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    Rayscaper, My trip down the road to adjumacation.

    Scheduled Pinned Locked Moved WIP
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    • Bryan KB Offline
      Bryan K
      last edited by

      Perfect!

      See my portfolio at https://delphiscousin.blogspot.com/

      Mike AmosM 1 Reply Last reply Reply Quote 1
      • Mike AmosM Offline
        Mike Amos @Bryan K
        last edited by

        @Bryan-K

        Thanks, on the road at least.

        A night exterior view, well more near to sundown anyway.

        10 1891 x 1019 500s 2h 9m GPU Exposure 2.00.png

        pixelcruncherP 1 Reply Last reply Reply Quote 0
        • pixelcruncherP Offline
          pixelcruncher Extension Creator @Mike Amos
          last edited by

          @Mike-Amos Nice result! Those lanterns could use some sphere lights for extra effect.

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

          Mike AmosM 1 Reply Last reply Reply Quote 0
          • Mike AmosM Offline
            Mike Amos @pixelcruncher
            last edited by

            @pixelcruncher

            Ta, agreed. As could the interior lights. Another D'uh moment in life's drawer full. I just forgot while setting up the scene which means I should think a bit more or render earlier in the evening.....

            Oh well, next time I hope I will remember.....

            Mike AmosM 1 Reply Last reply Reply Quote 0
            • Mike AmosM Offline
              Mike Amos @Mike Amos
              last edited by Mike Amos

              Trying the fake emitter thing on the exterior lights but not much of a result. I placed sphere lights in the same location as the wall lights but limited success so far.

              This is how it looks after 70 passes, it will take a couple of hours for the full render. Exposure reduced from 2.00 to 1.00.

              11 1891 x 1019 70s 329m GPU Exposure 1.00.png

              Mike AmosM pixelcruncherP 2 Replies Last reply Reply Quote 0
              • Mike AmosM Offline
                Mike Amos @Mike Amos
                last edited by

                @Mike-Amos

                My idea of a night/evening render. Courtesy of Affinity photo.

                12 1891 x 1019 70s 2h 40m GPU Exposure 1.00Affinity Dark.jpg

                1 Reply Last reply Reply Quote 0
                • pixelcruncherP Offline
                  pixelcruncher Extension Creator @Mike Amos
                  last edited by

                  @Mike-Amos

                  You would want to place the sphere lights (point lights) in the middle of the lanterns. If you place them inside the bulb, then add some transparency to the light bulb.

                  I attached an example (mike_lantern_example.skp) of how to configure sphere lights. In the scene below, I have three lights with the following configuration:

                  • Light temperature 3000K to get a warm color.
                  • 50W power for each light.
                  • Radius of 0.10m to make the shadows softer.

                  I dimmed the environment to low strength to make the lights stand out.

                  Light configuration in SketchUp:
                  e5647a0e-2045-43af-ba3f-f88873e5f923-image.png

                  Light settings in Rayscaper:
                  34894ca9-424d-41f0-bc25-f9bff7fbd67f-image.png

                  Result:
                  2c5824c0-0133-4e55-9e98-20a7bfc306e6-image.png

                  That should help you tune the lights in your scene.

                  Regards,
                  Thomas

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                  Mike AmosM 1 Reply Last reply Reply Quote 0
                  • Mike AmosM Offline
                    Mike Amos @pixelcruncher
                    last edited by

                    @pixelcruncher

                    Thanks for that, how did you rename the lights tho'?

                    Mike AmosM 1 Reply Last reply Reply Quote 0
                    • Mike AmosM Offline
                      Mike Amos @Mike Amos
                      last edited by

                      Not a full 500 samples but getting there. I desaturated in Affinity photo.

                      14 1891 x 1019 262s 1h 44m GPU Exposure 0.10 A.jpg

                      pixelcruncherP 1 Reply Last reply Reply Quote 1
                      • pixelcruncherP Offline
                        pixelcruncher Extension Creator @Mike Amos
                        last edited by

                        @Mike-Amos

                        It's getting there. I would pick a warmer light color and make that interior light less strong.

                        Thanks for that, how did you rename the lights tho'?

                        Rayscaper takes the name of the light components. You can rename them in the outliner:
                        b23ed2b6-2c6a-4431-8eb7-3f4a94b2d92c-image.png

                        The same for materials, Rayscaper takes the names of the SketchUp materials.

