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    Stainless Steel

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • olisheaO Offline
      olishea
      last edited by

      Tip:

      You can make a stainless steel bumpmap by stretching a noise texture. A scratchmap.

      Go to photoshop. Start with a white canvas and Add Noise. Make sure to check Monochrome.

      Now apply the rain filter which will stretch your Noise Map. Use Free Transform to stretch it even more.

      You can now change the levels/contrast to make the bumps deeper/lighter.

      Stainless Steel gets that sheen on its surface from the manufacturing technique....spinning and polishing. Spun stainless ALWAYS has horizontal polish lines (your new bumpmap/scratchmap).

      See these old threads of mine, it's twilight render but you will see how the bump makes the sheen and will translate into Vray.

      http://i654.photobucket.com/albums/uu269/olishea/orb_high.jpg

      http://sketchucation.com/forums/viewtopic.php?f=81&t=28990

      the material discussion on the twilight render forum:

      http://twilightrender.com/phpBB3/viewtopic.php?f=16&t=1720&p=13968#p13968

      oli

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      • soloS Offline
        solo
        last edited by

        This is where procedural maps come in handy

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • V Offline
          valerostudio
          last edited by

          I took Vicspa's 02 map and adjusted it to be horizontally tileable and make a reflection map from it. Tweaked a few settings from the suggestions here and I think I got something worthwhile. Add bump for closeups and turn down the subdivs to reduce render times.
          Test Render.jpg
          CloseUp.jpg


          Valero_Stainless.zip

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          • V Offline
            Vicspa
            last edited by

            Nice Valero, any issues with tiling?, I know the pattern does not tile, and I've been meaning to make one that does.

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            • olisheaO Offline
              olishea
              last edited by

              offset your texture in photoshop down the middle πŸ˜‰ you can see seam in the bump

              oli

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              • V Offline
                Vicspa
                last edited by

                The problem with that Olishea is that the linear pattern does not match from one side to the other, it's slightly offset, but it can be done with a little more work in PS.

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                • olisheaO Offline
                  olishea
                  last edited by

                  @unknownuser said:

                  The problem with that Olishea is that the linear pattern does not match from one side to the other, it's slightly offset, but it can be done with a little more work in PS.

                  Yes, exactly. You are about to make a horizontally seamless texture. πŸ‘

                  oli

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                  • V Offline
                    Vicspa
                    last edited by

                    Here's one that tiles Ok.


                    SS_tiled.jpg

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                    • massimoM Offline
                      massimo Moderator
                      last edited by

                      @unknownuser said:

                      The problem with that Olishea is that the linear pattern does not match from one side to the other, it's slightly offset, but it can be done with a little more work in PS.

                      For this kind of images this little plugin called "tiler" for PS works pretty well (scroll to the bottom of the page). It works also in an image editor like Xnview for example.

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                      • V Offline
                        valerostudio
                        last edited by

                        I had already fixed the tiling issue with the vismat I attached.

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                        • olisheaO Offline
                          olishea
                          last edited by

                          Sorry it must have been subdivisions that gave the texture the appearance of being tiled.

                          I was gonna upload my own scratchmap, but nobody would learn anything.

                          Your material is very close, I just believe it needs more reflection to match the photograph you posted. Can you also reduce the blurriness of the reflection in Vray?

                          Basically, the longer you polish stainless steel; the shinier it gets and the bump is reduced.

                          So low polish=high bump low shine. High polish=low bump more shine. πŸ‘

                          It's a very tricky material to achieve....especially as there are so many grades of stainless steel. πŸ˜†

                          oli

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                          • V Offline
                            Vicspa
                            last edited by

                            Grazie Massimo, I will try it out.
                            Will also try the plugin just below the tiler one called "Ultimate Artist Aggravator"

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                            • massimoM Offline
                              massimo Moderator
                              last edited by

                              πŸ˜‰

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