sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Stainless Steel

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    19 Posts 6 Posters 6.1k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • V Offline
      Vicspa
      last edited by

      Her's a couple I had made for myself, hope it helps.


      SS2.JPG


      SS1.JPG

      1 Reply Last reply Reply Quote 0
      • olisheaO Offline
        olishea
        last edited by

        Nice. These will surely add to the realism, especially the second one.

        There is also a scratchmap on the Twilight Render forum resources.

        The material andybot posted is very close but needs the scratches from the polishing technique. Some more reflection/fresnel would also look better. Saying that it all depends which grade of stainless steel you choose! πŸ˜‰

        oli

        1 Reply Last reply Reply Quote 0
        • olisheaO Offline
          olishea
          last edited by

          Tip:

          You can make a stainless steel bumpmap by stretching a noise texture. A scratchmap.

          Go to photoshop. Start with a white canvas and Add Noise. Make sure to check Monochrome.

          Now apply the rain filter which will stretch your Noise Map. Use Free Transform to stretch it even more.

          You can now change the levels/contrast to make the bumps deeper/lighter.

          Stainless Steel gets that sheen on its surface from the manufacturing technique....spinning and polishing. Spun stainless ALWAYS has horizontal polish lines (your new bumpmap/scratchmap).

          See these old threads of mine, it's twilight render but you will see how the bump makes the sheen and will translate into Vray.

          http://i654.photobucket.com/albums/uu269/olishea/orb_high.jpg

          http://sketchucation.com/forums/viewtopic.php?f=81&t=28990

          the material discussion on the twilight render forum:

          http://twilightrender.com/phpBB3/viewtopic.php?f=16&t=1720&p=13968#p13968

          oli

          1 Reply Last reply Reply Quote 0
          • soloS Offline
            solo
            last edited by

            This is where procedural maps come in handy

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

            1 Reply Last reply Reply Quote 0
            • V Offline
              valerostudio
              last edited by

              I took Vicspa's 02 map and adjusted it to be horizontally tileable and make a reflection map from it. Tweaked a few settings from the suggestions here and I think I got something worthwhile. Add bump for closeups and turn down the subdivs to reduce render times.
              Test Render.jpg
              CloseUp.jpg


              Valero_Stainless.zip

              1 Reply Last reply Reply Quote 0
              • V Offline
                Vicspa
                last edited by

                Nice Valero, any issues with tiling?, I know the pattern does not tile, and I've been meaning to make one that does.

                1 Reply Last reply Reply Quote 0
                • olisheaO Offline
                  olishea
                  last edited by

                  offset your texture in photoshop down the middle πŸ˜‰ you can see seam in the bump

                  oli

                  1 Reply Last reply Reply Quote 0
                  • V Offline
                    Vicspa
                    last edited by

                    The problem with that Olishea is that the linear pattern does not match from one side to the other, it's slightly offset, but it can be done with a little more work in PS.

                    1 Reply Last reply Reply Quote 0
                    • olisheaO Offline
                      olishea
                      last edited by

                      @unknownuser said:

                      The problem with that Olishea is that the linear pattern does not match from one side to the other, it's slightly offset, but it can be done with a little more work in PS.

                      Yes, exactly. You are about to make a horizontally seamless texture. πŸ‘

                      oli

                      1 Reply Last reply Reply Quote 0
                      • V Offline
                        Vicspa
                        last edited by

                        Here's one that tiles Ok.


                        SS_tiled.jpg

                        1 Reply Last reply Reply Quote 0
                        • massimoM Offline
                          massimo Moderator
                          last edited by

                          @unknownuser said:

                          The problem with that Olishea is that the linear pattern does not match from one side to the other, it's slightly offset, but it can be done with a little more work in PS.

                          For this kind of images this little plugin called "tiler" for PS works pretty well (scroll to the bottom of the page). It works also in an image editor like Xnview for example.

                          1 Reply Last reply Reply Quote 0
                          • V Offline
                            valerostudio
                            last edited by

                            I had already fixed the tiling issue with the vismat I attached.

                            1 Reply Last reply Reply Quote 0
                            • olisheaO Offline
                              olishea
                              last edited by

                              Sorry it must have been subdivisions that gave the texture the appearance of being tiled.

                              I was gonna upload my own scratchmap, but nobody would learn anything.

                              Your material is very close, I just believe it needs more reflection to match the photograph you posted. Can you also reduce the blurriness of the reflection in Vray?

                              Basically, the longer you polish stainless steel; the shinier it gets and the bump is reduced.

                              So low polish=high bump low shine. High polish=low bump more shine. πŸ‘

                              It's a very tricky material to achieve....especially as there are so many grades of stainless steel. πŸ˜†

                              oli

                              1 Reply Last reply Reply Quote 0
                              • V Offline
                                Vicspa
                                last edited by

                                Grazie Massimo, I will try it out.
                                Will also try the plugin just below the tiler one called "Ultimate Artist Aggravator"

                                1 Reply Last reply Reply Quote 0
                                • massimoM Offline
                                  massimo Moderator
                                  last edited by

                                  πŸ˜‰

                                  1 Reply Last reply Reply Quote 0
                                  • 1 / 1
                                  • First post
                                    Last post
                                  Buy SketchPlus
                                  Buy SUbD
                                  Buy WrapR
                                  Buy eBook
                                  Buy Modelur
                                  Buy Vertex Tools
                                  Buy SketchCuisine
                                  Buy FormFonts

                                  Advertisement