP 2 Replies Last reply Reply Quote 0
                    • Gus RG Offline
                      Gus R @Rich O Brien
                      last edited by

                      @Rich-O-Brien Groovy, man. Nice. How did you make the tassels?

                      www.instagram.com/gusrobatto/

                      www.facebook.com/gusrobatto

                      www.flickr.com/photos/gusrobatto

                      Rich O BrienR 1 Reply Last reply Reply Quote 1
                      • panixiaP Offline
                        panixia @Rich O Brien
                        last edited by

                        @Rich-O-Brien Pretty straight forward..
                        I'd expected a more noticeable distortion.. so I was fancying about about geospheres or some other funny way to over-complicate life

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                        • L Offline
                          L i am
                          last edited by

                          Rich, I enjoy seeing your work, wish you would do it more

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                          • Rich O BrienR Offline
                            Rich O Brien Moderator @Gus R
                            last edited by

                            @Gus-R said in Various Ceiling Lights:

                            Groovy, man. Nice. How did you make the tassels?

                            I had a starter asset from the client but it was unworkable. So I took a portion and made section I could array along a curve in Blender.

                            e0680665-50e4-479a-a2cc-6deb554bb451-image.png

                            I made a couple if variants so the stringy bits didn't look repetitive. I also found a Geonodes setup online that helped add that randomness.

                            SketchUp wasn't up to the task unless you like lots of spinning wheel cursors. These are Cycles renders using the AGX View Transform.

                            Download the free D'oh Book for SketchUp πŸ“–

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                            • Mike AmosM Offline
                              Mike Amos
                              last edited by

                              Magic.

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