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Rayscaper, My trip down the road to adjumacation.

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  • M Offline
    Mike Amos @Mike Amos
    last edited by 21 Oct 2024, 09:40

    @Mike-Amos

    I think a less ;busy' tile texture will work better on this machine and there is no artificial lighting in that render.

    Native Sketchup lighting only.

    M 1 Reply Last reply 21 Oct 2024, 14:42 Reply Quote 0
    • M Offline
      Mike Amos @Mike Amos
      last edited by 21 Oct 2024, 14:42

      I think the tile choice HAS mad a difference. Not a true comparison seeing as this render went to 1000 samples and used the GPU for rendering.

      Still no artificial light but the lighter tile bounces rays more effectively.

      7 1891 x 1019 1000s 1h 15m GPU.png

      M 1 Reply Last reply 22 Oct 2024, 20:19 Reply Quote 0
      • M Offline
        Mike Amos @Mike Amos
        last edited by 22 Oct 2024, 20:19

        An exterior view of this small home in a hdri.

        8 1891 x 1019 500s 2h 11m GPU.png

        P 1 Reply Last reply 23 Oct 2024, 18:06 Reply Quote 0
        • P Offline
          pixelcruncher Extension Creator @Mike Amos
          last edited by 23 Oct 2024, 18:06

          @Mike-Amos very nice, I like the concept.

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

          M 1 Reply Last reply 25 Oct 2024, 13:24 Reply Quote 0
          • M Offline
            Mike Amos @pixelcruncher
            last edited by 25 Oct 2024, 13:24

            @pixelcruncher

            Ta, simple enough which I do like myself. Flat packable too.

            M 1 Reply Last reply 29 Oct 2024, 19:09 Reply Quote 1
            • M Offline
              Mike Amos @Mike Amos
              last edited by 29 Oct 2024, 19:09

              Finally got a render without windoze update screaming up the works.
              Exposure set at 2.00 and environment to 1.00 so still playing aorund with the settings here.

              9 1891 x 1019 500s 5h 28m GPU Exposure 2 A Irfanview.jpg

              9 1891 x 1019 500s 5h 28m GPU Exposure 2 A.jpg

              1 Reply Last reply Reply Quote 1
              • B Offline
                Bryan K
                last edited by 29 Oct 2024, 22:10

                Perfect!

                See my portfolio at https://delphiscousin.blogspot.com/

                M 1 Reply Last reply 30 Oct 2024, 00:08 Reply Quote 1
                • M Offline
                  Mike Amos @Bryan K
                  last edited by 30 Oct 2024, 00:08

                  @Bryan-K

                  Thanks, on the road at least.

                  A night exterior view, well more near to sundown anyway.

                  10 1891 x 1019 500s 2h 9m GPU Exposure 2.00.png

                  P 1 Reply Last reply 30 Oct 2024, 10:23 Reply Quote 0
                  • P Offline
                    pixelcruncher Extension Creator @Mike Amos
                    last edited by 30 Oct 2024, 10:23

                    @Mike-Amos Nice result! Those lanterns could use some sphere lights for extra effect.

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                    M 1 Reply Last reply 30 Oct 2024, 12:35 Reply Quote 0
                    • M Offline
                      Mike Amos @pixelcruncher
                      last edited by 30 Oct 2024, 12:35

                      @pixelcruncher

                      Ta, agreed. As could the interior lights. Another D'uh moment in life's drawer full. I just forgot while setting up the scene which means I should think a bit more or render earlier in the evening.....

                      Oh well, next time I hope I will remember.....

                      M 1 Reply Last reply 30 Oct 2024, 15:00 Reply Quote 0
                      • M Offline
                        Mike Amos @Mike Amos
                        last edited by Mike Amos 30 Oct 2024, 15:00

                        Trying the fake emitter thing on the exterior lights but not much of a result. I placed sphere lights in the same location as the wall lights but limited success so far.

                        This is how it looks after 70 passes, it will take a couple of hours for the full render. Exposure reduced from 2.00 to 1.00.

                        11 1891 x 1019 70s 329m GPU Exposure 1.00.png

                        M P 2 Replies Last reply 30 Oct 2024, 19:49 Reply Quote 0
                        • M Offline
                          Mike Amos @Mike Amos
                          last edited by 30 Oct 2024, 19:49

                          @Mike-Amos

                          My idea of a night/evening render. Courtesy of Affinity photo.

