[Plugin] ToolbarEditor (1.1.2) – updated 08.06.2014
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What about these ones ?
After choosing yes I get this :
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Are you sure you use the latest version?
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I installed it from the scf plugin store and I thought it was the last version but it was not, now it works !
Thank you !
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@ely862me said:
I installed it from the scf plugin store and I thought it was the last version but it was not, now it works !
Andreas updated this toolset twice on the same day, so the second version was not automatically picked up... v1.0.6 will be added to the 'SketchUcation Plugin Store' shortly... -
Andreas, here's a nice idea that I liked. That in addition to customize toolbar one could paste a snippet for a completely new command: http://sketchucation.com/forums/viewtopic.php?f=15&t=52454&p=475992#p475990
This would be a great tool. You think this tool can be tweaked for that?
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Can someone write a sample ruby script to make an icon for a native command that has no icon so I can use it to add the icon to a toolbar made with ToolbarEditor?
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How do you delete an icon in a toolbar made with ToolbarEditor?
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How do you delete a toolbar made with ToolbarEditor?
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1 - which one?
2 - click on the icon and drag it slowly on the right panel
3 - click on the minus sign - top right of your toolbar header -
@cadfather said:
1 - which one?
Generically so I could modify it for any command
@cadfather said:
2 - click on the icon and drag it slowly on the right panel
Thank you
@cadfather said:
3 - click on the minus sign - top right of your toolbar header
duh
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As in the API documentation… http://www.sketchup.com/intl/en/developer/docs/ourdoc/command.php
cmd = UI;;Command.new("name of the command"){ AuthorModule;;PluginName.name_of_the_main_method() } cmd.tooltip = "tooltip that describes the command" cmd.status_bar_text = "text that tells how to use the command" cmd.large_icon = "./path/to/a/icon24px.png" cmd.small_icon = "./path/to/a/icon16px.png"
It still can only be used with understanding of what it does, and you would have to look up how a certain plugin is started.
It would probably be sufficient and much easier to edit the plugin's own ruby file, look for "UI::Command.new" and add the icons. The icon path can either be relative to the ruby file or absolute (to the system's root, ie. "C:/" on Windows).
Some plugins add themself only to the menu without creating a command. That looks like this:
UI.menu("plugins").add_item("name of the command"){ name_of_the_method }
and can be replaced by a command object (as above) plus
UI.menu("plugins").add_item(cmd)
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Hello, could anyone help. I used this plugin with 2013 but it does not seem to work with 2014. I find it very useful, particularly as I use a mac and you can't stack the toolbars as you do on windows
many thanks
Dan
Macbook Pro
OSX 10.9
Sketchup Pro 2014 -
It throws a load error in SU2014
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If you are curious, you can have a sneak-peak on the next version 1.1.0 with custom buttons. You will be able to create your own toolbar buttons for Ruby one-liners, code snippets or other things found on the forum.
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Thanks, I fixed the load error.
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@aerilius said:
Thanks, I fixed the load error.
BUT you haven't published it -
It's on the previous page Tig, not the first post. It's a teaser/beta and the fix worked for me.
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So the version in that mid-thread post has been updated - it was not clear...
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I've noticed that this plugin takes a fairly long time to load all the icons at startup. Is there any other negative affects to performance?
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It has an arbitrary timeout of five seconds. It's not doing much processing, it just needs to be sure that SketchUp has finished loading all other plugins. I wish SketchUp had (or will have) a proper API method for that. When I come back I'll see if it still works reliably wirh a shorter timeout.
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its kind of strange for me. i have something like 4 tool bars, they load one icon at a time, and then on the 5th toolbar i made it loads all 6 instantly .. ::
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I updated the plugin. It now includes custom buttons.
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