                        Cheers,
                        Thomas

                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                        Mike AmosM 1 Reply Last reply Reply Quote 0
                        • Mike AmosM Offline
                          Mike Amos @pixelcruncher
                          last edited by

                          @pixelcruncher

                          Gotcha, for some reason 'outliner' was missing from my default tray.

                          I completely missed the absence. Pun intended.

                          Mike AmosM 1 Reply Last reply Reply Quote 1
                          • Mike AmosM Offline
                            Mike Amos @Mike Amos
                            last edited by

                            OK, moving on, in a continuous movement.

                            Getting smaller which seems to be a trend, however this theme still has all the basics such as a full bathroom and a study area.

                            1 1000s 2175 x 1139 CPU.png

                            Mike AmosM 1 Reply Last reply Reply Quote 1
                            • Mike AmosM Offline
                              Mike Amos @Mike Amos
                              last edited by

                              Repeated via a GPU render, much faster and a lighter render from otherwise the same settings.

                              3 1000s 2175 x 1139 6m 39s GPU.png

                              ntxdaveN 1 Reply Last reply Reply Quote 2
                              • ntxdaveN Offline
                                ntxdave @Mike Amos
                                last edited by

                                @Mike-Amos like the last one better. πŸ‘πŸ‘πŸ‘πŸ‘

                                Mike AmosM 1 Reply Last reply Reply Quote 1
                                • Mike AmosM Offline
                                  Mike Amos @ntxdave
                                  last edited by Mike Amos

                                  @ntxdave

                                  Ta mate, agreed. GPU works best. This is the ground floor level which is smaller in footprint. Also GPU.

                                  4 1000s 2175 x 1139 6m 33s GPU Irfanview.jpg

                                  Mike AmosM 1 Reply Last reply Reply Quote 0
                                  • Mike AmosM Offline
                                    Mike Amos @Mike Amos
                                    last edited by

                                    Upper floor, poor scaling of the laptop and a 3.5' bed make it look toylike.

                                    5 1000s 2175 x 1139 6m 25s GPU.png

                                    1 Reply Last reply Reply Quote 1
                                    • pixelcruncherP Offline
                                      pixelcruncher Extension Creator
                                      last edited by

                                      Great results, @Mike-Amos. Nice showcase of Rayscaper. πŸ™‚ The oven in the staircase is unique, but I guess you have to put it somewhere in tiny homes.

                                      The different results between CPU and GPU lighting are an outstanding bug. The CPU uses a different, more sophisticated light selection algorithm that's harder to implement on the GPU. As a result, the light looks different in some situations. It's on my TODO list.

                                      Cheers,
                                      Thomas

                                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                      Mike AmosM 1 Reply Last reply Reply Quote 0
                                      • Mike AmosM Offline
                                        Mike Amos @pixelcruncher
                                        last edited by

                                        @pixelcruncher

                                        Thomas mate, the bugs are life in the raw, as natural as bathroom visits when we get older. Sometimes I swear my bladder has a gps, go NEAR the bathroom and........

                                        The journey is a good one and enjoyable.

                                        Mike AmosM 1 Reply Last reply Reply Quote 1
                                        • Mike AmosM Offline
                                          Mike Amos @Mike Amos
                                          last edited by

                                          Growing the scene somewhat.

                                          Still perplexed as to why some metals turn copper/brass without input and quite why the reflectance of shiny finishes shopuld be green.

                                          Also, the coffee image from the top of the 'liquid coffee' does not import into Rayscaper which is a nuisance but no doubt will improve when I work out what I got wrong.

                                          A higher vantage point definitely demonstrates the built model better when dealing with smaller properties.

                                          8 1000s 2175 x 1139 6m 55s GPU.png

                                          Mike AmosM 1 Reply Last reply Reply Quote 0
                                          • Mike AmosM Offline
                                            Mike Amos @Mike Amos
                                            last edited by Mike Amos

                                            Another odd angle for some, I am finding that I have to restart sketchup sometimes, Rayscaper slows but a restart of Sketchup cures this and back to the 6 minutes ballpark.

                                            Some more odd scaling issues with boots.

                                            9 1000s 2175 x 1139 6m 53s GPU.png

                                            When I can get the blind texture to render properly, there will be a blind unit in the window.

                                            The raw Sketchup vioew will demonstrate what I mean when I mention textures not making it into Rayscaper.

                                            Scene 5 Sketchup View.jpg

                                            pixelcruncherP 1 Reply Last reply Reply Quote 1
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