[Plugin][$] Curvizard - v2.5a - 01 Apr 24
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some bug in ver 1.5a ..crash skp9 when I use Curvizard inside the component.
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What is skp9?
You have to give some useful details if you want help. Post the SketchUp model and describe exactly what you were trying to accomplish.
I just tried it and it works for me without crashing.
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again crash! :kurwaa: when I want connect lines by Curvizard - v1.5a
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@sicksickisck said:
again crash! :kurwaa: when I want connect lines by Curvizard - v1.5a
That's as useless as your previous post as far as getting any help.
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Nice interface improvement, Fredo! Thank you so much.
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hey Fredo,
I'm experiencing the problem of curves exploding upon welding another curve on the same object.. the attached .skp should allow you to see this in a repeatable manner (at least, the model shows the problem on both of my computers)
with nothing pre-selected, use the function 'Make Curves (weld)' with the following settings:
..click on one of the 3 border curves of the object.
-exit tool.. the curve has been welded.
-run the function again but use it on another edge.
-exit tool.. this new edge is now a curve but the other one has now exploded.
the .skp is saved as a v8 file but i'm using the plugin in a newer version of sketchup.. the Curvizard version i'm using is 1.5a with LibFredo 5.5g
thanks
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Jeff,
There seems to be several problems in this model
- Curvizard (nor Curviloft) cannot select some of the edges in the bottom right corner
- yes, curves are unwelded when you make a new one.
I'll have a closer look and advise.
Do you notice that on other models?
Fredo
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@fredo6 said:
Jeff,
There seems to be several problems in this model
- Curvizard (nor Curviloft) cannot select some of the edges in the bottom right corner
- yes, curves are unwelded when you make a new one.
I'll have a closer look and advise.
Do you notice that on other models?
Fredo
thanks for looking into it.
yes, i notice it on other models sometimes but it was this particular part of a drawing in which the behavior was very noticeable/repeatable..
fwiw, the side profile edge came from a .3ds import via rhino and the surface was then made/revolved via TIG's lathe tool.. i'm not sure if that has anything to do with it.. i also mapped the surface with thruPaint but deleted the texture prior to uploading.. so the surface may still have some custom UV applied?
[EDIT] i just tried drawing a similar model in sketchup only.. i still used TIGs lathe to revolve the surface but no texturing or imported curves were used.. same problem.
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Jeff,
I identified and fixed all problems. This will go in a next release. Thanks for signaling (you were the first one).
Fredo
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@fredo6 said:
Jeff,
I identified and fixed all problems. This will go in a next release. Thanks for signaling (you were the first one).
Fredo
well, i just recently started trying curvizard as my all-situation weld tool.. previously i was using recurve in the situation presented here.. hence the late find
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NEW RELEASE: Curvizard v1.6a - 03 Feb 14
Curvizard 1.6a is a release for bug fixing in the Make Curve tool, as signaled by Jeff Hammond. It is advised to upgrade.
Curvizard 1.6 requires to upgrade to LibFredo6 5.6a or higher.
See main post of this thread for Download of Curvizard.
Fredo
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sweet. that's working now.
i did notice another peculiar behavior which occurs once lines have been welded but it's going to take me a bit of time to get the appropriate screenshots/description together.. and i don't have that much time right now.. if i don't get to it tonight, i'll post tomorrow
thanks -
In Sketchup, Curves have the strong constraint that they cannot cross each other, except at their extremities. So, if you apply a Make Curve to a model globally, you will likely get atomic curves (for instance, a cube will results in just its individual edges to become curves).
Curvizard can do bulk Make Curve on the selection, including in Groups and Components. But it will work better, and as expected, on a set of contours, where there is no ambiguity on which edges to assemble as curves.
Fredo
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NEW RELEASE: Curvizard v1.7a - 15 Feb 14
Curvizard 1.7a fixes a major bugwhich was present in v1.6a, whereby the vertex marks and tooltip for number of segments were no longer displayed. It is advised to upgrade to v1.7a.
See main post of this thread for Download of Curvizard.
