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    Scheduled Pinned Locked Moved Animator Beta
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    • chriC Offline
      chri
      last edited by


      hi
      Here are my tests about Dim Factor/Pursue/repeat which allows to precisely adjust/pursue/repeat a movement.
      Note that the Dim Factor value is a percentage of the movement.
      It can be positive or negative
      The first example is about Translation , the second one about Rotation.
      (0.16666 allows rotation of 1/6 turn)
      (0.5 allows rotation of 1/2 turn)
      .
      Clic on the pictures to anim

      Bonjour
      Voici mes tests a propos de "Dim Factor/Pursue/repeat" qui permet d'ajuster / poursuivre / répéter un déplacement.
      Notez que la valeur de "Dim Factor" est un pourcentage du mouvement.
      Elle peut être positive ou négative
      Le premier exemple concerne la translation , le second , la rotation.
      ( 0.16666 permet la rotation de 1/6 de tour )
      ( 0.5 permet la rotation de 1/2 de tour )
      .
      Cliquer sur les images pour les animer.

      Chri


      PERSONAL TEST DIM FACTOR1.gif


      PERSONAL TEST DIM FACTOR2.gif


      PERSONAL TEST DIM FACTOR1.skp


      PERSONAL TEST DIM FACTOR2.skp

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      • chriC Offline
        chri
        last edited by

        a new test


        GIF.gif


        GIF3.gif


        GIF4.gif

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        • pilouP Offline
          pilou
          last edited by

          There is a new function "Follow path" ? Or it's just several manual start-end ?

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • chriC Offline
            chri
            last edited by

            @pilou said:

            There is a new function "Follow path" ? Or it's just several manual start-end ?

            Not a follow path fonction
            Each color is a different movement .

            Chri

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            • pilouP Offline
              pilou
              last edited by

              So the hell! 😉
              I believe that is the more important function to implement! 🤓
              Surely not easy!

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • F Offline
                faust07
                last edited by

                A nice example. It also shows, how complex simple animations can be. Sure you can apply the copy function for the individual sections well. Tricky it is when you have to animate the individual wheels of a 3D car properly for each curve.
                A "Path Following" feature would be very helpful. Then would have to be determined an independent path move for the car and for each wheel...

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                • F Offline
                  faust07
                  last edited by

                  Thanks! 👍

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                  • emerald15E Offline
                    emerald15
                    last edited by

                    which animation programme is this please?

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                    • pilouP Offline
                      pilou
                      last edited by

                      Animator by Fredo 6! 😉

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • pilouP Offline
                        pilou
                        last edited by

                        Must works also for components! 😉

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • chriC Offline
                          chri
                          last edited by

                          @fredo6 said:

                          hi
                          How will you manage to screw the two objects around the same axis?
                          The trajectory of the 2 objects starts well, finished well, but has a weird trajectory!
                          Chri


                          In fact, I have to think about it. Screw mode does not allow you to choose the pivot point, which is the center of gravity of each selected group.
                          So 2 problems:

                          1. change the center of rotation, especially when the solid is not 'centered' naturally.
                          2. Decide what one does for a set of objects. Either an individual screw or a screw grouped with respect to the center of gravity of all objects.
                            Fredo

                          --Comment t'y prendrai-tu pour visser les 2 objets autour d'un même axe ?
                          La trajectoire des 2 objets débute bien , fini bien , mais a une trajectoire bizarre !
                          Chri

                          En fait, il faut que j'y réfléchisse. Le mode Screw ne permet pas de choisir le point pivot, qui est le centre de gravité de chaque groupe sélectionné.
                          Donc 2 problèmes:

                          1. changer le centre de rotation, en particulier quand les solide sont non 'centré' naturellement.
                          2. Decider ce qu'on fait pour un ensemble d'objets. Soit un screw individuel, soit un screw groupé par rapport au centre de gravité de tous les objects.
                            Fredo

                          %(#0000FF)[For non symmetrical parts and meanwhile here is a manipulation to simulate the screwing.
                          Create a symmetry on the blue piece and hide it.

                          Pour les pièces non symétriques et en attendant voici une manip pour simuler le vissage .
                          Créer une symétrie sur la pièce bleue et la masquer .]
                          Chri



                          TEST SCREW02.skp


                          SCREW02B.png


                          SCREW02B.GIF

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                          • chriC Offline
                            chri
                            last edited by

                            .

