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    Wrap-R for SketchUp

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
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    • O
      optimaforever
      last edited by

      Ok, thanks!
      I can't find the nice wrapr tiles texture you use in the videos.
      Is there a way to install them?

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      • Rich O BrienR
        Rich O Brien Moderator
        last edited by

        Not yet, but check your email inbox

        Download the free D'oh Book for SketchUp πŸ“–

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        • O
          optimaforever
          last edited by

          Cool... I finally did it. πŸ˜„

          The chassis is an old model of my Javelin I made with SketchUp 4.
          I never quite succeeded in modeling the Optima body (lexan) because of the tools lacking in SketchUp, but with the recent addition of SubD and QFT, I was confident to be able to model it correctly.
          Yet I missed an unwrap tool as I didn't want to go the 3dsmax way to make all the complex painting scheme, not to mention the rich decals.

          Sketchup 2017 + SubD + QFT + WrapR + Substance Painter 2.6 + Thea Render 1.5 + Photoshop


          Kyosho Optima by optimaforever

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          • JQLJ
            JQL
            last edited by

            Great model!

            www.casca.pt
            Visit us on facebook!

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            • O
              optimaforever
              last edited by

              Thanks Joao πŸ˜„

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              • thomthomT
                thomthom
                last edited by

                Whoa! Nice!

                Any chance we can see the raw mesh?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • jujuJ
                  juju
                  last edited by

                  I don't know which impresses me more, the end product or the fact that you still had a SKP created way back in the day with SU4!?!

                  Save the Earth, it's the only planet with chocolate.

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                  • O
                    optimaforever
                    last edited by

                    Here are the control mesh...
                    control mesh

                    and the subdivided mesh.
                    subdivided mesh

                    I could probably do with less vertices but I'm still learning quad modeling.
                    Nevertheless I'm quite happy with the results so far.
                    Quads + QFT + WrapR + Substance Painter (+ Photoshop) really changed the way I model in SU and the way I see modeling in SU.

                    I'm still missing more hard surface modeling tools.

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                    • L
                      liam887
                      last edited by

                      Woah nice work!

                      VISIT MY ONLINE GALLERY
                      http://www.robotsvdinosaurs.com/

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                      • HornOxxH
                        HornOxx
                        last edited by

                        πŸ‘ πŸ‘ such a great work - it canΒ΄t hardly get better !!
                        ( & a cool render staging ! )

                        never trust a skinny cook

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                        • DrieDeeDesignD
                          DrieDeeDesign
                          last edited by

                          I really want the Mac version ... of Wrap-R ....

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                          • StinkieS
                            Stinkie
                            last edited by

                            Great looking car model, Optima! πŸ‘

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                            • O
                              optimaforever
                              last edited by

                              https://4.bp.blogspot.com/-KHunBZ9abPY/WeUx5lq0X1I/AAAAAAAA7uw/mZtqOxzUtTwX5ZptfYYinhqHnhcbzy92gCLcBGAs/s1600/OptimaHouse%2BOptima%2BMid%2Bwip2.jpg

                              Thanks!
                              Another example... Here I only WrapR'ed the tires and painted them with Substance Painter, then exported back the texture to Sketchup, rendered with Thea...
                              Previously I had to add the markings with PS or stamp the text as vector shapes in raw sketchup geometry.

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                              • Rich O BrienR
                                Rich O Brien Moderator
                                last edited by

                                Stellar!

                                Download the free D'oh Book for SketchUp πŸ“–

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                                • pbacotP
                                  pbacot
                                  last edited by

                                  Those car models are beautiful. I can't imagine how you got there despite the great plugins.

                                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                  • HornOxxH
                                    HornOxx
                                    last edited by

                                    @hornoxx said:

                                    ... it canΒ΄t hardly get better !!

                                    I was wrong above - It can ❗ ❗ πŸ‘ πŸ‘ πŸ˜„

                                    never trust a skinny cook

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                                    • Mistro11M
                                      Mistro11
                                      last edited by

                                      I just discovered this awesome looking plugin. I got the trial version and started playing with this. Usually when I'm making a game asset, I make the texture map first and adjust as I go along. I would usually do my UV mapping in Blender where I could move the islands to where I want them within the texture. But when I start WrapR, the texture I assigned in Sketchup does not show up in WrapR and the "Sketchup Texture" option is greyed out. How do I bring in my texture after launching WrapR from Sketchup?

                                      BTW, the help button takes me to the home page and I don't see an obvious way to navigate to the user guide from there. Is there any more documentation for this that explain working with textures?

                                      Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                                      • Rich O BrienR
                                        Rich O Brien Moderator
                                        last edited by

                                        Make sure your texture is square 1 : 1

                                        For documentation see : https://wrap-r.com/docs-wrapr-sketchup.html

                                        Still not complete as I've more to add soon

                                        Download the free D'oh Book for SketchUp πŸ“–

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                                        • Rich O BrienR
                                          Rich O Brien Moderator
                                          last edited by

                                          yes, slowly slowly catchy monkey.

                                          enjoy the trial! if you need a refresh let me know

                                          Download the free D'oh Book for SketchUp πŸ“–

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                                          • Mistro11M
                                            Mistro11
                                            last edited by

                                            @rich o brien said:

                                            Make sure your texture is square 1 : 1

                                            For documentation see : https://wrap-r.com/docs-wrapr-.html

                                            Still not complete as I've more to add soon

                                            Ah...my texture is 1:2. Sometimes I need the room. Any chance to support textures beyondn 1:1 dimensions in the future? Or is it because of the 1:0 space thing?

                                            Structural Integrity is Not Just Physical...It's in the Design and Purpose

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