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    Personal test

    Scheduled Pinned Locked Moved Animator Beta
    renderpluginsextensions
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    • chriC Offline
      chri
      last edited by

      HI

      Another one to check the methodology
      it take me about 30 minutes.

      Thanks Fredo for this great present 👍

      Chri


      CUBE COLORE.gif


      CUBE COLORE.skp

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      • pilouP Offline
        pilou
        last edited by

        Rotative indeed! ☀

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • chriC Offline
          chri
          last edited by


          hi

          Some explanations in pictures about ROTATE MOVEMENT

          1 To modify somethink , click on the BAR
          the BAR became blue , the part orange

          2 Select the "properties" icon

          3 The part appear

          4 Select "In Context Mode" icon

          5 Select "Modify Pivot / Axe" icon

          6 Select axe and pivot
          ( note that frame became orange to show the reference part for pivot )


          Bonjour

          Quelques explication en images a propos des modifications ( MOUVEMENT DE ROTATION )

          1 Pour modifier quelque chose , cliquer sur la barre
          La barre devient bleu , la pièce se colore en l'orange

          2 Sélectionner l'icone "properties"

          3 La pièce apparaît

          4 Sélectionner l'icone "In Context" pour effectuer un changement de repère.

          5 Sélectionner l'icone "Modify Pivot" / Axe , pour pouvoir modifier les paramètres

          6 Sélectionner axe et pivot
          ( notez qu'un cadre orange apparaît pour montrer la pièce qui sert de pivot )



          1 - SELECT MOVEMENT.png


          2 - EDIT PROPERTIES.png


          3 - PROPERTIE MODE.png


          4 - IN CONTEXT MODE.png


          5 - MODIFY PIVOT MODE.png


          6 - ROTATE CHOICE.png

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          • chriC Offline
            chri
            last edited by

            New test


            ROTATEANYWHERE.gif


            ROTATEANYWHERE.skp

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            • pilouP Offline
              pilou
              last edited by

              I am right if i want object invisible during this little sequence?

              no_visibility.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • ntxdaveN Offline
                ntxdave
                last edited by

                Yes, you can do it. See below:
                Click to play

                However, if there is going to be an overlap, you will need to capture the layer visibility at the beginning and end of each sequence.

                Hope this helps........

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                • chriC Offline
                  chri
                  last edited by

                  @pilou said:

                  I am right if i want object invisible during this little sequence?

                  [attachment=2:23mm6v40]<!-- ia2 -->no_visibility.jpg<!-- ia2 -->[/attachment:23mm6v40]

                  Same as ntxave


                  LAYER-CALQUE.gif


                  Capture-1.png

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                  • ntxdaveN Offline
                    ntxdave
                    last edited by

                    Chris, our responses overlapped. If you look at mine, you will see that you can also do it the way Pilou was asking about as long as there is no overlay with other visibilities.

                    BTW: You and Pilou have give me some feedback on another thread where I was trying to rotate and object (garage door) but I still cannot find a way in that situation that works correctly (where panels follow the "track" for the garage door). See this thread: How to rotate better

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                    • pilouP Offline
                      pilou
                      last edited by

                      I have clicked this last icon first! 😳

                      GIF_layer.gif

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • pilouP Offline
                        pilou
                        last edited by

                        Cool to see measures change! 😎

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • chriC Offline
                          chri
                          last edited by


                          hi
                          Here are my tests about Dim Factor/Pursue/repeat which allows to precisely adjust/pursue/repeat a movement.
                          Note that the Dim Factor value is a percentage of the movement.
                          It can be positive or negative
                          The first example is about Translation , the second one about Rotation.
                          (0.16666 allows rotation of 1/6 turn)
                          (0.5 allows rotation of 1/2 turn)
                          .
                          Clic on the pictures to anim

                          Bonjour
                          Voici mes tests a propos de "Dim Factor/Pursue/repeat" qui permet d'ajuster / poursuivre / répéter un déplacement.
                          Notez que la valeur de "Dim Factor" est un pourcentage du mouvement.
                          Elle peut être positive ou négative
                          Le premier exemple concerne la translation , le second , la rotation.
                          ( 0.16666 permet la rotation de 1/6 de tour )
                          ( 0.5 permet la rotation de 1/2 de tour )
                          .
                          Cliquer sur les images pour les animer.

                          Chri


                          PERSONAL TEST DIM FACTOR1.gif


                          PERSONAL TEST DIM FACTOR2.gif


                          PERSONAL TEST DIM FACTOR1.skp


                          PERSONAL TEST DIM FACTOR2.skp

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                          • chriC Offline
                            chri
                            last edited by

                            a new test


                            GIF.gif


                            GIF3.gif


                            GIF4.gif

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                            • pilouP Offline
                              pilou
                              last edited by

                              There is a new function "Follow path" ? Or it's just several manual start-end ?

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • chriC Offline
                                chri
                                last edited by

                                @pilou said:

                                There is a new function "Follow path" ? Or it's just several manual start-end ?

                                Not a follow path fonction
                                Each color is a different movement .

                                Chri

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  So the hell! 😉
                                  I believe that is the more important function to implement! 🤓
                                  Surely not easy!

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • F Offline
                                    faust07
                                    last edited by

                                    A nice example. It also shows, how complex simple animations can be. Sure you can apply the copy function for the individual sections well. Tricky it is when you have to animate the individual wheels of a 3D car properly for each curve.
                                    A "Path Following" feature would be very helpful. Then would have to be determined an independent path move for the car and for each wheel...

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                                    • F Offline
                                      faust07
                                      last edited by

                                      Thanks! 👍

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                                      • emerald15E Offline
                                        emerald15
                                        last edited by

                                        which animation programme is this please?

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Animator by Fredo 6! 😉

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            Must works also for components! 😉

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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