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                            • chriC Offline
                              chri
                              last edited by

                              Hi

                              Here , step by step , how to do a combined movement.
                              .
                              [highlight=#ffff40:11mopzv6]Click on the pictures to animate them[/highlight:11mopzv6]

                              Picture 0: general presentation
                              Picture 1: translation of the yellow cube
                              Picture 2: rotation of the yellow cube
                              Picture 3: rotation of the gray cube / yellow cube
                              Picture 4: modification of the timeline (rotation of the gray cube during the whole movement of the yellow)
                              Picture 5: rotation of the blue cube / gray cube and modification of the "timeline"


                              Voici étape par étape la réalisation d'un mouvement combiné.
                              .
                              [highlight=#ffff40:11mopzv6]Cliquer sur les images pour les animer[/highlight:11mopzv6]

                              image 0 : présentation generale
                              image 1 : translation du cube jaune
                              image 2 : rotation du cube jaune
                              image 3 : rotation du cube gris/cube jaune
                              image 4 : modification de la "timeline" ( rotation du cube gris pendant tout le déplacement du jaune )
                              image 5 : rotation du cube bleu/cube gris et modification de la "timeline"

                              Chri


                              MOUVEMENTS COMBINES2.skp


                              MOUVEMENT COMBINE 00.gif


                              MOUVEMENT20COMBINE2001COM.gif


                              MOUVEMENT20COMBINE2002COM.gif


                              MOUVEMENT20COMBINE2003COM.gif


                              MOUVEMENT20COMBINE2004COM.gif


                              MOUVEMENT20COMBINE2005COM.gif

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                              • chriC Offline
                                chri
                                last edited by

                                Hi Fredo

                                There is something wrong in my workflow ... but what ?
                                click on the following pictures to anim.


                                Il y a quelque chose qui cloche dans ma manip, mais quoi ?
                                Cliquer sur les images pour les animer.

                                Chri


                                MOUVEMENTS COMBINES.skp


                                MOUVEMENTS COMBINES.7z


                                MOUVEMENT COMBINE 02.gif

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                                • chriC Offline
                                  chri
                                  last edited by

                                  Hi Fredo

                                  New problem with SCREW and group

                                  Autre probleme avec SCREW et groupe

                                  Chri


                                  TEST SCREW02.skp


                                  SCREW02.gif

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                                  • chriC Offline
                                    chri
                                    last edited by

                                    Hi
                                    Please find attached , a short tutorial to show how to do an assembly / disassembly animation with ANIMATOR.

                                    On the basis of a mounted assembly consisting of groups,
                                    1 - Moves the objects in the disassembly order
                                    2 - make à raz ( timeline to 0)
                                    3 - Save the ANIMATOR sequence
                                    4 - Choose "Play the clip From End to Start"
                                    5 - Start the animation and ... miracle, the job is done!

                                    [highlight=#ffff40:2g2lmq7k]Click on images to animate[/highlight:2g2lmq7k]

                                    Recall:
                                    A click suspends an animation - a double click restart.

                                    Thank you Fredo


                                    Bonjour

                                    Veuillez trouver ci-joint un petit tuto pour montrer comment réaliser une animation MONTAGE/DEMONTAGE avec ANIMATOR.

                                    Sur la base d'un ensemble monté constitué de groupes , on :
                                    1 - déplace les objets dans l'ordre du démontage
                                    2 - On met à 0.
                                    3 - on enregistre la séquence ANIMATOR
                                    4 - on choisi l'option "Play the clip From End to Start"
                                    ( jouer le clip depuis la fin jusqu’à son début )
                                    5 - On lance l'animation et ... miracle , le job est fait !

                                    [highlight=#ffff40:2g2lmq7k]Cliquer sur les images pour animer[/highlight:2g2lmq7k]

                                    Rappel:
                                    un clic suspend une animation - un double clic , la relance.

                                    Merci Fredo

                                    Chri


                                    00 REMONTAGE.gif


                                    MONTAGE KIOSQUE.skp


                                    MONTAGE KIOSQUE.rar


                                    DEMONTAGECOM.gif


                                    REMONTAGECOM.gif

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