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Various Ceiling Lights

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  • M Offline
    massimo Moderator @Rich O Brien
    last edited by 3 Apr 2025, 12:08

    @Rich-O-Brien Well done! ๐Ÿ‘

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    • R Offline
      Rich O Brien Moderator
      last edited by 3 Apr 2025, 12:17

      @massimo thank you my friend

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      • T Offline
        tuna1957 @Rich O Brien
        last edited by 3 Apr 2025, 13:02

        @Rich-O-Brien Interesting designs. ๐Ÿ‘

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        • P Offline
          panixia
          last edited by 3 Apr 2025, 13:04

          Excellent. How did you do the faceted one in second image?
          I wold be curious to se a wireframe of it.

          R 1 Reply Last reply 3 Apr 2025, 13:16 Reply Quote 0
          • R Offline
            Rich O Brien Moderator @panixia
            last edited by 3 Apr 2025, 13:16

            @panixia Its a normal map I made in Substance Designer that I then played with the UV scaling to get the look needed.

            5c56dc5c-7b77-4628-b134-1e5609669a81-image.png

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            • R Offline
              Rich O Brien Moderator
              last edited by 3 Apr 2025, 13:30

              The wires...

              image.png

              Pretty basic stuff tbh. It was more the materials doing the heavy lifting and a nice studio HDR

              Download the free D'oh Book for SketchUp

              P 1 Reply Last reply 3 Apr 2025, 17:30 Reply Quote 1
              • P Offline
                panixia @Rich O Brien
                last edited by 3 Apr 2025, 17:30

                @Rich-O-Brien you used spherical UVs?

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                • R Offline
                  Rich O Brien Moderator
                  last edited by 3 Apr 2025, 19:25

                  @panixia the bump only needed to reside with this area so I did flat unwrap for this portion

                  image.png

                  So the object had 2 glass materials

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                  G P 2 Replies Last reply 3 Apr 2025, 19:52 Reply Quote 0
                  • G Offline
                    Gus R @Rich O Brien
                    last edited by 3 Apr 2025, 19:52

                    @Rich-O-Brien Groovy, man. Nice. How did you make the tassels?

                    www.instagram.com/gusrobatto/

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                    R 1 Reply Last reply 4 Apr 2025, 09:20 Reply Quote 1
                    • P Offline
                      panixia @Rich O Brien
                      last edited by 3 Apr 2025, 21:15

                      @Rich-O-Brien Pretty straight forward..
                      I'd expected a more noticeable distortion.. so I was fancying about about geospheres or some other funny way to over-complicate life

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                      • L Online
                        L i am
                        last edited by 4 Apr 2025, 01:12

                        Rich, I enjoy seeing your work, wish you would do it more

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                        • R Offline
                          Rich O Brien Moderator @Gus R
                          last edited by 4 Apr 2025, 09:20

                          @Gus-R said in Various Ceiling Lights:

                          Groovy, man. Nice. How did you make the tassels?

                          I had a starter asset from the client but it was unworkable. So I took a portion and made section I could array along a curve in Blender.

                          e0680665-50e4-479a-a2cc-6deb554bb451-image.png

                          I made a couple if variants so the stringy bits didn't look repetitive. I also found a Geonodes setup online that helped add that randomness.

                          SketchUp wasn't up to the task unless you like lots of spinning wheel cursors. These are Cycles renders using the AGX View Transform.

                          Download the free D'oh Book for SketchUp

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                          • M Offline
                            Mike Amos
                            last edited by 4 Apr 2025, 09:55

                            Magic.

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