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    [Plugin] SketchUV - now free

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    • ToboboT 離線
      Tobobo
      最後由 編輯

      @rich o brien said:

      You can have tris but that shape is hard to resolve

      Ok thanks Rich 😄 , I will try and sort it

      Toby

      Philippians 4:13

      I can do everything through him who gives me strength.

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      • FrederikF 離線
        Frederik
        最後由 編輯

        Not sure if you can use this, but that paper globe model is available for free at model+model... 😉

        I downloaded the OBJ and imported it to SketchUp and got this result...


        Geografia-paper-globe.jpg

        Cheers
        Kim Frederik

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        • Rich O BrienR 離線
          Rich O Brien Moderator
          最後由 編輯

          A hipoly lo poly version.

          Download the free D'oh Book for SketchUp 📖

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          • FrederikF 離線
            Frederik
            最後由 編輯

            It even looks great when rendered... 😄


            Geografia-paper-globe_Thea-render.jpg

            Cheers
            Kim Frederik

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            • FrederikF 離線
              Frederik
              最後由 編輯

              My pleasure... 😄

              Cheers
              Kim Frederik

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              • J 離線
                jamenloh
                最後由 編輯

                Hey man, thanks for the plugin ! It solves so many problems we are facing ! I just downloaded it to try , am facing an issue with your plug in.

                I've followed the tutorial by clicking the surface , the iconbar , align the angles and select the context menu planar surface - but it doesn't apply the UV map ... it just applis my last texture.

                Have tried it many times to no avail.

                Any idea what happened ?

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                • ToboboT 離線
                  Tobobo
                  最後由 編輯

                  @frederik said:

                  It even looks great when rendered... 😄

                  That's great 😄

                  Thanks mate!

                  Toby

                  Philippians 4:13

                  I can do everything through him who gives me strength.

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                  • Z 離線
                    Zacchia
                    最後由 編輯

                    Many thanks for this nice plugin!!

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                    • romboutR 離線
                      rombout
                      最後由 編輯

                      I got a question. Ive read somewhere when import a obj mesh which gets triangulated at normal size (for me metric) better use a smaller import size. Im using meter in blender and than import it as inch into SU, cm still gives triangles and mm cuts holes.

                      what scale do i need to use to set it back to meter. Im searching google but im not sure what keywords i need to use. Im non english person so bit harder for correct translation.

                      Doing my own tests i came around 39.35% when i use the scale tool in SU, im still a bit off. Anyone here who knows the exact scale method

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                      • romboutR 離線
                        rombout
                        最後由 編輯

                        After checking again and using a simple cube i found that 39.37% scale is exact. I could also use the tape measure ofcourse, i totally forgot about that function. Measuring the down scaled part and than simply typing the exact number.

                        Now i wonder why the scale is such awkward number, any know familiar with this 😄

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                        • Z 離線
                          Zacchia
                          最後由 編輯

                          This is because 1 m is about 39.37 inches I think...

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                          • A 離線
                            AcesHigh
                            最後由 編輯

                            I suppose this is not the place... or maybe it is... but I followed the Roadkill SketchUV road mapping tutorial and it didn´t work at all.

                            The problem was that my road had a more complex triangulation and when I started pulling the border vertexes arond at RoadKill, Roadkill did not know how to deal with the vertexes in the middle of the road... it resulted in a bad mess, specially when I would pull the right vertexes to the right side of the map... there were triangles jumping all over the place inside Roadkill 😕

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                            • D 離線
                              dacastror
                              最後由 編輯

                              mistakes like this are appearing on the console

                              Error: #<NameError: uninitialized constant DM_SketchUV::DM_UVTool::Set>

                              I'm using Sketchup 2015. When you use version 1.0 works fine, but there are flaws in version 1.0.1

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                              • W 離線
                                Whaat
                                最後由 編輯

                                @dacastror said:

                                mistakes like this are appearing on the console

                                Error: #<NameError: uninitialized constant DM_SketchUV::DM_UVTool::Set>

                                I'm using Sketchup 2015. When you use version 1.0 works fine, but there are flaws in version 1.0.1

                                Thanks for the report - I'll look into it. Are you sure you have the latest version installed?

                                SketchUp Plugins for Professionals

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                                • BSquared18B 離線
                                  BSquared18
                                  最後由 編輯

                                  **Hello Dale,

                                  I started a thread titled "Need Help Using SketchUV for UV mapping" at:

                                  http://sketchucation.com/forums/viewtopic.php?f=80%26amp;t=63227%26amp;p=578909#p578909

                                  In short, I am trying to UV-map the texture from a .png file to a SketchUp 3D model of an aircraft instrument panel. The details are in the above-mentioned thread.

                                  I've gone through the steps listed in your tutorials, except that instead of applying a texture from SU's Paint Bucket palette, I have tried to import it using SU's Import Texture feature.

                                  But after applying it and trying to export it using Marginal's SU2XP plugin, I do not get the desired effect.

                                  Do you have any suggestions?

                                  Thank you,
                                  Bill**

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                                  • H 離線
                                    hsrhdrehre5654654
                                    最後由 編輯

                                    Great tool. Just one question.. im trying to export the uvs. Here is the problem, i set the extraction path in, for example d:/ , then i go to options - export uvs, and a msg appear saying that the uvs have been exported. Well, i cant find the obj file anywhere. And since in the msg box there is not info about the path itself, im totally lost. My guess is it is exporting the uvs to the default folder instead. So, what is the default folder where the uvs are exported?

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                                    • H 離線
                                      hsrhdrehre5654654
                                      最後由 編輯

                                      Oh well. NVM. It turns out i was "saving" the uvs, not exporting rofl!!! sorry my bad.

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                                      • dereiD 離線
                                        derei
                                        最後由 編輯

                                        Can't export UVs. The error is "Unable to export UVs" and after a quick inspection in the console, it seems the default export path doesn't exist anymore (indeed, the folder was renamed). The problem is that I have no idea how I can convince the plugin to export somewhere else...

                                        Please help!

                                        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                        • dereiD 離線
                                          derei
                                          最後由 編輯

                                          @derei said:

                                          Can't export UVs. The error is "Unable to export UVs" and after a quick inspection in the console, it seems the default export path doesn't exist anymore (indeed, the folder was renamed). The problem is that I have no idea how I can convince the plugin to export somewhere else...

                                          Please help!

                                          Solved - I deleted the REG entry. Nonetheless, should address the issue in a better manner (if path not found, to prompt for a new path).

                                          Cheers!

                                          DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                          • sicksickisckS 離線
                                            sicksickisck
                                            最後由 編輯

                                            EXPORT UV.JPG
                                            EXPORT UV, BUG SKP 2016VER.JPG

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