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    Rayscaper New Releases

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    • K Offline
      Krass
      last edited by Krass

      hello,
      yes, and under the hood and above the stove, the noise is too present (by the way, I like your rendering.) this noise problem on certain dark parts is recurrent with Rayscaper. But can you show a screenshot of the original texture that you applied to the kitchen furniture?Perhaps you could use a stronger emissive material for your light that illuminates the work surfaces, rather than a spotlight or sphere light?

      Krass

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      • L Offline
        L i am
        last edited by

        Looks like rayscaper is maturing well ๐Ÿ‘

        1 Reply Last reply Reply Quote 1
        • Rich O BrienR Offline
          Rich O Brien Moderator @Mike Amos
          last edited by

          @Mike-Amos said in Rayscaper New Releases:

          OK, with the replacement of mats, some issues have been resolved. I have lightened this image to demonstrate what I think it a problem/issue. The cabinet doors here have a texture to them they have not had selected by me. Is this part of the ai changes? If it is, I am not a fan.

          Can you add more exact info like the number of passes?

          That to me is not a texture. Looks like that area of the model is dark and RS is struggling to resolve fully.

          Download the free D'oh Book for SketchUp ๐Ÿ“–

          Mike AmosM 1 Reply Last reply Reply Quote 0
          • K Offline
            Krass
            last edited by

            an old project, rendered with Rayscaper photoshop retouching and AI upscale
            rayscaper-upscaled.jpg

            Krass

            pixelcruncherP 1 Reply Last reply Reply Quote 1
            • K Offline
              Krass
              last edited by Krass

              new project with last rayscaper version and light upscale
              rascaper-web3.jpg

              rascaper-web4.jpg

              Krass

              pixelcruncherP 1 Reply Last reply Reply Quote 0
              • Mike AmosM Offline
                Mike Amos @Rich O Brien
                last edited by

                @Rich-O-Brien

                Sorry, missed this, I go for the standard setting of 1,000 passes.

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                • pixelcruncherP Offline
                  pixelcruncher Extension Creator @Mike Amos
                  last edited by

                  @Mike-Amos

                  Are you talking about the black splotches in the area I annotated below? They are not different textures, just artifacts.

                  d87fb458-2587-43f0-808d-c56560088637-image.png

                  Rich already mentioned it, but I think what's happening is that you still have a really noisy render, and then the denoiser will generate these black splotches. You can confirm that by disabling the denoiser and looking at the original image:

                  d77632c7-6291-4f20-a26e-b6b2b32da2f3-image.png

                  Rayscaper is a path tracer and needs to find a path to the light sources. In case it's challenging to find the light source (for example, because they are blocked or can only reach secondary light sources), you would see a lot of noise in the render. As Rich mentioned, Raysaper might be struggling with the glass in the windows and finding it hard to find good light paths to your HDRI image, which is providing the ambient light for your scene.

                  Check that the windows are made of a glass material that has the transparent option checked. This will ensure that the rays that are looking for lights don't see the glass at all. It's as if you don't have any glass for light rays. Of course, you would still see the reflections in the glass when you look at it directly. It's the best of both worlds, although not physically correct.

                  a48f70e6-e1af-40b2-9e6a-be22e1e2c341-image.png

                  You can also increase the number of samples/px, which will increase the render time.

                  a663ffdd-99c4-42ee-96cb-5a8dc5439243-image.png

                  Let me know if this helps. I know it's a bit technical, so I'm happy to clarify.

                  All the best,
                  Thomas

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                  • pixelcruncherP Offline
                    pixelcruncher Extension Creator @Krass
                    last edited by

                    @Krass

                    Good to see you are getting great results with Rayscaper!

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                    • pixelcruncherP Offline
                      pixelcruncher Extension Creator @Krass
                      last edited by

                      @Krass Fantastic, a good showcase for Rayscaper!

                      I hope you don't mind, but I shared them on my X account.

