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    [Plugin] ClothWorks v1.8.0 - 28 Apr 2024

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    • A Offline
      Anton_S
      last edited by

      I wrote my own physics engine for ClothWorks works. MSPhysics uses NewtonDynamics, which doesn't support cloth or soft bodies at the moment. Though, I will definitely include rigid dynamic bodies into this.

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      • C Offline
        cowboyathome
        last edited by

        This plugin is amazing and easy to use!


        Round Tablecloth


        Vinyl Flooring


        ClothWorks_BeachTowel.jpg

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        • A Offline
          Anton_S
          last edited by

          @cowboyathome said:

          This plugin is amazing and easy to use!

          Amazing results!

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          • BoxB Offline
            Box
            last edited by

            Ooops, I think I made my cargo net just a bit too flexible!


            CargoNet.gif

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            • soloS Offline
              solo
              last edited by

              @box said:

              Ooops, I think I made my cargo net just a bit too flexible!

              Using a png based image on a subdivided plane or pure geometry?

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • BoxB Offline
                Box
                last edited by

                It's pure geometry Pete, I think if it was a png on a plane the ball wouldn't be able to slip through.

                Edit: Here you can see the chainlink fence texture on a plane doesn't let the ball slip through.


                Texture.PNG

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                • HornOxxH Offline
                  HornOxx
                  last edited by

                  @box said:

                  It's pure geometry Pete,...
                  ...this is so awsome again ๐Ÿ‘ ๐Ÿ˜ฎ ๐Ÿ‘

                  never trust a skinny cook

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    @hieru said:

                    Does anyone know why there is a huge difference in results when applying SubD vs Artisan to ClothWorks generated geometry?

                    I can't seem to get smooth results with SubD as it generates extra geometry and everything appears tessellated. Notice all the dimples with hidden lines turned off.

                    ClothWorks is not generating QFT quads. Convert the Clothworks mesh to Quads.

                    Download the free D'oh Book for SketchUp ๐Ÿ“–

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                    • HieruH Offline
                      Hieru
                      last edited by

                      Does anyone know why there is a huge difference in results when applying SubD vs Artisan to ClothWorks generated geometry?

                      I can't seem to get smooth results with SubD as it generates extra geometry and everything appears tessellated. Notice all the dimples with hidden lines turned off.


                      clothArtisan.jpg


                      clothSubD.jpg


                      clothSubD-smooth.jpg


                      DuvetTest.skp

                      www.davidhier.co.uk

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                      • HieruH Offline
                        Hieru
                        last edited by

                        QFT doesn't like that at all...tons of duplicate and reverse faces plus surface weirdness.

                        www.davidhier.co.uk

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          How are you converting from ClothWorks to QFT?

                          Download the free D'oh Book for SketchUp ๐Ÿ“–

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                          • HieruH Offline
                            Hieru
                            last edited by

                            I was using Convert Wireframe To Quads....that was my mistake. Convert Triangulated Mesh To Quads does the trick. I got there in the end - thanks for pointing me in the right direction Rich.

                            www.davidhier.co.uk

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              An easier way to use SUbD to subdivide the plane and explode to apply SUbD. Then convert that QFT compliant mesh to a cloth.

                              Make sure Boundary Corners is set to Sharp in the SUbD dialog.

                              Download the free D'oh Book for SketchUp ๐Ÿ“–

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                              • HieruH Offline
                                Hieru
                                last edited by

                                I'll give that a go, thanks.

                                Looking good so far, but I need to dig into the manual so that I can appreciate the full potential.


                                clothworksbed.jpg

                                www.davidhier.co.uk

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                                • jo-keJ Offline
                                  jo-ke
                                  last edited by

                                  thank you for that beautyfull plugin


                                  cloth003pp16.jpg

                                  http://www.zz7.de

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    I want to create chains following a path, I use copy along path normally to get chain links to follow a line, I used to use 'Rope fall' to create the path line but that is too slow and the author is AWOL does not answer his emails. So, will there be a way to drape a line? (I do not need a mesh, just a line so I can either copy along or use follow me if I want a rope.).

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator
                                      last edited by

                                      @solo said:

                                      I want to create chains following a path, I use copy along path normally to get chain links to follow a line, I used to use 'Rope fall' to create the path line but that is too slow and the author is AWOL does not answer his emails. So, will there be a way to drape a line? (I do not need a mesh, just a line so I can either copy along or use follow me if I want a rope.).

                                      It alreadt support draping lines. Read the tutorial in the manual.

                                      Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                      • jo-keJ Offline
                                        jo-ke
                                        last edited by

                                        I have problems with textures. what did I wrong?


                                        cloth005.jpg


                                        cloth006.jpg

                                        http://www.zz7.de

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                                        • BoxB Offline
                                          Box
                                          last edited by

                                          Make sure the texture is applied to the faces not the group.

                                          1 Reply Last reply Reply Quote 0
                                          • jujuJ Offline
                                            juju
                                            last edited by

                                            @solo said:

                                            I used to use 'Rope fall' to create the path line but that is too slow and the author is AWOL does not answer his emails.

                                            I saw that "Rope Fall" is also subscription these days, very inspiring...

                                            Save the Earth, it's the only planet with chocolate.

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