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    Ferrari F2004

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    • panixiaP Offline
      panixia
      last edited by

      Here in this video is a first mockup/proof-of-concept for some animation I started to put toghther during lockdown. 🀒
      Now that I'm done with the car I will reload it and continue to work on the scenes..
      Stay tuned for more updates in the summer. β˜€

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      • boofredlayB Offline
        boofredlay
        last edited by

        https://i.pinimg.com/564x/b1/13/6c/b1136c912e6cfa93b3e1463db47bb508.jpg

        http://www.coroflot.com/boofredlay

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        • Bryan KB Offline
          Bryan K
          last edited by

          One of the greatest cars in history.

          And this has to be one of the finest 3D models I've ever seen and a fitting tribute. Wow! πŸ‘

          See my portfolio at https://delphiscousin.blogspot.com/

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          • ntxdaveN Offline
            ntxdave
            last edited by

            @bryan k said:

            One of the greatest cars in history.

            And this has to be one of the finest 3D models I've ever seen and a fitting tribute. Wow! πŸ‘

            DITTO!

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              @panixia said:

              For the main body I did some workaround to take advantage from Substance UDIM tile workflow.

              Can you expand on this?

              Download the free D'oh Book for SketchUp πŸ“–

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              • O Offline
                optimaforever
                last edited by

                Amazing work ! I admit that the quadface tools+vertextools+subD workflow
                is something that I sometimes miss in Fusion360, as it allows some complex
                sculpting with ease, and this f2004 is a wonderful demonstration !!!

                How can you retrieve the second tile you made in wrapR?
                can it save several tiles for one mesh? or you need an workaround?
                UDIM workflow is possible in substance painter but I never thought of
                doing that with a sketchup-generated mesh.
                This is new for me, you’re a genius !

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                • panixiaP Offline
                  panixia
                  last edited by

                  @rich o brien said:

                  @panixia said:

                  For the main body I did some workaround to take advantage from Substance UDIM tile workflow.

                  Can you expand on this?

                  Adesso arriva. πŸ˜‰

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                  • panixiaP Offline
                    panixia
                    last edited by

                    Here we go.. My best attempt to explain it.
                    The basic concept is that you export from a single-material model and then reload in another model with two separate materials. πŸ‘

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                    • panixiaP Offline
                      panixia
                      last edited by

                      @optimaforever said:

                      can it save several tiles for one mesh?

                      No, it's not, but you select the faces for the second tile, create a new unique material for them and assign to it the textures from uv tile 2.

                      That simply works because sketchup teoretically has actually both uv sets repeating overlapped (exactly like the psycoTemplate texture in the vid), but because you assigned each texture to the proper material/faces, you are sort of trolling the system, so it works.

                      The difference with "official" UDIM workflow is that you are not able to manage this with a single material based on the texture set's naming convention only, but you have instead to manualy re-create (and reassign on the mesh) individual materials for each texture set.

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                      • panixiaP Offline
                        panixia
                        last edited by

                        Some Wrap-R views. For the main body I did some workaround to take advantage from Substance UDIM tile workflow.
                        I also added some minor props in the empty spaces left in the body double-unwrap
                        (used the same trick to add minor props to other single-tile texture sets).

                        I've also found a neat trick to unwrap flat strips of poligons in Wrap-r with a little aid of Thrupaint.
                        Look at the tire tread and rim 😎

                        WR_01 copy.jpg

                        WR_02 copy.jpg

                        WR_03 copy.jpg

                        WR_04 copy.jpg

                        WR_05 copy.jpg

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                        • tuna1957T Offline
                          tuna1957
                          last edited by

                          Wow !! Simply superb job. πŸ‘ πŸ‘ Will argue the point of β€œgreatest” F1 car though…. The Jim Clark Lotus 25 has my vote. πŸ˜‰

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                          • alvisA Offline
                            alvis
                            last edited by

                            It's unbelievable! How is that possible?

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                            • danielrepleD Offline
                              danielreple
                              last edited by

                              Amazing work!!!

                              A few days ago I was wondering if it was possible to use SketchUp + Substance Painter.

                              What format do you export in SketchUp to open in Substance? obj?
                              When opening in Substance, is the mapping automatically recognized without problems?

                              https://sketchupbrasil.com/

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                              • danielrepleD Offline
                                danielreple
                                last edited by

                                I found a tutorial:

                                panixia, is that how you do it?

                                https://sketchupbrasil.com/

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                                • Mike AmosM Offline
                                  Mike Amos
                                  last edited by

                                  πŸ‘Š

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                                  • panixiaP Offline
                                    panixia
                                    last edited by

                                    @danielreple said:

                                    I found a tutorial:

                                    panixia, is that how you do it?

                                    Sorry for responding so late, but I was on vacation for a couple of days.. β˜€
                                    Yes, I used a similar tecnique.
                                    The main difference is that I use the obj exporter from Quadface Tools which preserves quads (you can see the quads in the Substance wireframe).
                                    And yes, if you have good UV's Substance will respect them.
                                    You also have an option for auto-unwrap in Substance, but obviously if you are able to unwrap manually you have a lot more optimization in terms of texel density/wasted space.
                                    Here's a tutorial I put togheter a year ago.
                                    It's a bit outdated because now I use another faster trick to straigtehen flat strips of polygons when needed. But the basic workflow is there.
                                    For this model I used pretty much the same technique, the only difference is that the Ferrari has a lot more elements, texture sets and details.

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                                    • panixiaP Offline
                                      panixia
                                      last edited by

                                      @tuna1957 said:

                                      Wow !! Simply superb job. πŸ‘ πŸ‘ Will argue the point of β€œgreatest” F1 car though…. The Jim Clark Lotus 25 has my vote. πŸ˜‰

                                      Well, I'm italian so.. you know.. Ferrari is religion, and the f2004 is the holy grail for us.. πŸ’š
                                      But that classic Lotus was a beast of a car indeed.
                                      In my opinion, both of them are waaaaaaay better than theese bad looking, bad sounding, soul-less cars that we have nowadays. πŸ˜•

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                                      • duanekempD Offline
                                        duanekemp
                                        last edited by

                                        Absolutely inspirational and as professional as can be. BRAVO!!!

                                        Duane Kemp

                                        Kemp Productions
                                        Puidoux, Switzerland
                                        Gallery:
                                        https://duanekemp.artstation.com/

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                                        • panixiaP Offline
                                          panixia
                                          last edited by

                                          I posted some still renders at this link..

                                          Link Preview Image
                                          Error

                                          favicon

                                          (www.facebook.com)

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                                          • pbacotP Offline
                                            pbacot
                                            last edited by

                                            amazing and beautiful. Thanks for sharing the process! Some things I may never do, but wish I understood the general approach better.

                                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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