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    Rayscaper New Releases

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    rayscaperrender
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    • P Offline
      pixelcruncher Extension Creator @Mike Amos
      last edited by

      Hey @Mike-Amos,

      Could you provide a screenshot? Here's what I see when hiding the assets panel. As you can see I still have a progress bar, so I think we are talking about different things:

      5be37c7f-3424-4f39-8a1f-b6389e7389a7-image.jpeg

      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

      1 Reply Last reply Reply Quote 0
      • P Offline
        pixelcruncher Extension Creator @Krass
        last edited by

        @Krass

        Thanks for the report, I can confirm the error with GPU rendering. Would you mind sending me the scene so I can try to reproduce the error?

        Thanks,
        Thomas

        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

        KrassK 1 Reply Last reply Reply Quote 0
        • P Offline
          pixelcruncher Extension Creator @gabrielaher
          last edited by

          Hi @gabrielaher ,

          You can buy a Rayscaper license here (if you are logged in): https://sketchucation.com/purchase-smart.php?plugin=rayscaper

          To manage a license you already have, you can do that here: https://sketchucation.com/webshop/my-licences.php

          Let us know if you need more help.

          Regards,
          Thomas

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

          1 Reply Last reply Reply Quote 0
          • KrassK Offline
            Krass @pixelcruncher
            last edited by

            @pixelcruncher said:

            @Krass

            Thanks for the report, I can confirm the error with GPU rendering. Would you mind sending me the scene so I can try to reproduce the error?

            Thanks,
            Thomas
            Hello, it's done, I sent you the file

            Krass

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            • P Offline
              pixelcruncher Extension Creator
              last edited by

              Hey, Rayscaper users!

              Rayscaper 0.9.94 Beta is available. You can get it via:

              • The SketchUcation store.
              • Direct download: Rayscaper_Win_0.9.94_Beta.rbz.

              I recommend upgrading to the latest version.

              What Changed?

              • Fix occasional skewed or corrupted textures in renders.
              • Fix render failures when emissive materials are assigned to a group or component instance instead of directly to faces. (Cheers @krass for helping me find this bug!)

              Full release notes: rayscaper.com/manual/release-notes

              Help Me Build the Community 👍

              If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating
              and helps me showcase its capabilities to new users.

              Follow me on X.

              Happy Rendering!
              Thomas

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

              1 Reply Last reply Reply Quote 0
              • P Offline
                pixelcruncher Extension Creator
                last edited by

                Hey, Rayscaper users!

                Rayscaper 0.9.95 Beta is available. You can get it via:

                • The SketchUcation store.
                • Direct download: Rayscaper_Win_0.9.95_Beta.rbz.

                I recommend upgrading to the latest version.

                What Changed?

                • Improve asset setup feedback. Rayscaper now shows the asset name during setup.
                • Improve asset download reliability. Large Poly Haven assets now use less memory and complete more reliably.
                • Add Max Transparent Depth render control for GI and Approx. GI. Increase it when layered transparent or opacity-based materials render black where several panes overlap.

                Full release notes: rayscaper.com/manual/release-notes

                Help Me Build the Community 👍

                If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating
                and helps me showcase its capabilities to new users.

                Follow me on X.

                Happy Rendering!
                Thomas

                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                KrassK 1 Reply Last reply Reply Quote 0
                • KrassK Offline
                  Krass @pixelcruncher
                  last edited by Krass

                  @pixelcruncher
                  Hello Thomas,
                  An exercise using a previous client project with version 0.9.95.
                  A 4K render at 3000 spp, taking 1 hour 44 minutes on an RTX 3060 GPU.
                  Then downscaled to 1080p to use with GPT images for the characters (it’s a lot of work!).
                  Followed by compositing the characters back onto my original Rayscaper render.
                  I definitely messed up the glass on the pendant light, and forgot to finish the window view background...but I stayed honest and didn't ask ChatGPT to fix it! It’s a chandelier from 3D Warehouse, after all—naturally!

                  raw RS 1080p render:
                  alt text

                  with characters:

                  alt text

                  Krass

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                  • P Offline
                    pixelcruncher Extension Creator
                    last edited by

                    That's actually a very nice use of classic rendering + AI. Thanks for sharing! Why not render directly in 1080p if you have to downscale it for use with AI?

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                    1 Reply Last reply Reply Quote 0
                    • KrassK Offline
                      Krass
                      last edited by Krass

                      I hold the view that renders should always be generated at high resolution. I still believe that. It allows for error correction during post-production and adds details that you wouldn't get at low resolution. You also gain sharpness. However, I've noticed that using a high number of SPP doesn't make much of a difference. I think that's what you were saying.

                      Krass

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                      • KrassK Offline
                        Krass
                        last edited by

                        And I feel compelled to emphasize—for users of true path-tracing renderers—that the denoiser really compromises image quality. You only have to test it yourself: even though Rayscaper’s denoiser is excellent, a 1080p render won't be particularly sharp or detailed. Paradoxically, simply increasing the render resolution actually saves time in the end; once displayed at a smaller size or downsampled, the result is far superior to simply increasing the samples per pixel (spp) at a lower resolution.

                        Krass

                        1 Reply Last reply Reply Quote 0

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