Testing Vray, need visopts
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@andybot said:
Something odd happening with your AA sampler selection, see the fringing?
Yeah, I do. Odd, indeed. That's not happened to me yet. Must've erred somewhere. Biased render apps and their gazillion settings!
@andybot said:
(...) GI lighting to increase the illumination through the windows.
What do you mean? Portals?
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@unknownuser said:
@andybot said:
Something odd happening with your AA sampler selection, see the fringing?
If I had a penny every time I said this: " check clamp output and sub-pixel mapping" , those are white values, bigger then 255. V-ray just doesn't know how to represent them.
What do you say guys, Pete has resigned ? -
@stefanq said:
If I had a penny every time I said this: " check clamp output and sub-pixel mapping"
Weird. I've rendered with both unchecked without problems -or so I think. I should delve into this as soon as I get my new machine.
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@stefanq said:
@unknownuser said:
@andybot said:
Something odd happening with your AA sampler selection, see the fringing?
If I had a penny every time I said this: " check clamp output and sub-pixel mapping" , those are white values, bigger then 255. V-ray just doesn't know how to represent them.
Exactly right! Thanks Stefan - I didn't think to check that. Here it is with both checked.
@unknownuser said:
andybot wrote:
(...) GI lighting to increase the illumination through the windows.What do you mean? Portals?
Tom - I changed the GI from sky texture to none, and increased the multiplier to 4.5. I also decreased the sun intensity to get less harsh shadows where you do see the sun in the interior.
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@unknownuser said:
Pete has resigned ?
Nope, watching y'all discuss stuff, quietly carring on on my side.
Thanks for all the links guys.
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I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.
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@dkendig said:
I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.
good news
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@stefanq said:
If I had a penny every time I said this: " check clamp output and sub-pixel mapping" , those are white values, bigger then 255. V-ray just doesn't know how to represent them.
What do you say guys, Pete has resigned ?It's our puny screens rather - if you want to use higher bitdepth for post editing you cannot use the clamp feature. But you'll get the full range of light data.
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actually, it was just the sub-pixel mapping that was needed. It renders fine with clamping off. Good point about not clamping output - even if you don't save to HDR, you can't use the levels adjustment in the vfb if something is blown-out.
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@dkendig said:
I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.
I'll believe it when I see it!
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@andybot said:
I'll believe it when I see it!
I've seen it - and I want it!
eyeballs Devin's computer
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i use this visop before.. good for sunlight from the outside then coming to the room
http://www.sketchupvrayresources.blogspot.com/2012/11/visopt-series-2-nomeradonainterior.html -
@dkendig said:
I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.
yes looking forward....
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