SubD examples and models
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 Thank you, those are rendered with Indigo Renderer. 
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 A little late night messing about..... Made the little curved piece down front, follow me then Vertex tools to get the twist... Now what ???? Copy around and you get a kind of crazy flower shaped fruit bowl ! 
  
  
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  love this "messing" love this "messing" 
 (btw "Messing" in German is the metal alloy brass   ) )
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 @hornoxx said:  love this "messing" love this "messing" 
 (btw "Messing" in German is the metal alloy brass   ) )Thanks HornOxx. Curious would "fooling about" translate better  
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 @thomthom said: Btw, do you have some quad that are not fully QuadFace quads? I see some unexpected uneven edges in the back there: [attachment=0:1mfg7n1x]<!-- ia0 -->2019-01-19_13h26_35.png<!-- ia0 -->[/attachment:1mfg7n1x] This is the same strange behaviour I got last year with some meshes. Dunno why, but it seems that some vertices react as a 1.0 crease when subdivided although they are 0 when checked with the crease tool. 
 I usually delete the problematic edges and redraw the geometry from scratch when that happens.
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 More late night fooling about / practice. Seem obsessed with what I can make out of copies of one piece. Made the piece on the left, copy _ array twelve times. Exploded and regrouped. Cleaned up the internal bits with Solid Inspector. Decided to flare the top a little more, as always Vertex tools makes it easy. There you have another crazy vase. 
  
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 @tuna1957 said: ...Seem obsessed with what I can make out of copies of one piece... 
    be careful - there is such a high addiction factor be careful - there is such a high addiction factor again a so nice (not fooling!) practice again a so nice (not fooling!) practice ! !
 (in the throat(?) above you end up with a triangle - I still do not really understand correctly whether triangles are no longer an obstacle in this kind of workflow, which they were at the beginning of SubD)
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 Next you'll start twisting them, then all is lost. 
 You'll have to start on the twelve steps and put your faith in a higher power...
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 Box
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 @box said: Next you'll start twisting them...and put your faith in a higher power... 
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 .   wunderbar !! wunderbar !!
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 Thanks Box , HornOxx. HornOxx, you asked about triangles..... After I exploded the twelve pieces I erased and redrew the flat bottom inside and out so they were all quads. The pairs of triangles at the top just bellow the rim I could eliminate by " soft, smooth, no cast shadows" but I lost to much definition of the crease that way. Leaving them as triangles kept a better look to the vertical grooves. It seems you can cheat on the quads a little sometimes and still get a nice result. 
  
  
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 thanks for these Infos - yes, you are geting a better shape so  
 This Green-Blue look is this quadface tools live mesh analysis feature - I always forget about this good feature 
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 HornOxx, your correct the green, purple colors are from Quadface tools analyze function. I forget about it myself sometimes  . .
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 @optimaforever said: @thomthom said: Btw, do you have some quad that are not fully QuadFace quads? I see some unexpected uneven edges in the back there: [attachment=0:gkjocs9z]<!-- ia0 -->2019-01-19_13h26_35.png<!-- ia0 -->[/attachment:gkjocs9z] This is the same strange behaviour I got last year with some meshes. Dunno why, but it seems that some vertices react as a 1.0 crease when subdivided although they are 0 when checked with the crease tool. 
 I usually delete the problematic edges and redraw the geometry from scratch when that happens.If you send me one of these models I can have a look into what is going on. 
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 Some more of my weird Vertex tools and SubD stuff. Twisted up the piece on the left, did some copy - array business. Add a few more bits and pieces and I ended up with a hanging lamp. SubD on the twisty bits and bottom trim ring the rest native SU..... 
  
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 Not by me!  
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 A couple of sinks I knocked up as an example. 
 Simple Somewhat more complex  
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 No thickness ?  
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 @pilou said: No thickness ?  
    I think thickness doesn't make sense where it's not to be seen. but did you notice that Box even models the water overflow correctly? I think thickness doesn't make sense where it's not to be seen. but did you notice that Box even models the water overflow correctly?     
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 Yes of course, it was for find a little default on these voluptuous design beauties!  The cool thing about Subdivision modeling it's that is always a surprise before the final object!  
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 @pilou said: The cool thing about Subdivision modeling it's that is always a surprise before the final object! 
 Yes, each time 
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