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    Testing Vray, need visopts

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • StinkieS Offline
      Stinkie
      last edited by

      I mocked this up. Should work rather well. If too dark/light, all you need to touch is the phys cam's exposure. To lower quality, and speed things up, change image sampling settings to min 3, max 6, color treshold to 0.005; noise treshold to 0.005: ir map settings to min -4 and max -2, hemispheric subdivs to 50, and lightcache subdivs to 1200.


      interior.visopt.zip

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      • andybotA Offline
        andybot
        last edited by

        Here's a basic exterior one. It's based on the defaults, but I increased the GI to lighten up the shadows and a few minor tweaks. I usually do a blend material with an environment map and sky for the background so I get some nicer reflections.

        @Tom - why do you have such a high value for the LC pass? Do you find it makes enough of a difference to be worth the extra time?

        Andy


        _exterior_910-generic-NOHDRI.zip

        http://charlottesvillearchitecturalrendering.com/

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        • soloS Offline
          solo
          last edited by

          Thanks guys, I feel like such a noob again, after almost three years of not using an app one completely forgets how it works.
          I am trying to get the render crisp and I have no clue where to tweak that.

          I forgot how many options, buttons, values, etc need tweaking and the terminology I never get to use with other render apps, Vray certainly is not a beginner friendly app.
          I'm going to need to burn some midnight oils watching all the tutorials online.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • StinkieS Offline
            Stinkie
            last edited by

            @solo said:

            I'm going to need to burn some midnight oils watching all the tutorials online.

            Lynda's got one that looks good. And no, it's not a beginner friendly app. I've been using it for years, though off and on, and I'd not consider myself an expert by any means. It is amazingly powerful, though.

            @solo said:

            I am trying to get the render crisp and I have no clue where to tweak that.

            If you post pics of you settings, someone might be able to help you out.

            @andybot said:

            @Tom - why do you have such a high value for the LC pass? Do you find it makes enough of a difference to be worth the extra time?

            One word: neurosis.

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            • rodrigonotorR Offline
              rodrigonotor
              last edited by

              Hi Pete, we have some. Maybe it work for you:

              favicon

              (www.sketchando.net)

              Regards

              • [Sketchando.net](http://foro.sketchando.net/portal.php) • www.arqcad.net •

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              • locoL Offline
                loco
                last edited by

                Nomer has some here too + lot's more V-Ray content Sketchup V-Ray Recources

                Windows 10, gpu rtx 3060 12gb ram, cpu AMD Ryzen 5 5600X 64gb ram, SketchUp 2022, Twinmotion 2022. My Little Tutorial

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                • andybotA Offline
                  andybot
                  last edited by

                  @loco said:

                  Nomer has some here too + lot's more V-Ray content Sketchup V-Ray Recources

                  I would be careful with older visopts (for example that old set from asgvis) as they generally don't work correctly in the current version.

                  http://charlottesvillearchitecturalrendering.com/

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                  • stefanqS Offline
                    stefanq
                    last edited by

                    Hello Pete! Here is a good one (by Fernando) where he's doing something that I find myself doing it often lately, and that is, starting with default settings. The most important trick I've learned from this, is to make use of the skylight (no sunlight mapped in that slot) instead of putting rectangular lights in the windows. In this way, you don't have to deal with artefacts from the lights, subdivisions etc. His final render looks impressive.
                    Here is the tutorial, it's only 10 minutes long:
                    http://www.youtube.com/watch?v=DCIngKllJnk&list=FLiETg2Y2_Rbm0MbNiljVpqg&index=1&feature=plpp_video

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                    • stefanqS Offline
                      stefanq
                      last edited by

                      Here is another one:
                      "Fernando Rentas explains how to use the sun in combination with HDRI to illuminate an exterior scene and produce sharp shadows from the sun in this video tutorial."
                      http://www.youtube.com/watch?v=D3-TxEzW4sQ&feature=BFa&list=SPE2F8B612F375E98E

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                      • andybotA Offline
                        andybot
                        last edited by

                        @Tom, (oops, I had some hidden lights I left on that messed up the comparison, I edited this post.) For comparison, I use higher hsph subdivs in my irradiance map, and add GI lighting to increase the illumination through the windows. Something odd happening with your AA sampler selection, see the fringing?

