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    Wrap-R for SketchUp

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    • O 離線
      optimaforever
      最後由 編輯

      Thanks Rich 😉

      Is it possible to define a padding value for the auto layout?

      Btw sometimes when moving/rotating the island there are unwanted random scaling of the islands.
      How to avoid them?

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      • Rich O BrienR 離線
        Rich O Brien Moderator
        最後由 編輯

        No way to add padding...yet

        The easiest way to move/rotate/scale is to use the 3D view to pick your islands by double clicking in the 3D space.

        No need to switch tools from Uv select to move or rotate.

        Click to play GIF
        optima-UV.gif

        If you select UV move it only moves in the 2D space. In the 3D space, the UV select tool is always active. So I tend to use the 3D view to pick islands and use the 2D view for moving, scaling etc...

        Download the free D'oh Book for SketchUp 📖

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        • O 離線
          optimaforever
          最後由 編輯

          Ok, thanks!
          I can't find the nice wrapr tiles texture you use in the videos.
          Is there a way to install them?

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          • Rich O BrienR 離線
            Rich O Brien Moderator
            最後由 編輯

            Not yet, but check your email inbox

            Download the free D'oh Book for SketchUp 📖

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            • O 離線
              optimaforever
              最後由 編輯

              Cool... I finally did it. 😄

              The chassis is an old model of my Javelin I made with SketchUp 4.
              I never quite succeeded in modeling the Optima body (lexan) because of the tools lacking in SketchUp, but with the recent addition of SubD and QFT, I was confident to be able to model it correctly.
              Yet I missed an unwrap tool as I didn't want to go the 3dsmax way to make all the complex painting scheme, not to mention the rich decals.

              Sketchup 2017 + SubD + QFT + WrapR + Substance Painter 2.6 + Thea Render 1.5 + Photoshop


              Kyosho Optima by optimaforever

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              • JQLJ 離線
                JQL
                最後由 編輯

                Great model!

                www.casca.pt
                Visit us on facebook!

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                • O 離線
                  optimaforever
                  最後由 編輯

                  Thanks Joao 😄

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                  • thomthomT 離線
                    thomthom
                    最後由 編輯

                    Whoa! Nice!

                    Any chance we can see the raw mesh?

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • jujuJ 離線
                      juju
                      最後由 編輯

                      I don't know which impresses me more, the end product or the fact that you still had a SKP created way back in the day with SU4!?!

                      Save the Earth, it's the only planet with chocolate.

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                      • O 離線
                        optimaforever
                        最後由 編輯

                        Here are the control mesh...
                        control mesh

                        and the subdivided mesh.
                        subdivided mesh

                        I could probably do with less vertices but I'm still learning quad modeling.
                        Nevertheless I'm quite happy with the results so far.
                        Quads + QFT + WrapR + Substance Painter (+ Photoshop) really changed the way I model in SU and the way I see modeling in SU.

                        I'm still missing more hard surface modeling tools.

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                        • L 離線
                          liam887
                          最後由 編輯

                          Woah nice work!

                          VISIT MY ONLINE GALLERY
                          http://www.robotsvdinosaurs.com/

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                          • HornOxxH 離線
                            HornOxx
                            最後由 編輯

                            👍 👍 such a great work - it can´t hardly get better !!
                            ( & a cool render staging ! )

                            never trust a skinny cook

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                            • DrieDeeDesignD 離線
                              DrieDeeDesign
                              最後由 編輯

                              I really want the Mac version ... of Wrap-R ....

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                              • StinkieS 離線
                                Stinkie
                                最後由 編輯

                                Great looking car model, Optima! 👍

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                                • O 離線
                                  optimaforever
                                  最後由 編輯

                                  https://4.bp.blogspot.com/-KHunBZ9abPY/WeUx5lq0X1I/AAAAAAAA7uw/mZtqOxzUtTwX5ZptfYYinhqHnhcbzy92gCLcBGAs/s1600/OptimaHouse%2BOptima%2BMid%2Bwip2.jpg

                                  Thanks!
                                  Another example... Here I only WrapR'ed the tires and painted them with Substance Painter, then exported back the texture to Sketchup, rendered with Thea...
                                  Previously I had to add the markings with PS or stamp the text as vector shapes in raw sketchup geometry.

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                                  • Rich O BrienR 離線
                                    Rich O Brien Moderator
                                    最後由 編輯

                                    Stellar!

                                    Download the free D'oh Book for SketchUp 📖

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                                    • pbacotP 離線
                                      pbacot
                                      最後由 編輯

                                      Those car models are beautiful. I can't imagine how you got there despite the great plugins.

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                      • HornOxxH 離線
                                        HornOxx
                                        最後由 編輯

                                        @hornoxx said:

                                        ... it can´t hardly get better !!

                                        I was wrong above - It can ❗ ❗ 👍 👍 😄

                                        never trust a skinny cook

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                                        • Mistro11M 離線
                                          Mistro11
                                          最後由 編輯

                                          I just discovered this awesome looking plugin. I got the trial version and started playing with this. Usually when I'm making a game asset, I make the texture map first and adjust as I go along. I would usually do my UV mapping in Blender where I could move the islands to where I want them within the texture. But when I start WrapR, the texture I assigned in Sketchup does not show up in WrapR and the "Sketchup Texture" option is greyed out. How do I bring in my texture after launching WrapR from Sketchup?

                                          BTW, the help button takes me to the home page and I don't see an obvious way to navigate to the user guide from there. Is there any more documentation for this that explain working with textures?

                                          i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                                          Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                                          • Rich O BrienR 離線
                                            Rich O Brien Moderator
                                            最後由 編輯

                                            Make sure your texture is square 1 : 1

                                            For documentation see : https://wrap-r.com/docs-wrapr-sketchup.html

                                            Still not complete as I've more to add soon

                                            Download the free D'oh Book for SketchUp 📖

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