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    Stainless Steel

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    • V Offline
      valerostudio
      last edited by

      Anyone have a really great stainless steel that they can share? I am looking for something that would be used generally on high end appliances. I seriously have the toughest time making a material like this and I have yet to find something on the web that really gives me this quality.
      Like this.JPG

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      • andybotA Offline
        andybot
        last edited by

        I believe I use one that I got from the Chaosgroup download site. Anisotropy is what gives that nice directional blur...

        Edit: hmm, I don't actually know where I got this one, but I don't take credit for it. Here's a sample render. The subdivisions are fairly high, so it takes some time to render with this material.

        Andy


        andy_stainless_steel01.zip


        material_testing_sample.jpg

        http://charlottesvillearchitecturalrendering.com/

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        • V Offline
          valerostudio
          last edited by

          Thanks Andy!

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          • V Offline
            valerostudio
            last edited by

            Any chance of getting you to share that map? πŸ’š

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            • V Offline
              Vicspa
              last edited by

              Her's a couple I had made for myself, hope it helps.


              SS2.JPG


              SS1.JPG

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              • olisheaO Offline
                olishea
                last edited by

                Nice. These will surely add to the realism, especially the second one.

                There is also a scratchmap on the Twilight Render forum resources.

                The material andybot posted is very close but needs the scratches from the polishing technique. Some more reflection/fresnel would also look better. Saying that it all depends which grade of stainless steel you choose! πŸ˜‰

                oli

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                • olisheaO Offline
                  olishea
                  last edited by

                  Tip:

                  You can make a stainless steel bumpmap by stretching a noise texture. A scratchmap.

                  Go to photoshop. Start with a white canvas and Add Noise. Make sure to check Monochrome.

                  Now apply the rain filter which will stretch your Noise Map. Use Free Transform to stretch it even more.

                  You can now change the levels/contrast to make the bumps deeper/lighter.

                  Stainless Steel gets that sheen on its surface from the manufacturing technique....spinning and polishing. Spun stainless ALWAYS has horizontal polish lines (your new bumpmap/scratchmap).

                  See these old threads of mine, it's twilight render but you will see how the bump makes the sheen and will translate into Vray.

                  http://i654.photobucket.com/albums/uu269/olishea/orb_high.jpg

                  http://sketchucation.com/forums/viewtopic.php?f=81&t=28990

                  the material discussion on the twilight render forum:

                  http://twilightrender.com/phpBB3/viewtopic.php?f=16&t=1720&p=13968#p13968

                  oli

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                  • soloS Offline
                    solo
                    last edited by

                    This is where procedural maps come in handy

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • V Offline
                      valerostudio
                      last edited by

                      I took Vicspa's 02 map and adjusted it to be horizontally tileable and make a reflection map from it. Tweaked a few settings from the suggestions here and I think I got something worthwhile. Add bump for closeups and turn down the subdivs to reduce render times.
                      Test Render.jpg
                      CloseUp.jpg


                      Valero_Stainless.zip

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                      • V Offline
                        Vicspa
                        last edited by

                        Nice Valero, any issues with tiling?, I know the pattern does not tile, and I've been meaning to make one that does.

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                        • olisheaO Offline
                          olishea
                          last edited by

                          offset your texture in photoshop down the middle πŸ˜‰ you can see seam in the bump

                          oli

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                          • V Offline
                            Vicspa
                            last edited by

                            The problem with that Olishea is that the linear pattern does not match from one side to the other, it's slightly offset, but it can be done with a little more work in PS.

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                            • olisheaO Offline
                              olishea
                              last edited by

                              @unknownuser said:

                              The problem with that Olishea is that the linear pattern does not match from one side to the other, it's slightly offset, but it can be done with a little more work in PS.

                              Yes, exactly. You are about to make a horizontally seamless texture. πŸ‘

                              oli

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                              • V Offline
                                Vicspa
                                last edited by

                                Here's one that tiles Ok.


                                SS_tiled.jpg

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                                • massimoM Offline
                                  massimo Moderator
                                  last edited by

                                  @unknownuser said:

                                  The problem with that Olishea is that the linear pattern does not match from one side to the other, it's slightly offset, but it can be done with a little more work in PS.

                                  For this kind of images this little plugin called "tiler" for PS works pretty well (scroll to the bottom of the page). It works also in an image editor like Xnview for example.

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                                  • V Offline
                                    valerostudio
                                    last edited by

                                    I had already fixed the tiling issue with the vismat I attached.

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                                    • olisheaO Offline
                                      olishea
                                      last edited by

                                      Sorry it must have been subdivisions that gave the texture the appearance of being tiled.

                                      I was gonna upload my own scratchmap, but nobody would learn anything.

                                      Your material is very close, I just believe it needs more reflection to match the photograph you posted. Can you also reduce the blurriness of the reflection in Vray?

                                      Basically, the longer you polish stainless steel; the shinier it gets and the bump is reduced.

                                      So low polish=high bump low shine. High polish=low bump more shine. πŸ‘

                                      It's a very tricky material to achieve....especially as there are so many grades of stainless steel. πŸ˜†

                                      oli

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                                      • V Offline
                                        Vicspa
                                        last edited by

                                        Grazie Massimo, I will try it out.
                                        Will also try the plugin just below the tiler one called "Ultimate Artist Aggravator"

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                                        • massimoM Offline
                                          massimo Moderator
                                          last edited by

                                          πŸ˜‰

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