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    Stainless Steel

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • soloS Offline
      solo
      last edited by

      This is where procedural maps come in handy

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • V Offline
        valerostudio
        last edited by

        I took Vicspa's 02 map and adjusted it to be horizontally tileable and make a reflection map from it. Tweaked a few settings from the suggestions here and I think I got something worthwhile. Add bump for closeups and turn down the subdivs to reduce render times.
        Test Render.jpg
        CloseUp.jpg


        Valero_Stainless.zip

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        • V Offline
          Vicspa
          last edited by

          Nice Valero, any issues with tiling?, I know the pattern does not tile, and I've been meaning to make one that does.

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          • olisheaO Offline
            olishea
            last edited by

            offset your texture in photoshop down the middle πŸ˜‰ you can see seam in the bump

            oli

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            • V Offline
              Vicspa
              last edited by

              The problem with that Olishea is that the linear pattern does not match from one side to the other, it's slightly offset, but it can be done with a little more work in PS.

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              • olisheaO Offline
                olishea
                last edited by

                @unknownuser said:

                The problem with that Olishea is that the linear pattern does not match from one side to the other, it's slightly offset, but it can be done with a little more work in PS.

                Yes, exactly. You are about to make a horizontally seamless texture. πŸ‘

                oli

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                • V Offline
                  Vicspa
                  last edited by

                  Here's one that tiles Ok.


                  SS_tiled.jpg

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                  • massimoM Offline
                    massimo Moderator
                    last edited by

                    @unknownuser said:

                    The problem with that Olishea is that the linear pattern does not match from one side to the other, it's slightly offset, but it can be done with a little more work in PS.

                    For this kind of images this little plugin called "tiler" for PS works pretty well (scroll to the bottom of the page). It works also in an image editor like Xnview for example.

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                    • V Offline
                      valerostudio
                      last edited by

                      I had already fixed the tiling issue with the vismat I attached.

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                      • olisheaO Offline
                        olishea
                        last edited by

                        Sorry it must have been subdivisions that gave the texture the appearance of being tiled.

                        I was gonna upload my own scratchmap, but nobody would learn anything.

                        Your material is very close, I just believe it needs more reflection to match the photograph you posted. Can you also reduce the blurriness of the reflection in Vray?

                        Basically, the longer you polish stainless steel; the shinier it gets and the bump is reduced.

                        So low polish=high bump low shine. High polish=low bump more shine. πŸ‘

                        It's a very tricky material to achieve....especially as there are so many grades of stainless steel. πŸ˜†

                        oli

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                        • V Offline
                          Vicspa
                          last edited by

                          Grazie Massimo, I will try it out.
                          Will also try the plugin just below the tiler one called "Ultimate Artist Aggravator"

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                          • massimoM Offline
                            massimo Moderator
                            last edited by

                            πŸ˜‰

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