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    Rayscaper New Releases

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    rayscaperrender
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    • K Offline
      Krass
      last edited by

      I renamed the light sphere component and that's not the right solution, it disabled them all. And now I can't add any more light spheres, only the spotlights work...

      Krass

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      • K Offline
        Krass
        last edited by

        ok, that's good, by purging sketchup, I can add sphere lights again

        Krass

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        • pixelcruncherP Online
          pixelcruncher Extension Creator @Krass
          last edited by

          @Krass said in Rayscaper New Releases:

          Hello, pixelcruncher,
          I wasn't aware of this new version and am very happy to return to Rayscaper for new renderings!

          Great to hear!

          Hello,

          Is there a way to rename the lights? I'm lost, I can't adjust the intensity of a new bulb because they are numbers and I have to activate or deactivate each light to locate them.... thank you

          The lights take the names of the light components. Maybe I can add the option to rename the lights in Rayscaper itself?

          I renamed the light sphere component and that's not the right solution, it disabled them all. And now I can't add any more light spheres, only the spotlights work...

          This feels like a bug, do you have a way to reproduce this?

          Cheers,
          Thomas

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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          • K Offline
            Krass
            last edited by

            Hello pixelcruncher, I will try later tips for renaming the lights component. Now, i'm rendering an image, I'm stucked

            Krass

            K 1 Reply Last reply Reply Quote 0
            • K Offline
              Krass @Krass
              last edited by

              in this scene, a series of bulbs of the same type and two others for the individual lamps. And I end up with the list of numbers if I want to adjust the intensity... it would be necessary to have noted the number of each light that we add...
              eden-rayscaper-2.jpg

              Krass

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              • K Offline
                Krass
                last edited by

                lights.jpg

                Krass

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                • Mike AmosM Offline
                  Mike Amos
                  last edited by

                  OK, with the replacement of mats, some issues have been resolved. I have lightened this image to demonstrate what I think it a problem/issue. The cabinet doors here have a texture to them they have not had selected by me. Is this part of the ai changes? If it is, I am not a fan.

                  4 1000s 2081 x 1160  912945 tri 1m 07s GPU  Post pro increased exposure to 1.75.png

                  Rich O BrienR pixelcruncherP 2 Replies Last reply Reply Quote 0
                  • K Offline
                    Krass
                    last edited by Krass

                    hello,
                    yes, and under the hood and above the stove, the noise is too present (by the way, I like your rendering.) this noise problem on certain dark parts is recurrent with Rayscaper. But can you show a screenshot of the original texture that you applied to the kitchen furniture?Perhaps you could use a stronger emissive material for your light that illuminates the work surfaces, rather than a spotlight or sphere light?

                    Krass

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                    • L Offline
                      L i am
                      last edited by

                      Looks like rayscaper is maturing well ๐Ÿ‘

                      1 Reply Last reply Reply Quote 1
                      • Rich O BrienR Offline
                        Rich O Brien Moderator @Mike Amos
                        last edited by

                        @Mike-Amos said in Rayscaper New Releases:

                        OK, with the replacement of mats, some issues have been resolved. I have lightened this image to demonstrate what I think it a problem/issue. The cabinet doors here have a texture to them they have not had selected by me. Is this part of the ai changes? If it is, I am not a fan.

                        Can you add more exact info like the number of passes?

                        That to me is not a texture. Looks like that area of the model is dark and RS is struggling to resolve fully.

                        Download the free D'oh Book for SketchUp ๐Ÿ“–

                        Mike AmosM 1 Reply Last reply Reply Quote 0
                        • K Offline
                          Krass
                          last edited by

                          an old project, rendered with Rayscaper photoshop retouching and AI upscale
                          rayscaper-upscaled.jpg

                          Krass

                          pixelcruncherP 1 Reply Last reply Reply Quote 1
                          • K Offline
                            Krass
                            last edited by Krass

                            new project with last rayscaper version and light upscale
                            rascaper-web3.jpg

                            rascaper-web4.jpg

                            Krass

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                            • Mike AmosM Offline
                              Mike Amos @Rich O Brien
                              last edited by

                              @Rich-O-Brien

                              Sorry, missed this, I go for the standard setting of 1,000 passes.

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                              • pixelcruncherP Online
                                pixelcruncher Extension Creator @Mike Amos
                                last edited by

                                @Mike-Amos

                                Are you talking about the black splotches in the area I annotated below? They are not different textures, just artifacts.

                                d87fb458-2587-43f0-808d-c56560088637-image.png

                                Rich already mentioned it, but I think what's happening is that you still have a really noisy render, and then the denoiser will generate these black splotches. You can confirm that by disabling the denoiser and looking at the original image:

                                d77632c7-6291-4f20-a26e-b6b2b32da2f3-image.png

                                Rayscaper is a path tracer and needs to find a path to the light sources. In case it's challenging to find the light source (for example, because they are blocked or can only reach secondary light sources), you would see a lot of noise in the render. As Rich mentioned, Raysaper might be struggling with the glass in the windows and finding it hard to find good light paths to your HDRI image, which is providing the ambient light for your scene.

                                Check that the windows are made of a glass material that has the transparent option checked. This will ensure that the rays that are looking for lights don't see the glass at all. It's as if you don't have any glass for light rays. Of course, you would still see the reflections in the glass when you look at it directly. It's the best of both worlds, although not physically correct.

                                a48f70e6-e1af-40b2-9e6a-be22e1e2c341-image.png

                                You can also increase the number of samples/px, which will increase the render time.

                                a663ffdd-99c4-42ee-96cb-5a8dc5439243-image.png

                                Let me know if this helps. I know it's a bit technical, so I'm happy to clarify.

                                All the best,
                                Thomas

                                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                                • pixelcruncherP Online
                                  pixelcruncher Extension Creator @Krass
                                  last edited by

                                  @Krass

                                  Good to see you are getting great results with Rayscaper!

                                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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