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    • HornOxxH 離線
      HornOxx
      最後由 編輯

      German Technology conquers Foreign Planets!

      InSight Mars Lander, Opportunity, Curiosity, Chang’e 4, etc… All Nonsense! Here comes the ultimate German Technology to conquer foreign planets. Robust, enduring and indestructible, made of thumb-thick steel instead of cola can sheet metal and carbon fibre something. Why a little glue only, where instead hundreds of thick screws are better. Microprocessor controling, developed in Japan or USA - also nonsense! This challenger here is controlled by THREE transistor tubes, that’s enough!
      NASA, ESA, Roskosmos, China´s Space Agency etc. They should All dress warm!

      Although I think my monster is cooler than all the competitors named above, all this is just fun of course and the only real nonsense here 😄 and I´m only playing a little with some funny more visual clichés - this steel monster, stuffed with an incredible amount of so pointless and useless detailings is a just for fun exercise only, which stretched out of control a little but was so much fun to do - Enjoy! 😄

      (Again: rendered with Enscape and Shaderlight)


      Enscape Render


      Enscape Render


      Shaderlight Render


      Typ HX 1-19 InfoChart.jpg


      ... some model details


      up 1600.jpg

      never trust a skinny cook

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      • cottyC 離線
        cotty
        最後由 編輯

        Some recent SubD examples...

        holzvase2.jpg

        octahedron_render.jpg

        sculpture_subd.jpg

        subd_glassvase_2.jpg

        teelicht_1.jpg

        my SketchUp gallery

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        • HornOxxH 離線
          HornOxx
          最後由 編輯

          👍 👍 love these all! One example is more beautiful than the other - And I notice, that, as always before, the marvelous representation of wood (first picture) is a mark of your renders...
          Thanks for sharing!

          never trust a skinny cook

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          • utilerU 離線
            utiler
            最後由 編輯

            Beautiful work as always, Cotty! Do you mind me asking what render program you're using? Very crisp.

            purpose/expression/purpose/....

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            • cottyC 離線
              cotty
              最後由 編輯

              Thank you, those are rendered with Indigo Renderer.

              my SketchUp gallery

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              • tuna1957T 離線
                tuna1957
                最後由 編輯

                A little late night messing about..... Made the little curved piece down front, follow me then Vertex tools to get the twist... Now what ???? Copy around and you get a kind of crazy flower shaped fruit bowl !


                flower fruit bowl.jpg


                fruit bowl render2_pp.jpg

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                • HornOxxH 離線
                  HornOxx
                  最後由 編輯

                  😄 love this "messing" 👍
                  (btw "Messing" in German is the metal alloy brass 😄 😄)

                  never trust a skinny cook

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                  • tuna1957T 離線
                    tuna1957
                    最後由 編輯

                    @hornoxx said:

                    🙂 love this "messing" 👍
                    (btw "Messing" in German is the metal alloy brass 😄 😄)

                    Thanks HornOxx. Curious would "fooling about" translate better 😉

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                    • O 離線
                      optimaforever
                      最後由 編輯

                      @thomthom said:

                      Btw, do you have some quad that are not fully QuadFace quads? I see some unexpected uneven edges in the back there:

                      [attachment=0:1mfg7n1x]<!-- ia0 -->2019-01-19_13h26_35.png<!-- ia0 -->[/attachment:1mfg7n1x]

                      This is the same strange behaviour I got last year with some meshes. Dunno why, but it seems that some vertices react as a 1.0 crease when subdivided although they are 0 when checked with the crease tool.
                      I usually delete the problematic edges and redraw the geometry from scratch when that happens.

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                      • tuna1957T 離線
                        tuna1957
                        最後由 編輯

                        More late night fooling about / practice. Seem obsessed with what I can make out of copies of one piece. Made the piece on the left, copy _ array twelve times. Exploded and regrouped. Cleaned up the internal bits with Solid Inspector. Decided to flare the top a little more, as always Vertex tools makes it easy. There you have another crazy vase.


                        groovy vase.jpg

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                        • HornOxxH 離線
                          HornOxx
                          最後由 編輯

                          @tuna1957 said:

                          ...Seem obsessed with what I can make out of copies of one piece...
                          😆 😆 be careful - there is such a high addiction factor 😆 again a so nice (not fooling!) practice 👍 !
                          (in the throat(?) above you end up with a triangle - I still do not really understand correctly whether triangles are no longer an obstacle in this kind of workflow, which they were at the beginning of SubD)

                          never trust a skinny cook

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                          • BoxB 離線
                            Box
                            最後由 編輯

                            Next you'll start twisting them, then all is lost.
                            You'll have to start on the twelve steps and put your faith in a higher power...
                            .
                            .
                            .
                            .
                            .
                            .
                            .
                            .
                            .
                            .
                            Box

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                            • HornOxxH 離線
                              HornOxx
                              最後由 編輯

                              @box said:

                              Next you'll start twisting them...and put your faith in a higher power...
                              .
                              .

                              😆 😆 wunderbar !!

                              never trust a skinny cook

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                              • tuna1957T 離線
                                tuna1957
                                最後由 編輯

                                Thanks Box , HornOxx.

                                HornOxx, you asked about triangles..... After I exploded the twelve pieces I erased and redrew the flat bottom inside and out so they were all quads. The pairs of triangles at the top just bellow the rim I could eliminate by " soft, smooth, no cast shadows" but I lost to much definition of the crease that way. Leaving them as triangles kept a better look to the vertical grooves. It seems you can cheat on the quads a little sometimes and still get a nice result.


                                groovy vase triangles.jpg


                                groovy vase triangles2.jpg

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                                • HornOxxH 離線
                                  HornOxx
                                  最後由 編輯

                                  thanks for these Infos - yes, you are geting a better shape so 👍
                                  This Green-Blue look is this quadface tools live mesh analysis feature - I always forget about this good feature 😉

                                  never trust a skinny cook

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                                  • tuna1957T 離線
                                    tuna1957
                                    最後由 編輯

                                    HornOxx, your correct the green, purple colors are from Quadface tools analyze function. I forget about it myself sometimes 😆 .

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      @optimaforever said:

                                      @thomthom said:

                                      Btw, do you have some quad that are not fully QuadFace quads? I see some unexpected uneven edges in the back there:

                                      [attachment=0:gkjocs9z]<!-- ia0 -->2019-01-19_13h26_35.png<!-- ia0 -->[/attachment:gkjocs9z]

                                      This is the same strange behaviour I got last year with some meshes. Dunno why, but it seems that some vertices react as a 1.0 crease when subdivided although they are 0 when checked with the crease tool.
                                      I usually delete the problematic edges and redraw the geometry from scratch when that happens.

                                      If you send me one of these models I can have a look into what is going on.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • tuna1957T 離線
                                        tuna1957
                                        最後由 編輯

                                        Some more of my weird Vertex tools and SubD stuff. Twisted up the piece on the left, did some copy - array business. Add a few more bits and pieces and I ended up with a hanging lamp. SubD on the twisty bits and bottom trim ring the rest native SU.....


                                        twist shade2.jpg

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                                        • pilouP 離線
                                          pilou
                                          最後由 編輯

                                          Not by me! 😉

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • BoxB 離線
                                            Box
                                            最後由 編輯

                                            A couple of sinks I knocked up as an example.
                                            Simple

                                            https://i.imgur.com/cVYgeHu.gif

                                            Somewhat more complex

                                            https://i.imgur.com/vgEyLkv.gif

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