Rayscaper, My trip down the road to adjumacation.
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I think a less ;busy' tile texture will work better on this machine and there is no artificial lighting in that render.
Native Sketchup lighting only.
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@Mike-Amos very nice, I like the concept.
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Ta, simple enough which I do like myself. Flat packable too.
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Perfect!
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@Mike-Amos Nice result! Those lanterns could use some sphere lights for extra effect.
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Ta, agreed. As could the interior lights. Another D'uh moment in life's drawer full. I just forgot while setting up the scene which means I should think a bit more or render earlier in the evening.....
Oh well, next time I hope I will remember.....
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You would want to place the sphere lights (point lights) in the middle of the lanterns. If you place them inside the bulb, then add some transparency to the light bulb.
I attached an example (mike_lantern_example.skp) of how to configure sphere lights. In the scene below, I have three lights with the following configuration:
- Light temperature 3000K to get a warm color.
- 50W power for each light.
- Radius of 0.10m to make the shadows softer.
I dimmed the environment to low strength to make the lights stand out.
Light configuration in SketchUp:
That should help you tune the lights in your scene.
Regards,
Thomas -
Thanks for that, how did you rename the lights tho'?
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It's getting there. I would pick a warmer light color and make that interior light less strong.
Thanks for that, how did you rename the lights tho'?
Rayscaper takes the name of the light components. You can rename them in the outliner:
The same for materials, Rayscaper takes the names of the SketchUp materials.
Cheers,
Thomas -
Gotcha, for some reason 'outliner' was missing from my default tray.
I completely missed the absence. Pun intended.
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@Mike-Amos like the last one better.
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