Ferrari F2004
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@optimaforever said:
can it save several tiles for one mesh?
No, it's not, but you select the faces for the second tile, create a new unique material for them and assign to it the textures from uv tile 2.
That simply works because sketchup teoretically has actually both uv sets repeating overlapped (exactly like the psycoTemplate texture in the vid), but because you assigned each texture to the proper material/faces, you are sort of trolling the system, so it works.
The difference with "official" UDIM workflow is that you are not able to manage this with a single material based on the texture set's naming convention only, but you have instead to manualy re-create (and reassign on the mesh) individual materials for each texture set.
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Some Wrap-R views. For the main body I did some workaround to take advantage from Substance UDIM tile workflow.
I also added some minor props in the empty spaces left in the body double-unwrap
(used the same trick to add minor props to other single-tile texture sets).I've also found a neat trick to unwrap flat strips of poligons in Wrap-r with a little aid of Thrupaint.
Look at the tire tread and rim -
Wow !! Simply superb job. Will argue the point of βgreatestβ F1 car thoughβ¦. The Jim Clark Lotus 25 has my vote.
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It's unbelievable! How is that possible?
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Amazing work!!!
A few days ago I was wondering if it was possible to use SketchUp + Substance Painter.
What format do you export in SketchUp to open in Substance? obj?
When opening in Substance, is the mapping automatically recognized without problems? -
I found a tutorial:
panixia, is that how you do it?
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@danielreple said:
I found a tutorial:
panixia, is that how you do it?
Sorry for responding so late, but I was on vacation for a couple of days..
Yes, I used a similar tecnique.
The main difference is that I use the obj exporter from Quadface Tools which preserves quads (you can see the quads in the Substance wireframe).
And yes, if you have good UV's Substance will respect them.
You also have an option for auto-unwrap in Substance, but obviously if you are able to unwrap manually you have a lot more optimization in terms of texel density/wasted space.
Here's a tutorial I put togheter a year ago.
It's a bit outdated because now I use another faster trick to straigtehen flat strips of polygons when needed. But the basic workflow is there.
For this model I used pretty much the same technique, the only difference is that the Ferrari has a lot more elements, texture sets and details. -
@tuna1957 said:
Wow !! Simply superb job. Will argue the point of βgreatestβ F1 car thoughβ¦. The Jim Clark Lotus 25 has my vote.
Well, I'm italian so.. you know.. Ferrari is religion, and the f2004 is the holy grail for us..
But that classic Lotus was a beast of a car indeed.
In my opinion, both of them are waaaaaaay better than theese bad looking, bad sounding, soul-less cars that we have nowadays. -
Absolutely inspirational and as professional as can be. BRAVO!!!
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I posted some still renders at this link..
Marcello Paniccia
I finally took my time to do some still renders from the Ferrari f-2004 that I originally started modeling in my spare time during lockdown. This began...
(www.facebook.com)
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amazing and beautiful. Thanks for sharing the process! Some things I may never do, but wish I understood the general approach better.
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This is such a magnificent, well executed, beautiful work of discipline, passion, experience and a great use of tools. And what you are sharing in public today?! OUTSTANDING!
Congratulations!!! Well done Marcello!
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Thank you for sharing this process and your phenomenal results! I am in awe at the beautiful model you have created. Bravo!
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could you sell the model please?
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@ericksl1991 said:
could you sell the model please?
No.
A fashion designer Instagrammed his shoes on top of his Ferrari, and Ferrari is threatening to sue
Ferrari reportedly sent a letter to fashion designer Philipp Plein threatening to sue him over Instagram posts that depicted his brand of shoes on top of his personal Ferraris.
The Verge (www.theverge.com)
BMW Group Sues Turbosquid for Selling 3D Models of Their Car Designs
If you've ever stood in the shower wondering if you could be sued because you made a certain 3D model of a certain brand of car, wonder no more. Precedent has
SolidSmack (www.solidsmack.com)
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@andybot said:
Thank you for sharing this process and your phenomenal results! I am in awe at the beautiful model you have created. Bravo!
Thanx
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Nah, man! this is speechless!
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Awesome work man.
Thanks for sharing,
Allan
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