Rayscaper New Releases
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@Krass Fantastic, a good showcase for Rayscaper!
I hope you don't mind, but I shared them on my X account.
Regards,
Thomas -
With pleasure.
Yes, @Mike-Amos, I also check "transparent shadows" on Pixel cruncher's advice. But I do indeed go up to 35,000 SPP with a 2K resolution. I don't activate denoiser, and if your graphics card is sufficient, it's still fast. Probably 20 or 30 minutes of rendering time. -
Yes, @Mike-Amos, I also check "transparent shadows" on Pixel cruncher's advice. But I do indeed go up to 35,000 SPP with a 2K resolution. I don't activate denoiser, and if your graphics card is sufficient, it's still fast. Probably 20 or 30 minutes of rendering time.
@Krass - I'm not sure if you've already noticed, but the denoiser is no longer destructive. You can disable/enable it in the viewport without having to restart the render. So you can actually check if the image looks good without having to go all the way to 35,000 samples/px:
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Hey, Rayscaper users!
A quick hotfix release. More good things are coming later, but this solves some immediate issues that users reported.
Rayscaper 0.9.62 Beta is available in the SketchUcation store. I recommend upgrading to the latest version.
What Changed?
- Make sure there's no watermark for licensed users.
- Fix the render time counter in the viewport.
- Fix a crash happening occasionally when updating geometry.
Help Me Build the Community
If you like Rayscaper, please share your renders (final or work-in-progress, it doesn’t matter)! This is motivating
and helps me showcase its capabilities to new users.Follow me on X.
Happy Rendering!
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@pixelcruncher I've just downloaded the latest version but now cannot get any materials to show up at all. Using the colour picker tool doesn't highlight any material in particular. Everything else seems to work, just no textures on renders..
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I did the same. I am now on 0.9.62 and no problem
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