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    Stainless Steel

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    • V Offline
      valerostudio
      last edited by

      Any chance of getting you to share that map? πŸ’š

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      • V Offline
        Vicspa
        last edited by

        Her's a couple I had made for myself, hope it helps.


        SS2.JPG


        SS1.JPG

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        • olisheaO Offline
          olishea
          last edited by

          Nice. These will surely add to the realism, especially the second one.

          There is also a scratchmap on the Twilight Render forum resources.

          The material andybot posted is very close but needs the scratches from the polishing technique. Some more reflection/fresnel would also look better. Saying that it all depends which grade of stainless steel you choose! πŸ˜‰

          oli

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          • olisheaO Offline
            olishea
            last edited by

            Tip:

            You can make a stainless steel bumpmap by stretching a noise texture. A scratchmap.

            Go to photoshop. Start with a white canvas and Add Noise. Make sure to check Monochrome.

            Now apply the rain filter which will stretch your Noise Map. Use Free Transform to stretch it even more.

            You can now change the levels/contrast to make the bumps deeper/lighter.

            Stainless Steel gets that sheen on its surface from the manufacturing technique....spinning and polishing. Spun stainless ALWAYS has horizontal polish lines (your new bumpmap/scratchmap).

            See these old threads of mine, it's twilight render but you will see how the bump makes the sheen and will translate into Vray.

            http://i654.photobucket.com/albums/uu269/olishea/orb_high.jpg

            http://sketchucation.com/forums/viewtopic.php?f=81&t=28990

            the material discussion on the twilight render forum:

            301 Moved Permanently

            favicon

            (twilightrender.com)

            oli

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            • soloS Offline
              solo
              last edited by

              This is where procedural maps come in handy

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • V Offline
                valerostudio
                last edited by

                I took Vicspa's 02 map and adjusted it to be horizontally tileable and make a reflection map from it. Tweaked a few settings from the suggestions here and I think I got something worthwhile. Add bump for closeups and turn down the subdivs to reduce render times.
                Test Render.jpg
                CloseUp.jpg


                Valero_Stainless.zip

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                • V Offline
                  Vicspa
                  last edited by

                  Nice Valero, any issues with tiling?, I know the pattern does not tile, and I've been meaning to make one that does.

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                  • olisheaO Offline
                    olishea
                    last edited by

                    offset your texture in photoshop down the middle πŸ˜‰ you can see seam in the bump

                    oli

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                    • V Offline
                      Vicspa
                      last edited by

                      The problem with that Olishea is that the linear pattern does not match from one side to the other, it's slightly offset, but it can be done with a little more work in PS.

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                      • olisheaO Offline
                        olishea
                        last edited by

                        @unknownuser said:

                        The problem with that Olishea is that the linear pattern does not match from one side to the other, it's slightly offset, but it can be done with a little more work in PS.

                        Yes, exactly. You are about to make a horizontally seamless texture. πŸ‘

                        oli

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                        • V Offline
                          Vicspa
                          last edited by

                          Here's one that tiles Ok.


                          SS_tiled.jpg

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                          • massimoM Offline
                            massimo Moderator
                            last edited by

                            @unknownuser said:

                            The problem with that Olishea is that the linear pattern does not match from one side to the other, it's slightly offset, but it can be done with a little more work in PS.

                            For this kind of images this little plugin called "tiler" for PS works pretty well (scroll to the bottom of the page). It works also in an image editor like Xnview for example.

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                            • V Offline
                              valerostudio
                              last edited by

                              I had already fixed the tiling issue with the vismat I attached.

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                              • olisheaO Offline
                                olishea
                                last edited by

                                Sorry it must have been subdivisions that gave the texture the appearance of being tiled.

                                I was gonna upload my own scratchmap, but nobody would learn anything.

                                Your material is very close, I just believe it needs more reflection to match the photograph you posted. Can you also reduce the blurriness of the reflection in Vray?

                                Basically, the longer you polish stainless steel; the shinier it gets and the bump is reduced.

                                So low polish=high bump low shine. High polish=low bump more shine. πŸ‘

                                It's a very tricky material to achieve....especially as there are so many grades of stainless steel. πŸ˜†

                                oli

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                                • V Offline
                                  Vicspa
                                  last edited by

                                  Grazie Massimo, I will try it out.
                                  Will also try the plugin just below the tiler one called "Ultimate Artist Aggravator"

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                                  • massimoM Offline
                                    massimo Moderator
                                    last edited by

                                    πŸ˜‰

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