Stainless Steel
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Nice Valero, any issues with tiling?, I know the pattern does not tile, and I've been meaning to make one that does.
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offset your texture in photoshop down the middle you can see seam in the bump
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The problem with that Olishea is that the linear pattern does not match from one side to the other, it's slightly offset, but it can be done with a little more work in PS.
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@unknownuser said:
The problem with that Olishea is that the linear pattern does not match from one side to the other, it's slightly offset, but it can be done with a little more work in PS.
Yes, exactly. You are about to make a horizontally seamless texture.
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Here's one that tiles Ok.
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@unknownuser said:
The problem with that Olishea is that the linear pattern does not match from one side to the other, it's slightly offset, but it can be done with a little more work in PS.
For this kind of images this little plugin called "tiler" for PS works pretty well (scroll to the bottom of the page). It works also in an image editor like Xnview for example.
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I had already fixed the tiling issue with the vismat I attached.
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Sorry it must have been subdivisions that gave the texture the appearance of being tiled.
I was gonna upload my own scratchmap, but nobody would learn anything.
Your material is very close, I just believe it needs more reflection to match the photograph you posted. Can you also reduce the blurriness of the reflection in Vray?
Basically, the longer you polish stainless steel; the shinier it gets and the bump is reduced.
So low polish=high bump low shine. High polish=low bump more shine.
It's a very tricky material to achieve....especially as there are so many grades of stainless steel.
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Grazie Massimo, I will try it out.
Will also try the plugin just below the tiler one called "Ultimate Artist Aggravator" -
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