Fredo
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NEW RELEASE: Curvizard v1.7b - 16 Feb 14
Curvizard 1.7b fixes a major bugwhich was present in v1.6a, whereby the vertex marks and tooltip for number of segments were no longer displayed. Then, a bug was introduced in v1.7a So, it is strongly advised to upgrade to v1.7b.
See main post of this thread for Download of Curvizard.
Fredo
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@unknownuser said:
i did notice another peculiar behavior which occurs once lines have been welded but it's going to take me a bit of time to get the appropriate screenshots/description together.. and i don't have that much time right now.. if i don't get to it tonight, i'll post tomorrow
thanksi'm not sure if you changed something in 1.7 but for the most part, the problem i was seeing almost went away.. it had to do with me welding multiple curves at once.. for example, using the partial sphere i uploaded a couple of weeks ago, i'll often need to weld all three perimeter curves.. the way i was using curvizard at that time was-
• start curvizard Make Curves
• click on each of the three curves
• click on the green check box (or elsewhere to validate)
• exit toolwhich would result in all edges being welded as one.. i'd then use lines from each corner to break the single curve into the 3 individual curves.. this is where the problem arose.. upon breaking the curve at the corners, some of the vertices along the desired curves broke up as well.. this doesn't happen as often anymore.
h o w e v e r
i realized yesterday i was using the tool wrong ..there's actually a much easier way to get the final results i was looking for with curvizard.
• start Make Curves
• click on one of the three curves
• validate it
• click on another curve
• validate
etc until i've selected all the individual curves i'd like to weld then exit the tool..validating each curve as i go will keep them separate once i exit the tool.. eliminating the need to break the single curve into smaller pieces afterwards.
(so you, fredo, i'm sure already know this since you designed the plugin.. i'm just outlaying the issue i had in case someone else has the same problem)
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Jeff,
You're right. This should be highlighted.
You must use the separator when you have to weld adjacent contours. This separator is the blue arrow in the small button palette near the cursor (alternatively you can just click in the empty space). Then you can make the curves by clicking on the green checkmark. This is more or less the same behavior as Curviloft when you select contours.
Note also that you can preselect a curve, and then invoke Curvizard > Make Curve via the contextual menu. In which case, it will weld the selected contours and exit (this behavior can be configured)
Fredo
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@fredo6 said:
Jeff,
You're right. This should be highlighted.
You must use the separator when you have to weld adjacent contours. This separator is the blue arrow in the small button palette near the cursor (alternatively you can just click in the empty space). Then you can make the curves by clicking on the green checkmark. This is more or less the same behavior as Curviloft when you select contours.
i'd almost say it'd be better if it defaulted to splitting at adjacent contours then require the user to do something if they want the adjacent curves welded as one.. simply because a user (or, me at least) will more likely want each curve which fits within their specified follow mode angle to be its own curve.. as is now, the follow mode angle controls the selection but it doesn't control the separation unless a user manually tells it to separate.. (fwiw, i personally do have uses for welding the adjacent curves as one.. it's just that those situations happen much less often)
regardless, it doesn't matter to me anymore because i've figured out how to separate the curves.. it's just that it wasn't intuitive to get to that point.
(but, i admit, i never read the user manual in which i imagine this is outlined.. i rarely do )
@unknownuser said:
Note also that you can preselect a curve, and then invoke Curvizard > Make Curve via the contextual menu. In which case, it will weld the selected contours and exit (this behavior can be configured)
oh.. right. i have W for 'make curves' shortcut.. if i have the edges preselected and push W then the selected lines weld.. if i don't have a pre-selection then the HUD comes up and i have access to follow mode etc..
i use both -
For the invokation via contextual menu, I dicover a small bug, whihc is harmless but produces error logging in the Ruby console.
I have fixed and will republish.For the automatic splitting of contours, that's a diffcult question because you may well want to weld a contour presenting sharp angles. This is why the interactive mode exists.
Fredo
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@fredo6 said:
For the automatic splitting of contours, that's a diffcult question because you may well want to weld a contour presenting sharp angles. This is why the interactive mode exists.
yeah, i was trying to think of a UI way which would allow the curves to be split at the follow mode angle while giving the user an option to weld adjacent curves..
it seems like thing would start getting confusing and/or too many options.. it's good how it is.. i'm just happy i figured it out now
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