sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Stainless Steel

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    19 Posts 6 Posters 6.1k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • andybotA Offline
      andybot
      last edited by

      I believe I use one that I got from the Chaosgroup download site. Anisotropy is what gives that nice directional blur...

      Edit: hmm, I don't actually know where I got this one, but I don't take credit for it. Here's a sample render. The subdivisions are fairly high, so it takes some time to render with this material.

      Andy


      andy_stainless_steel01.zip


      material_testing_sample.jpg

      http://charlottesvillearchitecturalrendering.com/

      1 Reply Last reply Reply Quote 0
      • V Offline
        valerostudio
        last edited by

        Thanks Andy!

        1 Reply Last reply Reply Quote 0
        • V Offline
          valerostudio
          last edited by

          Any chance of getting you to share that map? πŸ’š

          1 Reply Last reply Reply Quote 0
          • V Offline
            Vicspa
            last edited by

            Her's a couple I had made for myself, hope it helps.


            SS2.JPG


            SS1.JPG

            1 Reply Last reply Reply Quote 0
            • olisheaO Offline
              olishea
              last edited by

              Nice. These will surely add to the realism, especially the second one.

              There is also a scratchmap on the Twilight Render forum resources.

              The material andybot posted is very close but needs the scratches from the polishing technique. Some more reflection/fresnel would also look better. Saying that it all depends which grade of stainless steel you choose! πŸ˜‰

              oli

              1 Reply Last reply Reply Quote 0
              • olisheaO Offline
                olishea
                last edited by

                Tip:

                You can make a stainless steel bumpmap by stretching a noise texture. A scratchmap.

                Go to photoshop. Start with a white canvas and Add Noise. Make sure to check Monochrome.

                Now apply the rain filter which will stretch your Noise Map. Use Free Transform to stretch it even more.

                You can now change the levels/contrast to make the bumps deeper/lighter.

                Stainless Steel gets that sheen on its surface from the manufacturing technique....spinning and polishing. Spun stainless ALWAYS has horizontal polish lines (your new bumpmap/scratchmap).

                See these old threads of mine, it's twilight render but you will see how the bump makes the sheen and will translate into Vray.

                http://i654.photobucket.com/albums/uu269/olishea/orb_high.jpg

                http://sketchucation.com/forums/viewtopic.php?f=81&t=28990

                the material discussion on the twilight render forum:

                http://twilightrender.com/phpBB3/viewtopic.php?f=16&t=1720&p=13968#p13968

                oli

                1 Reply Last reply Reply Quote 0
                • soloS Offline
                  solo
                  last edited by

                  This is where procedural maps come in handy

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

                  1 Reply Last reply Reply Quote 0
                  • V Offline
                    valerostudio
                    last edited by

                    I took Vicspa's 02 map and adjusted it to be horizontally tileable and make a reflection map from it. Tweaked a few settings from the suggestions here and I think I got something worthwhile. Add bump for closeups and turn down the subdivs to reduce render times.
                    Test Render.jpg
                    CloseUp.jpg


                    Valero_Stainless.zip

                    1 Reply Last reply Reply Quote 0
                    • V Offline
                      Vicspa
                      last edited by

                      Nice Valero, any issues with tiling?, I know the pattern does not tile, and I've been meaning to make one that does.

                      1 Reply Last reply Reply Quote 0
                      • olisheaO Offline
                        olishea
                        last edited by

                        offset your texture in photoshop down the middle πŸ˜‰ you can see seam in the bump

                        oli

                        1 Reply Last reply Reply Quote 0
                        • V Offline
                          Vicspa
                          last edited by

                          The problem with that Olishea is that the linear pattern does not match from one side to the other, it's slightly offset, but it can be done with a little more work in PS.

                          1 Reply Last reply Reply Quote 0
                          • olisheaO Offline
                            olishea
                            last edited by

                            @unknownuser said:

                            The problem with that Olishea is that the linear pattern does not match from one side to the other, it's slightly offset, but it can be done with a little more work in PS.

                            Yes, exactly. You are about to make a horizontally seamless texture. πŸ‘

                            oli

                            1 Reply Last reply Reply Quote 0
                            • V Offline
                              Vicspa
                              last edited by

                              Here's one that tiles Ok.


                              SS_tiled.jpg

                              1 Reply Last reply Reply Quote 0
                              • massimoM Offline
                                massimo Moderator
                                last edited by

                                @unknownuser said:

                                The problem with that Olishea is that the linear pattern does not match from one side to the other, it's slightly offset, but it can be done with a little more work in PS.

                                For this kind of images this little plugin called "tiler" for PS works pretty well (scroll to the bottom of the page). It works also in an image editor like Xnview for example.

                                1 Reply Last reply Reply Quote 0
                                • V Offline
                                  valerostudio
                                  last edited by

                                  I had already fixed the tiling issue with the vismat I attached.

                                  1 Reply Last reply Reply Quote 0
                                  • olisheaO Offline
                                    olishea
                                    last edited by

                                    Sorry it must have been subdivisions that gave the texture the appearance of being tiled.

                                    I was gonna upload my own scratchmap, but nobody would learn anything.

                                    Your material is very close, I just believe it needs more reflection to match the photograph you posted. Can you also reduce the blurriness of the reflection in Vray?

                                    Basically, the longer you polish stainless steel; the shinier it gets and the bump is reduced.

                                    So low polish=high bump low shine. High polish=low bump more shine. πŸ‘

                                    It's a very tricky material to achieve....especially as there are so many grades of stainless steel. πŸ˜†

                                    oli

                                    1 Reply Last reply Reply Quote 0
                                    • V Offline
                                      Vicspa
                                      last edited by

                                      Grazie Massimo, I will try it out.
                                      Will also try the plugin just below the tiler one called "Ultimate Artist Aggravator"

                                      1 Reply Last reply Reply Quote 0
                                      • massimoM Offline
                                        massimo Moderator
                                        last edited by

                                        πŸ˜‰

                                        1 Reply Last reply Reply Quote 0
                                        • 1 / 1
                                        • First post
                                          Last post
                                        Buy SketchPlus
                                        Buy SUbD
                                        Buy WrapR
                                        Buy eBook
                                        Buy Modelur
                                        Buy Vertex Tools
                                        Buy SketchCuisine
                                        Buy FormFonts

                                        Advertisement