                        Andy

                        Here is a comparison:


                        _interior_andybot-medium-Q.zip


                        visopt-test-interior3r-tomdc-visopt.jpg


                        visopt-test-interior4-andybot-visopt.jpg

                        http://charlottesvillearchitecturalrendering.com/

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                        • StinkieS Offline
                          Stinkie
                          last edited by

                          @andybot said:

                          Something odd happening with your AA sampler selection, see the fringing?

                          Yeah, I do. Odd, indeed. That's not happened to me yet. Must've erred somewhere. Biased render apps and their gazillion settings! 😄

                          @andybot said:

                          (...) GI lighting to increase the illumination through the windows.

                          What do you mean? Portals?

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                          • stefanqS Offline
                            stefanq
                            last edited by

                            @unknownuser said:

                            @andybot said:

                            Something odd happening with your AA sampler selection, see the fringing?

                            If I had a penny every time I said this: " check clamp output and sub-pixel mapping" , those are white values, bigger then 255. V-ray just doesn't know how to represent them.
                            What do you say guys, Pete has resigned ? 😮

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                            • StinkieS Offline
                              Stinkie
                              last edited by

                              @stefanq said:

                              If I had a penny every time I said this: " check clamp output and sub-pixel mapping"

                              Weird. I've rendered with both unchecked without problems -or so I think. I should delve into this as soon as I get my new machine.

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                              • andybotA Offline
                                andybot
                                last edited by

                                @stefanq said:

                                @unknownuser said:

                                @andybot said:

                                Something odd happening with your AA sampler selection, see the fringing?

                                If I had a penny every time I said this: " check clamp output and sub-pixel mapping" , those are white values, bigger then 255. V-ray just doesn't know how to represent them.

                                ☀
                                Exactly right! Thanks Stefan - I didn't think to check that. Here it is with both checked.
                                visopt-test-interior3r2-tomdc-visopt.jpg

                                @unknownuser said:

                                andybot wrote:
                                (...) GI lighting to increase the illumination through the windows.

                                What do you mean? Portals?

                                Tom - I changed the GI from sky texture to none, and increased the multiplier to 4.5. I also decreased the sun intensity to get less harsh shadows where you do see the sun in the interior.

                                http://charlottesvillearchitecturalrendering.com/

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                                • soloS Offline
                                  solo
                                  last edited by

                                  @unknownuser said:

                                  Pete has resigned ?

                                  Nope, watching y'all discuss stuff, quietly carring on on my side.

                                  Thanks for all the links guys.

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • dkendigD Offline
                                    dkendig
                                    last edited by

                                    I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.

                                    Devin Kendig
                                    Developer

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      @dkendig said:

                                      I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.

                                      good news 😄

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @stefanq said:

                                        If I had a penny every time I said this: " check clamp output and sub-pixel mapping" , those are white values, bigger then 255. V-ray just doesn't know how to represent them.
                                        What do you say guys, Pete has resigned ? 😮

                                        It's our puny screens rather - if you want to use higher bitdepth for post editing you cannot use the clamp feature. But you'll get the full range of light data.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • andybotA Offline
                                          andybot
                                          last edited by

                                          actually, it was just the sub-pixel mapping that was needed. It renders fine with clamping off. Good point about not clamping output - even if you don't save to HDR, you can't use the levels adjustment in the vfb if something is blown-out.

                                          http://charlottesvillearchitecturalrendering.com/

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                                          • andybotA Offline
                                            andybot
                                            last edited by

                                            @dkendig said:

                                            I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.

                                            I'll believe it when I see it! 💚

                                            http://charlottesvillearchitecturalrendering.com/

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