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    Rayscaper, My trip down the road to adjumacation.

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    • Mike AmosM 離線
      Mike Amos @Mike Amos
      最後由 編輯

      @Mike-Amos

      I think a less ;busy' tile texture will work better on this machine and there is no artificial lighting in that render.

      Native Sketchup lighting only.

      Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

      Mike AmosM 1 條回覆 最後回覆 回覆 引用 0
      • Mike AmosM 離線
        Mike Amos @Mike Amos
        最後由 編輯

        I think the tile choice HAS mad a difference. Not a true comparison seeing as this render went to 1000 samples and used the GPU for rendering.

        Still no artificial light but the lighter tile bounces rays more effectively.

        7 1891 x 1019 1000s 1h 15m GPU.png

        Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

        Mike AmosM 1 條回覆 最後回覆 回覆 引用 0
        • Mike AmosM 離線
          Mike Amos @Mike Amos
          最後由 編輯

          An exterior view of this small home in a hdri.

          8 1891 x 1019 500s 2h 11m GPU.png

          Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

          P 1 條回覆 最後回覆 回覆 引用 0
          • P 離線
            pixelcruncher Extension Creator @Mike Amos
            最後由 編輯

            @Mike-Amos very nice, I like the concept.

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

            Mike AmosM 1 條回覆 最後回覆 回覆 引用 0
            • Mike AmosM 離線
              Mike Amos @pixelcruncher
              最後由 編輯

              @pixelcruncher

              Ta, simple enough which I do like myself. Flat packable too.

              Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

              Mike AmosM 1 條回覆 最後回覆 回覆 引用 1
              • Mike AmosM 離線
                Mike Amos @Mike Amos
                最後由 編輯

                Finally got a render without windoze update screaming up the works.
                Exposure set at 2.00 and environment to 1.00 so still playing aorund with the settings here.

                9 1891 x 1019 500s 5h 28m GPU Exposure 2 A Irfanview.jpg

                9 1891 x 1019 500s 5h 28m GPU Exposure 2 A.jpg

                Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

                1 條回覆 最後回覆 回覆 引用 1
                • Bryan KB 離線
                  Bryan K
                  最後由 編輯

                  Perfect!

                  See my portfolio at https://delphiscousin.blogspot.com/

                  Mike AmosM 1 條回覆 最後回覆 回覆 引用 1
                  • Mike AmosM 離線
                    Mike Amos @Bryan K
                    最後由 編輯

                    @Bryan-K

                    Thanks, on the road at least.

                    A night exterior view, well more near to sundown anyway.

                    10 1891 x 1019 500s 2h 9m GPU Exposure 2.00.png

                    Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

                    P 1 條回覆 最後回覆 回覆 引用 0
                    • P 離線
                      pixelcruncher Extension Creator @Mike Amos
                      最後由 編輯

                      @Mike-Amos Nice result! Those lanterns could use some sphere lights for extra effect.

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                      Mike AmosM 1 條回覆 最後回覆 回覆 引用 0
                      • Mike AmosM 離線
                        Mike Amos @pixelcruncher
                        最後由 編輯

                        @pixelcruncher

                        Ta, agreed. As could the interior lights. Another D'uh moment in life's drawer full. I just forgot while setting up the scene which means I should think a bit more or render earlier in the evening.....

                        Oh well, next time I hope I will remember.....

                        Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

                        Mike AmosM 1 條回覆 最後回覆 回覆 引用 0
                        • Mike AmosM 離線
                          Mike Amos @Mike Amos
                          最後由 Mike Amos 編輯

                          Trying the fake emitter thing on the exterior lights but not much of a result. I placed sphere lights in the same location as the wall lights but limited success so far.

                          This is how it looks after 70 passes, it will take a couple of hours for the full render. Exposure reduced from 2.00 to 1.00.

                          11 1891 x 1019 70s 329m GPU Exposure 1.00.png

                          Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

                          Mike AmosM P 2 條回覆 最後回覆 回覆 引用 0
                          • Mike AmosM 離線
                            Mike Amos @Mike Amos
                            最後由 編輯

                            @Mike-Amos

                            My idea of a night/evening render. Courtesy of Affinity photo.

