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    SubD examples and models

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    • C Offline
      cuttingedge
      last edited by

      @panixia said:

      once you catch the basic trick, every plugin you are confortable with can be useful in the process..
      (still missing a quad version of jointpushpull or any other very needed proper quad-shell IMHO)

      here is point tools + voronoi + split tools + vertex tools + sub-d + beziere surface + flowify

      looks clean modeling.. πŸ‘ Overtime, a good modelling habit will get us there. Sometime ago, I requested an offset that produces quads right away so that split tools wont be necessary..

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      • pilouP Offline
        pilou
        last edited by

        Where are the SKP models ?

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • cottyC Offline
          cotty
          last edited by

          SCF_Cotty_subd16.png


          SCF_Cotty_subd16.skp

          my SketchUp gallery

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          • pilouP Offline
            pilou
            last edited by

            Thumb is missing! πŸ˜„

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • cottyC Offline
              cotty
              last edited by

              @pilou said:

              Thumb is missing! πŸ˜„

              Here we go...

              SCF_Cotty_subd16b.png

              my SketchUp gallery

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              • cottyC Offline
                cotty
                last edited by

                SCF_Cotty_subd17.png


                SCF_Cotty_subd17.skp

                my SketchUp gallery

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                • cottyC Offline
                  cotty
                  last edited by

                  SCF_Cotty_subd18_SUexport.png


                  SCF_Cotty_subd18.skp

                  my SketchUp gallery

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                  • cottyC Offline
                    cotty
                    last edited by

                    SCF_Cotty_subd19_SUexport.png

                    SCF_Cotty_subd20_SUexport.png

                    my SketchUp gallery

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                    • cottyC Offline
                      cotty
                      last edited by

                      SCF_Cotty_subd21_SUexport.png

                      my SketchUp gallery

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                      • pilouP Offline
                        pilou
                        last edited by

                        For the Thumb and the rest! πŸ‘

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • BoxB Offline
                          Box
                          last edited by

                          I did this for something else but may as well drop it in here too.


                          subdfork.gif

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                          • cottyC Offline
                            cotty
                            last edited by

                            SCF_Cotty_subd22.png


                            SCF_Cotty_subd22.zip

                            my SketchUp gallery

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                            • pilouP Offline
                              pilou
                              last edited by

                              For crazzy models you can use the incedible TopMod! 😎

                              And Import OBJ by TIG for "SU MAKE"! πŸ€“

                              bague.jpg

                              SUbD Low Subdivisions
                              bague1.jpg


                              bague_v6.zip

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • panixiaP Offline
                                panixia
                                last edited by

                                pilou did you try with .obj importer from quadface tools? it should preserve quads..

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  My original start TopMod model had some triangular faces!
                                  And some original TopMod surfaces are curved!

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • panixiaP Offline
                                    panixia
                                    last edited by

                                    i saw the triangles, but i suspect the "curved" should be simply non-planar quads.
                                    in that case quadface importer could hopefully handle them..
                                    is topmod free? that looks intersting..

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @pilou said:

                                      For crazzy models you can use the incedible TopMod! 😎

                                      And Import OBJ by TIG for "SU MAKE"! πŸ€“

                                      Can you share the OBJ file?

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        From the Topmod ?
                                        No Problem πŸ˜„


                                        soccerball_obj.zip

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

                                        1 Reply Last reply Reply Quote 0
                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Here is the result of the OBJ imported using QuadFaceTools:

                                          2016-01-16_19h35_24.png

                                          Notice that it has less triangles than your original import - this is because the QFT OBJ importer will ensure non-planar quads are created as QuadFaceTools quads. In in turns makes it better for SUbD.

                                          You can see that under the hood there are still triangles in SketchUp - but for the sake of QFT and SUbD they will be treated as quads.

                                          2016-01-16_19h37_59.png

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • HornOxxH Offline
                                            HornOxx
                                            last edited by

                                            Hi All
                                            I've finally found the time, to install and start SubD, which runs very well so far and I love it already. I am glad as well, that SubD is finally here and has caused all these contributions which are great, even funny and educational all together.

                                            Now I'm working my way through all your contributions and the exercise models that you have posted here. Cotty and all the others - thank you all for posting them!!!

                                            I understand why it is better to use quad faces instead of triangulation, even if I'm light years away to understand the connections to (for example) Quadfce tools and how or when to use these additional "Quad" tools - IΒ΄m starting to learn :- ))

                                            Here is a first simple question
                                            I show an example of Cotty - How is it possible to get this shown SubD-quad-mesh visible?
                                            (I see the creases only and when I activate show hidden geometry, I see the creases and the triangulation of course)


                                            SCF_Cotty_subd14__01.jpg

                                            never trust a skinny cook

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