                          12 1891 x 1019 70s 2h 40m GPU Exposure 1.00Affinity Dark.jpg

                          1 Reply Last reply Reply Quote 0
                          • P Offline
                            pixelcruncher Extension Creator @Mike Amos
                            last edited by 31 Oct 2024, 09:40

                            @Mike-Amos

                            You would want to place the sphere lights (point lights) in the middle of the lanterns. If you place them inside the bulb, then add some transparency to the light bulb.

                            I attached an example (mike_lantern_example.skp) of how to configure sphere lights. In the scene below, I have three lights with the following configuration:

                            • Light temperature 3000K to get a warm color.
                            • 50W power for each light.
                            • Radius of 0.10m to make the shadows softer.

                            I dimmed the environment to low strength to make the lights stand out.

                            Light configuration in SketchUp:
                            e5647a0e-2045-43af-ba3f-f88873e5f923-image.png

                            Light settings in Rayscaper:
                            34894ca9-424d-41f0-bc25-f9bff7fbd67f-image.png

                            Result:
                            2c5824c0-0133-4e55-9e98-20a7bfc306e6-image.png

                            That should help you tune the lights in your scene.

                            Regards,
                            Thomas

                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                            M 1 Reply Last reply 31 Oct 2024, 13:44 Reply Quote 0
                            • M Offline
                              Mike Amos @pixelcruncher
                              last edited by 31 Oct 2024, 13:44

                              @pixelcruncher

                              Thanks for that, how did you rename the lights tho'?

                              M 1 Reply Last reply 31 Oct 2024, 14:23 Reply Quote 0
                              • M Offline
                                Mike Amos @Mike Amos
                                last edited by 31 Oct 2024, 14:23

                                Not a full 500 samples but getting there. I desaturated in Affinity photo.

                                14 1891 x 1019 262s 1h 44m GPU Exposure 0.10 A.jpg

                                P 1 Reply Last reply 31 Oct 2024, 18:00 Reply Quote 1
                                • P Offline
                                  pixelcruncher Extension Creator @Mike Amos
                                  last edited by 31 Oct 2024, 18:00

                                  @Mike-Amos

                                  It's getting there. I would pick a warmer light color and make that interior light less strong.

                                  Thanks for that, how did you rename the lights tho'?

                                  Rayscaper takes the name of the light components. You can rename them in the outliner:
                                  b23ed2b6-2c6a-4431-8eb7-3f4a94b2d92c-image.png

                                  The same for materials, Rayscaper takes the names of the SketchUp materials.

                                  Cheers,
                                  Thomas

                                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                  M 1 Reply Last reply 31 Oct 2024, 20:29 Reply Quote 0
                                  • M Offline
                                    Mike Amos @pixelcruncher
                                    last edited by 31 Oct 2024, 20:29

                                    @pixelcruncher

                                    Gotcha, for some reason 'outliner' was missing from my default tray.

                                    I completely missed the absence. Pun intended.

                                    M 1 Reply Last reply 4 Dec 2024, 18:28 Reply Quote 1
                                    • M Offline
                                      Mike Amos @Mike Amos
                                      last edited by 4 Dec 2024, 18:28

                                      OK, moving on, in a continuous movement.

                                      Getting smaller which seems to be a trend, however this theme still has all the basics such as a full bathroom and a study area.

                                      1 1000s 2175 x 1139 CPU.png

                                      M 1 Reply Last reply 4 Dec 2024, 23:40 Reply Quote 1
                                      • M Offline
                                        Mike Amos @Mike Amos
                                        last edited by 4 Dec 2024, 23:40

                                        Repeated via a GPU render, much faster and a lighter render from otherwise the same settings.

                                        3 1000s 2175 x 1139 6m 39s GPU.png

                                        ntxdaveN 1 Reply Last reply 5 Dec 2024, 01:06 Reply Quote 2
                                        • ntxdaveN Offline
                                          ntxdave @Mike Amos
                                          last edited by 5 Dec 2024, 01:06

                                          @Mike-Amos like the last one better. πŸ‘πŸ‘πŸ‘πŸ‘

                                          M 1 Reply Last reply 5 Dec 2024, 23:06 Reply Quote 1
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