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    Scheduled Pinned Locked Moved Animator Beta
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    • pilouP Offline
      pilou
      last edited by

      So the hell! 😉
      I believe that is the more important function to implement! 🤓
      Surely not easy!

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • F Offline
        faust07
        last edited by

        A nice example. It also shows, how complex simple animations can be. Sure you can apply the copy function for the individual sections well. Tricky it is when you have to animate the individual wheels of a 3D car properly for each curve.
        A "Path Following" feature would be very helpful. Then would have to be determined an independent path move for the car and for each wheel...

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        • F Offline
          faust07
          last edited by

          Thanks! 👍

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          • emerald15E Offline
            emerald15
            last edited by

            which animation programme is this please?

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            • pilouP Offline
              pilou
              last edited by

              Animator by Fredo 6! 😉

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • pilouP Offline
                pilou
                last edited by

                Must works also for components! 😉

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • chriC Offline
                  chri
                  last edited by

                  @fredo6 said:

                  hi
                  How will you manage to screw the two objects around the same axis?
                  The trajectory of the 2 objects starts well, finished well, but has a weird trajectory!
                  Chri


                  In fact, I have to think about it. Screw mode does not allow you to choose the pivot point, which is the center of gravity of each selected group.
                  So 2 problems:

                  1. change the center of rotation, especially when the solid is not 'centered' naturally.
                  2. Decide what one does for a set of objects. Either an individual screw or a screw grouped with respect to the center of gravity of all objects.
                    Fredo

                  --Comment t'y prendrai-tu pour visser les 2 objets autour d'un même axe ?
                  La trajectoire des 2 objets débute bien , fini bien , mais a une trajectoire bizarre !
                  Chri

                  En fait, il faut que j'y réfléchisse. Le mode Screw ne permet pas de choisir le point pivot, qui est le centre de gravité de chaque groupe sélectionné.
                  Donc 2 problèmes:

                  1. changer le centre de rotation, en particulier quand les solide sont non 'centré' naturellement.
                  2. Decider ce qu'on fait pour un ensemble d'objets. Soit un screw individuel, soit un screw groupé par rapport au centre de gravité de tous les objects.
                    Fredo

                  %(#0000FF)[For non symmetrical parts and meanwhile here is a manipulation to simulate the screwing.
                  Create a symmetry on the blue piece and hide it.

                  Pour les pièces non symétriques et en attendant voici une manip pour simuler le vissage .
                  Créer une symétrie sur la pièce bleue et la masquer .]
                  Chri



                  TEST SCREW02.skp


                  SCREW02B.png


                  SCREW02B.GIF

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                  • chriC Offline
                    chri
                    last edited by

                    .

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                    • chriC Offline
                      chri
                      last edited by

                      Hi

                      Here , step by step , how to do a combined movement.
                      .
                      [highlight=#ffff40:11mopzv6]Click on the pictures to animate them[/highlight:11mopzv6]

                      Picture 0: general presentation
                      Picture 1: translation of the yellow cube
                      Picture 2: rotation of the yellow cube
                      Picture 3: rotation of the gray cube / yellow cube
                      Picture 4: modification of the timeline (rotation of the gray cube during the whole movement of the yellow)
                      Picture 5: rotation of the blue cube / gray cube and modification of the "timeline"


                      Voici étape par étape la réalisation d'un mouvement combiné.
                      .
                      [highlight=#ffff40:11mopzv6]Cliquer sur les images pour les animer[/highlight:11mopzv6]

                      image 0 : présentation generale
                      image 1 : translation du cube jaune
                      image 2 : rotation du cube jaune
                      image 3 : rotation du cube gris/cube jaune
                      image 4 : modification de la "timeline" ( rotation du cube gris pendant tout le déplacement du jaune )
                      image 5 : rotation du cube bleu/cube gris et modification de la "timeline"

                      Chri


                      MOUVEMENTS COMBINES2.skp


                      MOUVEMENT COMBINE 00.gif


                      MOUVEMENT20COMBINE2001COM.gif


                      MOUVEMENT20COMBINE2002COM.gif


                      MOUVEMENT20COMBINE2003COM.gif


                      MOUVEMENT20COMBINE2004COM.gif


                      MOUVEMENT20COMBINE2005COM.gif

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                      • chriC Offline
                        chri
                        last edited by

                        Hi Fredo

                        There is something wrong in my workflow ... but what ?
                        click on the following pictures to anim.


                        Il y a quelque chose qui cloche dans ma manip, mais quoi ?
                        Cliquer sur les images pour les animer.

                        Chri


                        MOUVEMENTS COMBINES.skp


                        MOUVEMENTS COMBINES.7z


                        MOUVEMENT COMBINE 02.gif

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                        • chriC Offline
                          chri
                          last edited by

                          Hi Fredo

                          New problem with SCREW and group

                          Autre probleme avec SCREW et groupe

                          Chri


                          TEST SCREW02.skp


                          SCREW02.gif

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                          • chriC Offline
                            chri
                            last edited by

                            Hi
                            Please find attached , a short tutorial to show how to do an assembly / disassembly animation with ANIMATOR.

                            On the basis of a mounted assembly consisting of groups,
                            1 - Moves the objects in the disassembly order
                            2 - make à raz ( timeline to 0)
                            3 - Save the ANIMATOR sequence
                            4 - Choose "Play the clip From End to Start"
                            5 - Start the animation and ... miracle, the job is done!

                            [highlight=#ffff40:2g2lmq7k]Click on images to animate[/highlight:2g2lmq7k]

                            Recall:
                            A click suspends an animation - a double click restart.

                            Thank you Fredo


                            Bonjour

                            Veuillez trouver ci-joint un petit tuto pour montrer comment réaliser une animation MONTAGE/DEMONTAGE avec ANIMATOR.

                            Sur la base d'un ensemble monté constitué de groupes , on :
                            1 - déplace les objets dans l'ordre du démontage
                            2 - On met à 0.
                            3 - on enregistre la séquence ANIMATOR
                            4 - on choisi l'option "Play the clip From End to Start"
                            ( jouer le clip depuis la fin jusqu’à son début )
                            5 - On lance l'animation et ... miracle , le job est fait !

                            [highlight=#ffff40:2g2lmq7k]Cliquer sur les images pour animer[/highlight:2g2lmq7k]

                            Rappel:
                            un clic suspend une animation - un double clic , la relance.

                            Merci Fredo

                            Chri


                            00 REMONTAGE.gif


                            MONTAGE KIOSQUE.skp


                            MONTAGE KIOSQUE.rar


                            DEMONTAGECOM.gif


                            REMONTAGECOM.gif

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