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    πŸ«› Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download

    [Plugin] SketchUV - now free

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      this might be better....

      PicPick-005.png

      ....but it'll pinch at poles...

      PicPick-006.png

      Download the free D'oh Book for SketchUp πŸ“–

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      • ToboboT Offline
        Tobobo
        last edited by

        That does look better Rich, as always with this sort of thing the client wants it to be triangular faces. πŸ˜’

        Toby

        Philippians 4:13

        I can do everything through him who gives me strength.

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          You can have tris but that shape is hard to resolve

          Download the free D'oh Book for SketchUp πŸ“–

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          • ToboboT Offline
            Tobobo
            last edited by

            @rich o brien said:

            You can have tris but that shape is hard to resolve

            Ok thanks Rich πŸ˜„ , I will try and sort it

            Toby

            Philippians 4:13

            I can do everything through him who gives me strength.

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            • FrederikF Offline
              Frederik
              last edited by

              Not sure if you can use this, but that paper globe model is available for free at model+model... πŸ˜‰

              I downloaded the OBJ and imported it to SketchUp and got this result...


              Geografia-paper-globe.jpg

              Cheers
              Kim Frederik

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                A hipoly lo poly version.

                Download the free D'oh Book for SketchUp πŸ“–

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                • FrederikF Offline
                  Frederik
                  last edited by

                  It even looks great when rendered... πŸ˜„


                  Geografia-paper-globe_Thea-render.jpg

                  Cheers
                  Kim Frederik

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                  • FrederikF Offline
                    Frederik
                    last edited by

                    My pleasure... πŸ˜„

                    Cheers
                    Kim Frederik

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                    • J Offline
                      jamenloh
                      last edited by

                      Hey man, thanks for the plugin ! It solves so many problems we are facing ! I just downloaded it to try , am facing an issue with your plug in.

                      I've followed the tutorial by clicking the surface , the iconbar , align the angles and select the context menu planar surface - but it doesn't apply the UV map ... it just applis my last texture.

                      Have tried it many times to no avail.

                      Any idea what happened ?

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                      • ToboboT Offline
                        Tobobo
                        last edited by

                        @frederik said:

                        It even looks great when rendered... πŸ˜„

                        That's great πŸ˜„

                        Thanks mate!

                        Toby

                        Philippians 4:13

                        I can do everything through him who gives me strength.

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                        • Z Offline
                          Zacchia
                          last edited by

                          Many thanks for this nice plugin!!

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                          • romboutR Offline
                            rombout
                            last edited by

                            I got a question. Ive read somewhere when import a obj mesh which gets triangulated at normal size (for me metric) better use a smaller import size. Im using meter in blender and than import it as inch into SU, cm still gives triangles and mm cuts holes.

                            what scale do i need to use to set it back to meter. Im searching google but im not sure what keywords i need to use. Im non english person so bit harder for correct translation.

                            Doing my own tests i came around 39.35% when i use the scale tool in SU, im still a bit off. Anyone here who knows the exact scale method

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                            • romboutR Offline
                              rombout
                              last edited by

                              After checking again and using a simple cube i found that 39.37% scale is exact. I could also use the tape measure ofcourse, i totally forgot about that function. Measuring the down scaled part and than simply typing the exact number.

                              Now i wonder why the scale is such awkward number, any know familiar with this πŸ˜„

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                              • Z Offline
                                Zacchia
                                last edited by

                                This is because 1 m is about 39.37 inches I think...

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                                • A Offline
                                  AcesHigh
                                  last edited by

                                  I suppose this is not the place... or maybe it is... but I followed the Roadkill SketchUV road mapping tutorial and it didnΒ΄t work at all.

                                  The problem was that my road had a more complex triangulation and when I started pulling the border vertexes arond at RoadKill, Roadkill did not know how to deal with the vertexes in the middle of the road... it resulted in a bad mess, specially when I would pull the right vertexes to the right side of the map... there were triangles jumping all over the place inside Roadkill πŸ˜•

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                                  • D Offline
                                    dacastror
                                    last edited by

                                    mistakes like this are appearing on the console

                                    Error: #<NameError: uninitialized constant DM_SketchUV::DM_UVTool::Set>

                                    I'm using Sketchup 2015. When you use version 1.0 works fine, but there are flaws in version 1.0.1

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                                    • W Offline
                                      Whaat
                                      last edited by

                                      @dacastror said:

                                      mistakes like this are appearing on the console

                                      Error: #<NameError: uninitialized constant DM_SketchUV::DM_UVTool::Set>

                                      I'm using Sketchup 2015. When you use version 1.0 works fine, but there are flaws in version 1.0.1

                                      Thanks for the report - I'll look into it. Are you sure you have the latest version installed?

                                      SketchUp Plugins for Professionals

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                                      • BSquared18B Offline
                                        BSquared18
                                        last edited by

                                        **Hello Dale,

                                        I started a thread titled "Need Help Using SketchUV for UV mapping" at:

                                        http://sketchucation.com/forums/viewtopic.php?f=80%26amp;t=63227%26amp;p=578909#p578909

                                        In short, I am trying to UV-map the texture from a .png file to a SketchUp 3D model of an aircraft instrument panel. The details are in the above-mentioned thread.

                                        I've gone through the steps listed in your tutorials, except that instead of applying a texture from SU's Paint Bucket palette, I have tried to import it using SU's Import Texture feature.

                                        But after applying it and trying to export it using Marginal's SU2XP plugin, I do not get the desired effect.

                                        Do you have any suggestions?

                                        Thank you,
                                        Bill**

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                                        • H Offline
                                          hsrhdrehre5654654
                                          last edited by

                                          Great tool. Just one question.. im trying to export the uvs. Here is the problem, i set the extraction path in, for example d:/ , then i go to options - export uvs, and a msg appear saying that the uvs have been exported. Well, i cant find the obj file anywhere. And since in the msg box there is not info about the path itself, im totally lost. My guess is it is exporting the uvs to the default folder instead. So, what is the default folder where the uvs are exported?

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                                          • H Offline
                                            hsrhdrehre5654654
                                            last edited by

                                            Oh well. NVM. It turns out i was "saving" the uvs, not exporting rofl!!! sorry my bad.

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