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    • ely862meE 離線
      ely862me
      最後由 編輯

      Strange as it worked until today !
      I believe I didn't update after the release.
      Thanks, back and runnin' fine !

      Elisei (sketchupper)


      Before no life was done on Earth it was THE LIFE ITSELF...GOD
      Come and See EliseiDesign

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      • thomthomT 離線
        thomthom
        最後由 編輯

        The beta builds have an expiry time based on the build date.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • BoxB 離線
          Box
          最後由 編輯

          A little late night doodle.

          http://i155.photobucket.com/albums/s296/storeben/SU/Funny Horn.gif


          Funny Horn Doodle.skp

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          • HornOxxH 離線
            HornOxx
            最後由 編輯

            👍
            your doodle has even material thickness 😲 how do you get that ? ! ?

            never trust a skinny cook

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            • ely862meE 離線
              ely862me
              最後由 編輯

              That's why Fredo invented JPP !

              Elisei (sketchupper)


              Before no life was done on Earth it was THE LIFE ITSELF...GOD
              Come and See EliseiDesign

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              • Rich O BrienR 離線
                Rich O Brien Moderator
                最後由 編輯

                @box said:

                A little late night doodle.

                👿

                Download the free D'oh Book for SketchUp 📖

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                • BoxB 離線
                  Box
                  最後由 編輯

                  @hornoxx said:

                  your doodle has even material thickness 😲 how do you get that ? ! ?

                  @ely862me said:

                  That's why Fredo invented JPP !

                  No JPP used. I simply started with a hexagonal doughnut. The whole model is an extrusion from that hexagon therefore creating a printable solid.

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                  • BoxB 離線
                    Box
                    最後由 編輯

                    This is the basic process I used, forgive the wandering mouse as I haven't had my coffee yet but this could be tweaked to any detail level you desire and done correctly will remain a solid with a suitable double skin. It is after all nothing more than a scaled tube.

                    http://i155.photobucket.com/albums/s296/storeben/SU/Funnel.gif

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                    • pbacotP 離線
                      pbacot
                      最後由 編輯

                      That's nice. For some reason I didn't think you started with a solid in the first place!

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • ntxdaveN 離線
                        ntxdave
                        最後由 編輯

                        @Box, another great tutorial for those of us who are trying to move further along with quad modeling. Between this and the other tutorial you share earlier today, I am getting the oicture clearer.

                        The other aspect that I have seen in you instrument post that woul ge nice to see is how you achieved the curved sections.

                        I have now downloaded the trial versions of the Subd and Vertex Tools plus the QFT plugins. I created one model so far. It has errors but I now have a better idea of where I should go. Will be trying some more tomorrow. It is not as big a mystery as it was before.

                        Again, thanks for sharing you knowledge with the rest of us.

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                        • BoxB 離線
                          Box
                          最後由 編輯

                          @ntxdave said:

                          The other aspect that I have seen in you instrument post that woul ge nice to see is how you achieved the curved sections.

                          It's all about segmentation, you can use follow me to create shapes but they don't need to be 'round'.
                          Here I have used the arc tool set at 3 segments. You can use more or less depending on what you need. I used too many in the horn but it was an unplanned shape so just evolved. Tigs split tools are very handy too as you need everything split into quads. You can manually draw the edges in but Split tools speeds up the process.


                          Curves.gif

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                          • BoxB 離線
                            Box
                            最後由 編輯

                            Another very quick doodle.
                            How to make a passable sports bra from an empty box by moving a few vertices.
                            I've added the proxy so you can make em as big as you want adjust them to fit.


                            Sports Bra.gif


                            Sports Bra.skp

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                            • HornOxxH 離線
                              HornOxx
                              最後由 編輯

                              @box said:

                              Another very quick doodle...

                              Thanks Box for your great "Doodle"-Tutorial-Shorts here!!
                              like some others here - there is a lot to learn
                              👍 😄

                              never trust a skinny cook

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                              • Rich O BrienR 離線
                                Rich O Brien Moderator
                                最後由 編輯

                                @box said:

                                Another very quick doodle.

                                😲

                                Download the free D'oh Book for SketchUp 📖

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                                • pilouP 離線
                                  pilou
                                  最後由 編輯

                                  I you make 2 holes you have very design glasses! 💚

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • Bob JamesB 離線
                                    Bob James
                                    最後由 編輯

                                    Considering all that you have already provided in the practical use of these new tools I feel somewhat guilty in asking you to do the same step-by-step tutorial for the creation of your sports bra. It may not seem so to you, but for numb-noses like me these tuts are REALLY, REALLY helpful.
                                    I've spent so many years using SU with the native tools and Ruby plugins/extensions that I'm finding it more than a little difficult re-structuring my workflow. At this point it's not obvious that the quad workflow is better/faster. I'm trusting in all of you "quad guys" that, in the long run, the quad workflow is the "way of the future".

                                    Thank you again for your great explanations.

                                    @whaat
                                    This is the stuff that has distracted me from the PB2 beta testing. It's not fair for these guys to dangle M&Ms in front of a chocoholic 😳

                                    i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                    • BoxB 離線
                                      Box
                                      最後由 編輯

                                      Bob there's not a lot I could add to that little bra number, all you are seeing there are the undo steps played backwards. Each of the movements are me selecting vertices and moving them with the Vertex Gizmo just like in the ones earlier. The creation of the lines around the faces is also shown above, but they could just be drawn in.
                                      I'm also on my phone now so unable to work with it.

                                      I think people need to realise that they shouldn't be frightened of quads, once you understand them you can easily work them into your normal workflow as necessary. They actually help you with selecting and manipulating edges even without thinking about the SubD aspect of them. Working with geometry that is a network of loops and rings rather than a tangled web of triangles is so refreshing.

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        @box said:

                                        Working with geometry that is a network of loops and rings rather than a tangled web of triangles is so refreshing.

                                        I'm so happy to hear people say this. It also makes writing modelling tools and extensions easier if they can focus on dealing with quads.

                                        That being said - these GIFs you made box are really nice. Exactly the kind I want to create for the new QFT site.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • ntxdaveN 離線
                                          ntxdave
                                          最後由 編輯

                                          @thomthom said:

                                          @box said:

                                          Working with geometry that is a network of loops and rings rather than a tangled web of triangles is so refreshing.

                                          I'm so happy to hear people say this. It also makes writing modelling tools and extensions easier if they can focus on dealing with quads.

                                          That being said - these GIFs you made box are really nice. Exactly the kind I want to create for the new QFT site.

                                          Having been one of those who was trying to get a grip on the whole quad modeling approach/environment, Box's GIF's would be a great collection to start a set of tools on how, and why, to use quads more in your approach to 3D modeling. I have downloaded them all as "quick reference" guides. I only wish that there was a way to pause a GIF so that I could go back and see what was just done (like what was clicked) without having to watch the entire video.

                                          Challenge: Someone come up with a way to pause/play a GIF 💚

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            @ntxdave said:

                                            Having been one of those who was trying to get a grip on the whole quad modeling approach/environment, Box's GIF's would be a great collection to start a set of tools on how, and why, to use quads more in your approach to 3D modeling. I have downloaded them all as "quick reference" guides.

                                            Yea - the quad-workflow was my main concern in releasing SUbD. Had this not been a spare-time project of mine I would have made sure to produce more content for QFT up front.

                                            Btw, have you had a look at the links on the Quad section of the SUbD website?

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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