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    [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

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    • T 離線
      tina0603
      最後由 編輯

      thanks!!!!

      1 條回覆 最後回覆 回覆 引用 0
      • P 離線
        Pherim
        最後由 編輯

        Absolutely stunning! One of the best plugins I have seen so far (besides your others)! I think I will never use the native paint tool again.

        And it's free! You are amazing!

        1 條回覆 最後回覆 回覆 引用 0
        • W 離線
          wolfy
          最後由 編輯

          @unknownuser said:

          @wolfi,

          It might be a conflict with another plugin, which you would not have in the PC at the office.
          Do you have any plugins dealing with materials or UV mapping?

          For this, ould you type in the Ruby Console Sketchup::Material.instance_methods.join("\n") and advise on what it returns.

          Thanks

          Fredo

          Fredo,
          Entered your code into ruby console and it returned the following (sorry in advance for the length):

          dclone
          write_thumbnail
          profile_member?
          methods
          attribute_dictionaries
          get_attributes
          remove_observer
          instance_variable_defined?
          taint
          name
          name=
          id
          set_attribute
          singleton_methods
          respond_to?
          entityID
          nil?
          send
          protected_methods
          get_attribute
          tainted?
          display_name
          untaint
          instance_of?
          typename
          equal?
          method
          hash
          private_methods
          attribute_dictionary
          send
          materialType
          kind_of?
          freeze
          eql?
          object_id
          has_attributes?
          id
          public_methods
          instance_eval
          deleted?
          is_a?
          delete_attribute
          type
          valid?
          instance_variables
          use_alpha?
          frozen?
          alpha
          to_a
          alpha=
          class
          <=>
          instance_variable_get

          between?

          parent
          color
          to_s
          extend

          =
          <=
          color=
          clone
          instance_variable_set
          =~
          <

          model
          texture
          inspect
          texture=
          display
          add_observer
          dup

          1 條回覆 最後回覆 回覆 引用 0
          • S 離線
            SpookyChick1013
            最後由 編輯

            Thank You Fredo. This looks like the answer to many of my prayers. Looks like it shall be an interesting week, finally revising some old projects.

            https://kuromatsudriveyards.com

            Fo-su to tomo ni aran koto o...

            1 條回覆 最後回覆 回覆 引用 0
            • C 離線
              cmoreink
              最後由 編輯

              Amazing plugin Mr. Fredo! Thank you so much for all your plugins and hard work. Can't call you a G.O.D. but you are sitting right next to him 😉

              my portfolio

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              • pep75P 離線
                pep75
                最後由 編輯

                Jiiiiiihhhaaaaaaaaaaaaaaa!!!!!!! 😳

                1 條回覆 最後回覆 回覆 引用 0
                • P 離線
                  Pherim
                  最後由 編輯

                  Played around with it for quite some time now and still I am amazed about what this plugin can do.

                  If I may ask, would it be possible to add an option that allows to chose the scale of the texture before applying it and then keep that value until it is changed? That would save a lot of time in comparison to changing the scale of each texture manually after it was applied.

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                  • fredo6F 離線
                    fredo6
                    最後由 編輯

                    @pherim said:

                    Played around with it for quite some time now and still I am amazed about what this plugin can do.

                    If I may ask, would it be possible to add an option that allows to chose the scale of the texture before applying it and then keep that value until it is changed? That would save a lot of time in comparison to changing the scale of each texture manually after it was applied.

                    That's a good idea, but I would put it as an option.
                    Note you can also change the material definition (i.e. the dimensions).

                    Fredo

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                    • P 離線
                      Pherim
                      最後由 編輯

                      @unknownuser said:

                      Note you can also change the material definition (i.e. the dimensions).

                      Of course you can but often enough I have a model where I wish to use the same material in different scales and having an option to choose a different scale before applying a material would be great!

                      1 條回覆 最後回覆 回覆 引用 0
                      • KrisidiousK 離線
                        Krisidious
                        最後由 編輯

                        @unknownuser said:

                        Remembering of last scaling and rotation factors by material.

                        OH MY... AWESOMENESS....

                        By: Kristoff Rand
                        Home DesignerUnique House Plans

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                        • pilouP 離線
                          pilou
                          最後由 編輯

                          About the first option
                          Yet existing for a multiple selection with normal use of SU?

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • J 離線
                            jorge2011
                            最後由 編輯

                            fredo, thank you very much for this new update.

                            A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

                            1 條回覆 最後回覆 回覆 引用 0
                            • EarthMoverE 離線
                              EarthMover
                              最後由 編輯

                              Great update Fredo! This was my only issue with the tool. Now it is perfection!

                              3D Artist at Clearstory 3D Imaging
                              Guide Tool at Winning With Sketchup
                              Content Creator at Skapeup

                              1 條回覆 最後回覆 回覆 引用 0
                              • fredo6F 離線
                                fredo6
                                最後由 編輯

                                @jorge2011 said:

                                fredo, thank you very much for this new update.

                                A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

                                You have the transfer UV mode, which allows to substitute a texture by another without changing the UVs.

                                Otherwise, if the faces are adjacent to the painted faces, just click and drag to extend the painting.

                                Fredo

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                                • thomthomT 離線
                                  thomthom
                                  最後由 編輯

                                  @jorge2011 said:

                                  A query. Is possible to copy the material properties (rotation, scale, etc ...) and paste those properties to other faces?

                                  If the mesh is made out of Quads you can use QuadFace Tools to copy and paste UV mapping.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • J 離線
                                    jorge2011
                                    最後由 編輯

                                    thank you very much

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • J 離線
                                      jorge2011
                                      最後由 編輯

                                      can be applied a methodology similar to native sketchup materials, using the "Alt" to copy the properties of a material?

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • fredo6F 離線
                                        fredo6
                                        最後由 編輯

                                        @jorge2011 said:

                                        can be applied a methodology similar to native sketchup materials, using the "Alt" to copy the properties of a material?

                                        We cannot use ALT in scripts because when the key is UP it gives focus to the main Sketchup menu.
                                        But I can do it on Shift

                                        Note that you can also press the Enter key to sample the material under the mouse

                                        Fredo

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                                        • kenK 離線
                                          ken
                                          最後由 編輯

                                          Fredo

                                          I have updated as required Fredo Tools to 1.1n and Thru:Paint to 1.0n, however the Check Plugin for Updates still list the two programs as Fredo Tools as 1.1m and Thru:Paint as 1.0m.

                                          Am I making a mistake, or is the new programs not registering correctly?

                                          Thanks

                                          Ken

                                          Fight like your the third monkey on Noah's Ark gangway.

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                                          • OxerO 離線
                                            Oxer
                                            最後由 編輯

                                            Hi Fredo, i'm testing the last revision of ThruPaint 1.0n on Mac (OSX 10.6.8 & SU8) all works fine except that you say in the main post about Material Selector but i have found other problem the arrows don't work on Mac, it is not a big problem because i can introduce the values through the Measures or Visual Edition Mode.
                                            Thanks for this great plugin!! 👍

                                            "The result is the end what is important is the process" by Oxer
                                            http://www.oxervision.blogspot.com/

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