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    SubD examples and models

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    • olisheaO Offline
      olishea
      last edited by

      the rear end of that car is so emotive. love it.

      oli

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      • BoxB Offline
        Box
        last edited by

        He's a simple Dolphin if anyone wants one.
        It's only very quick and straight out of my head so may offend the aesthetic sensibilities of any passing Aquatic Mammal specialists.
        Saved the proxy back to 8.


        Dolphin.gif


        DolphinSU8.skp

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        • HornOxxH Offline
          HornOxx
          last edited by

          ๐Ÿ‘
          a great idea and model for this place - thanks for that

          never trust a skinny cook

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          • ntxdaveN Offline
            ntxdave
            last edited by

            Very nice Box - good basic example of how to use the tools.

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            • alsomarA Offline
              alsomar Extension Creator
              last edited by

              Well, here comes mine:

              http://imagizer.imageshack.us/v2/xq90/923/lQPbJA.jpg

              and after a little bit of Thea and Photoshop, this is the result:

              http://imagizer.imageshack.us/v2/xq90/924/FVT3MO.jpg

              Alejandro Soriano Visuals ยท All my links

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              • Rich O BrienR Online
                Rich O Brien Moderator
                last edited by

                love that tyre!

                Download the free D'oh Book for SketchUp ๐Ÿ“–

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                • O Offline
                  optimaforever
                  last edited by

                  impressive!
                  did you model one groove, component it and copy it in revolving fashion, then explode them before subdividing??

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                  • alsomarA Offline
                    alsomar Extension Creator
                    last edited by

                    @optimaforever said:

                    did you model one groove, component it and copy it in revolving fashion, then explode them before subdividing??

                    You nailed it. That's exactly what I did ๐Ÿ˜‰

                    Alejandro Soriano Visuals ยท All my links

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                    • pilouP Offline
                      pilou
                      last edited by

                      How many time the subdivision itself ? Negligible or...

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • alsomarA Offline
                        alsomar Extension Creator
                        last edited by

                        @pilou said:

                        How many time the subdivision itself ? Negligible or...

                        There's two subdivisions and it took about 2 mins to complete the process.

                        Alejandro Soriano Visuals ยท All my links

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @alsomar said:

                          and after a little bit of Thea and Photoshop, this is the result:

                          Great model - and I love that presentation style. Reminded me of the LEGO instructions.

                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • N Offline
                            numerobis
                            last edited by

                            @alsomar said:

                            There's two subdivisions and it took about 2 mins to complete the process.

                            ๐Ÿ’š
                            I really hope Trimble is following this thread and finally realizes that there is something wrong - 2 mins for such a small model is a joke and one reason why i still do my subd work in Max.
                            Something like this should be generated instantly.

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                            • olisheaO Offline
                              olishea
                              last edited by

                              Yes and about a half second in Wings 3D (which is pretty much redundant) and a half second in meshlab. SU is really bad at subdivision times; makes you wonder if you can integrate a subdivision app via a plugin so that SU doesn't even have to calculate the subdivision at all.

                              oli

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @olishea said:

                                SU is really bad at subdivision times; makes you wonder if you can integrate a subdivision app via a plugin so that SU doesn't even have to calculate the subdivision at all.

                                At the moment; no. The current API require me to generate new model entities in the model DOM. Where as the ideal way would be to be able to override the viewport presentation of an object. Basically highjack the render-pipeline for a given object. That would allowed me to avoid the biggest bottleneck: generating SU entities which each needs to merge with each other for the special SU stickyness.

                                The SU magic isn't ideal for extensions like SUbD where you aren't supposed to be editing the final result in the viewport. Had SU known only about the control mesh then any tool could edit the mesh while the viewport displayed the subdivided result.

                                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • olisheaO Offline
                                  olishea
                                  last edited by

                                  @thomthom said:

                                  Had SU known only about the control mesh then any tool could edit the mesh while the viewport displayed the subdivided result.

                                  You explain things better than I do! ๐Ÿ˜„

                                  This is what I mean; is there a way to show the subdivided mesh in a small window that runs real-time with the SU model?

                                  You would simply play with the control mesh in SU and a window shows a subdivided version that moves in real time with the SU model? When you rotate, zoom and orbit the subdivided "render" does so too.

                                  Then when you are happy you can do the final subdivision inside SU right at the end.

                                  oli

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @olishea said:

                                    This is what I mean; is there a way to show the subdivided mesh in a small window that runs real-time with the SU model?

                                    Oh, well, that surely is the next thing I'd poke into once OpenSubdiv is implemented! I was thinking of it in two stages:

                                    1. A preview window on the side.
                                    2. Make the background of that preview window transparent and overlay it the SU viewport. (not sure how well that'll work since it'd be a separate 3d spacxe on top of SU's view...)

                                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • olisheaO Offline
                                      olishea
                                      last edited by

                                      Nice!!

                                      I thought I was talking jibber jabber but you catch my drift! ๐Ÿ˜‰

                                      Can't you already do something similar with Maxwell? It renders a subdivided version of your control mesh? I'm not maxwell user so unsure. Also needs to be realtime, simple shader.

                                      If you could switch between SU viewport and a SubD render overlay that would be better.....kinda like Thea where you can see the render in the viewport. If you could press a hotkey and the screen changes to the subdivided render that would be a total game changer for SU.

                                      Even if it was a preview window I would be happy to be fair.

                                      oli

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @olishea said:

                                        Can't you already do something similar with Maxwell?

                                        Yea I wonder if I saw a YouTube video on that. Though I'm not a Maxwell user...

                                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • N Offline
                                          numerobis
                                          last edited by

                                          @thomthom said:

                                          1. A preview window on the side.
                                          2. Make the background of that preview window transparent and overlay it the SU viewport. (not sure how well that'll work since it'd be a separate 3d spacxe on top of SU's view...)

                                          Please, no separate window! ๐Ÿ˜ฎ

                                          @olishea said:

                                          Can't you already do something similar with Maxwell? It renders a subdivided version of your control mesh? I'm not maxwell user so unsure. Also needs to be realtime, simple shader.

                                          Yes, Maxwell has render time subdivision. It's not a shader, it's a modifier, that produces real subdivision geometry.
                                          http://support.nextlimit.com/display/mxdocsv3/Pixar+OpenSubdiv

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @numerobis said:

                                            Please, no separate window! ๐Ÿ˜ฎ

                                            Not much way around that - since the SU API doesn't give access to the pipe-line. It'd off course be optional to use it.

                                            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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