                            12 1891 x 1019 70s 2h 40m GPU Exposure 1.00Affinity Dark.jpg

                            Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

                            1 條回覆 最後回覆 回覆 引用 0
                            • P 離線
                              pixelcruncher Extension Creator @Mike Amos
                              最後由 編輯

                              @Mike-Amos

                              You would want to place the sphere lights (point lights) in the middle of the lanterns. If you place them inside the bulb, then add some transparency to the light bulb.

                              I attached an example (mike_lantern_example.skp) of how to configure sphere lights. In the scene below, I have three lights with the following configuration:

                              • Light temperature 3000K to get a warm color.
                              • 50W power for each light.
                              • Radius of 0.10m to make the shadows softer.

                              I dimmed the environment to low strength to make the lights stand out.

                              Light configuration in SketchUp:
                              e5647a0e-2045-43af-ba3f-f88873e5f923-image.png

                              Light settings in Rayscaper:
                              34894ca9-424d-41f0-bc25-f9bff7fbd67f-image.png

                              Result:
                              2c5824c0-0133-4e55-9e98-20a7bfc306e6-image.png

                              That should help you tune the lights in your scene.

                              Regards,
                              Thomas

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                              Mike AmosM 1 條回覆 最後回覆 回覆 引用 0
                              • Mike AmosM 離線
                                Mike Amos @pixelcruncher
                                最後由 編輯

                                @pixelcruncher

                                Thanks for that, how did you rename the lights tho'?

                                Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

                                Mike AmosM 1 條回覆 最後回覆 回覆 引用 0
                                • Mike AmosM 離線
                                  Mike Amos @Mike Amos
                                  最後由 編輯

                                  Not a full 500 samples but getting there. I desaturated in Affinity photo.

                                  14 1891 x 1019 262s 1h 44m GPU Exposure 0.10 A.jpg

                                  Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

                                  P 1 條回覆 最後回覆 回覆 引用 1
                                  • P 離線
                                    pixelcruncher Extension Creator @Mike Amos
                                    最後由 編輯

                                    @Mike-Amos

                                    It's getting there. I would pick a warmer light color and make that interior light less strong.

                                    Thanks for that, how did you rename the lights tho'?

                                    Rayscaper takes the name of the light components. You can rename them in the outliner:
                                    b23ed2b6-2c6a-4431-8eb7-3f4a94b2d92c-image.png

                                    The same for materials, Rayscaper takes the names of the SketchUp materials.

                                    Cheers,
                                    Thomas

                                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                    Mike AmosM 1 條回覆 最後回覆 回覆 引用 0
                                    • Mike AmosM 離線
                                      Mike Amos @pixelcruncher
                                      最後由 編輯

                                      @pixelcruncher

                                      Gotcha, for some reason 'outliner' was missing from my default tray.

                                      I completely missed the absence. Pun intended.

                                      Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

                                      Mike AmosM 1 條回覆 最後回覆 回覆 引用 1
                                      • Mike AmosM 離線
                                        Mike Amos @Mike Amos
                                        最後由 編輯

                                        OK, moving on, in a continuous movement.

                                        Getting smaller which seems to be a trend, however this theme still has all the basics such as a full bathroom and a study area.

                                        1 1000s 2175 x 1139 CPU.png

                                        Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

                                        Mike AmosM 1 條回覆 最後回覆 回覆 引用 1
                                        • Mike AmosM 離線
                                          Mike Amos @Mike Amos
                                          最後由 編輯

                                          Repeated via a GPU render, much faster and a lighter render from otherwise the same settings.

                                          3 1000s 2175 x 1139 6m 39s GPU.png

                                          Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

                                          ntxdaveN 1 條回覆 最後回覆 回覆 引用 2
                                          • ntxdaveN 離線
                                            ntxdave @Mike Amos
                                            最後由 編輯

                                            @Mike-Amos like the last one better. 👍👍👍👍

                                            Press F1...thank me later

                                            Mike AmosM 1 條回覆 最後回覆 回覆 引用 1
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