                      0fd825be-dc64-4973-b238-131659f15c63-image.png

                      Link Preview Image

                      favicon

                      X (formerly Twitter) (x.com)

                      Regards,
                      Thomas

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                      • K Offline
                        Krass
                        last edited by

                        With pleasure.
                        Yes, @Mike-Amos, I also check "transparent shadows" on Pixel cruncher's advice. But I do indeed go up to 35,000 SPP with a 2K resolution. I don't activate denoiser, and if your graphics card is sufficient, it's still fast. Probably 20 or 30 minutes of rendering time.

                        Krass

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                        • pixelcruncherP Offline
                          pixelcruncher Extension Creator
                          last edited by

                          Yes, @Mike-Amos, I also check "transparent shadows" on Pixel cruncher's advice. But I do indeed go up to 35,000 SPP with a 2K resolution. I don't activate denoiser, and if your graphics card is sufficient, it's still fast. Probably 20 or 30 minutes of rendering time.

                          @Krass - I'm not sure if you've already noticed, but the denoiser is no longer destructive. You can disable/enable it in the viewport without having to restart the render. So you can actually check if the image looks good without having to go all the way to 35,000 samples/px:

                          image.png

                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                          • pixelcruncherP Offline
                            pixelcruncher Extension Creator
                            last edited by

                            Hey, Rayscaper users!

                            A quick hotfix release. More good things are coming later, but this solves some immediate issues that users reported.

                            Rayscaper 0.9.62 Beta is available in the SketchUcation store. I recommend upgrading to the latest version.

                            What Changed?

                            • Make sure there's no watermark for licensed users.
                            • Fix the render time counter in the viewport.
                            • Fix a crash happening occasionally when updating geometry.

                            Help Me Build the Community ๐Ÿ‘

                            If you like Rayscaper, please share your renders (final or work-in-progress, it doesnโ€™t matter)! This is motivating
                            and helps me showcase its capabilities to new users.

                            Follow me on X.

                            Happy Rendering!

                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                            N 1 Reply Last reply Reply Quote 0
                            • N Offline
                              nickchun @pixelcruncher
                              last edited by

                              @pixelcruncher I've just downloaded the latest version but now cannot get any materials to show up at all. Using the colour picker tool doesn't highlight any material in particular. Everything else seems to work, just no textures on renders..no colour.jpg textures.jpg

                              block.skp

                              pixelcruncherP 1 Reply Last reply Reply Quote 0
                              • K Offline
                                Krass
                                last edited by

                                I did the same. I am now on 0.9.62 and no problem

                                Krass

                                pixelcruncherP 1 Reply Last reply Reply Quote 0
                                • pixelcruncherP Offline
                                  pixelcruncher Extension Creator @nickchun
                                  last edited by

                                  @nickchun Sorry about that!

                                  Are the materials directly assigned to the faces, or are they assigned to the component/group? If you assign a material to a component/group, then they are not applied to the face. That's a regression reported by @sashapepperspray last week, but I haven't addressed it yet with this release.

                                  Can you confirm that this is the problem, i.e., that the problem is fixed by directly assigning materials to the faces? You can use Fredo's Thrupaint to make it easier: https://sketchucation.com/plugin/2561-thrupaint.

                                  If that doesn't help, there's something seriously botched in this release, and I will investigate further. Anybody else seeing this?

                                  Thanks,
                                  Thomas

                                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                  N 1 Reply Last reply Reply Quote 0
                                  • pixelcruncherP Offline
                                    pixelcruncher Extension Creator @Krass
                                    last edited by

                                    @Krass said in Rayscaper New Releases:

                                    I did the same. I am now on 0.9.62 and no problem

                                    Not following @Krass - To which post was this a reply?

                                    Cheers,
                                    Thomas

                                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                    1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      nickchun @pixelcruncher
                                      last edited by

                                      @pixelcruncher Yes that was it, with the faces painted it works. ๐Ÿ‘

                                      pixelcruncherP 1 Reply Last reply Reply Quote 1
                                      • pixelcruncherP Offline
                                        pixelcruncher Extension Creator @nickchun
                                        last edited by

                                        @nickchun Great! I plan to fix that bug soon.

                                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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