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    Simple Artisan examples collection

    Scheduled Pinned Locked Moved Organic Modelling
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    • HieruH Offline
      Hieru
      last edited by

      Good example Cotty πŸ‘

      Thera are a few n-gons that I'd get rid of though πŸ˜‰

      www.davidhier.co.uk

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      • cottyC Offline
        cotty
        last edited by

        Some furniture examples by Alvis, e.g.

        http://sketchucation.com/forums/download/file.php?id=119499&t=1

        my SketchUp gallery

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        • pbacotP Offline
          pbacot
          last edited by

          Not simple, Simply Mind Boggling!

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • cottyC Offline
            cotty
            last edited by

            Nice find, thanks for sharing the link!

            (I've added an image as a preview, hope you don't mind)

            my SketchUp gallery

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            • HieruH Offline
              Hieru
              last edited by

              Just found this useful reference for subdivision proxies. These aren't Sketchup examples, but a lot of the methods should work well with Artisan and help people understand how to approach fairly common shapes.

              Link Preview Image
              Hard Surface Topology Reference Archive

              Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users.

              favicon

              Imgur (imgur.com)

              hieru_18.png

              www.davidhier.co.uk

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              • HieruH Offline
                Hieru
                last edited by

                No problem Cotty.

                When I get time, I think I'll try and reproduce some of the examples with SU. It would also be great if we could get people to post requests/advice for SU proxies.

                www.davidhier.co.uk

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                • olisheaO Offline
                  olishea
                  last edited by

                  @charly2008 said:

                  I Need your Help. How do I get this quad faces with artisan. I only get this result (see photo below).

                  You have an internal face where the hoops meet. Also you need to use "split donut" to split the ngons into quads.

                  oli

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    @olishea said:

                    You have an internal face where the hoops meet. Also you need to use "split donut" to split the ngons into quads.

                    Shame you weren't around in December when he needed to know πŸ˜•

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • olisheaO Offline
                      olishea
                      last edited by

                      And everyone else! πŸ˜„ His query was answered, but not fully. πŸ˜›

                      oli

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        Good lad.

                        Thought I caught u mapping again.

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • olisheaO Offline
                          olishea
                          last edited by

                          Some examples of how loops can affect hard edges in this recess.

                          Left to right:

                          Hard edge at base.
                          Hard edge at wall.
                          Double hard edge.
                          No hard edge.


                          proxy_examples.jpg

                          oli

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                          • HieruH Offline
                            Hieru
                            last edited by

                            Some subtle but important differences there Oli πŸ‘

                            www.davidhier.co.uk

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                            • pilouP Offline
                              pilou
                              last edited by

                              Cerebral pre modeling! πŸ˜‰

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • olisheaO Offline
                                olishea
                                last edited by

                                @hieru said:

                                It was certainly a worthwhile exercise as I learnt that n-gons in your proxy can be used to create better topology (see the areas highlighted in red).

                                Don't you mean lack of n-gons? Those highlighted red are quads.

                                oli

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                                • HieruH Offline
                                  Hieru
                                  last edited by

                                  Yes you're right - doh! The proxy modelling and end result make much more sense now.

                                  Normally I'd triangulate odd shaped quads in the same way I'd deal with n-gons. Now I know better.

                                  www.davidhier.co.uk

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                                  • olisheaO Offline
                                    olishea
                                    last edited by

                                    haha yeah, i was confused for a minute! I couldn't understand how n-gons can make anything better.

                                    It doesn't matter how "odd" the quad looks. If it's a quad it's a quad and will perform well. Sometimes you can't avoid triangles. It's too many poles that frustrate me. πŸ˜†

                                    oli

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                                    • HieruH Offline
                                      Hieru
                                      last edited by

                                      @olishea said:

                                      It doesn't matter how "odd" the quad looks. If it's a quad it's a quad and will perform well.

                                      Lesson learned πŸ˜‰

                                      I'll certainly never model proxy circular planes any other way from now on. If this shape is typical, there should be a lot to be learnt from the rest of the examples.

                                      www.davidhier.co.uk

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                                      • HieruH Offline
                                        Hieru
                                        last edited by

                                        Had some time to tackle one of the shapes from the topology reference guide. I've changed some of the modelling to make it easier/faster to achieve in Sketchup.

                                        It was certainly a worthwhile exercise as I learnt that n-gons in your proxy can be used to create better topology (see the areas highlighted in red).

                                        bolthead.jpg

                                        Edit: The red areas are quads rather than n-gons. They are however still very important when it comes to creating better topology.


                                        BoltHeadPrimitive.skp

                                        www.davidhier.co.uk

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                                        • HieruH Offline
                                          Hieru
                                          last edited by

                                          Another example. This time a cylinder with holes.

                                          CylinderWithHoles.jpg


                                          CylinderWithHoles.skp

                                          www.davidhier.co.uk

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                                          • olisheaO Offline
                                            olishea
                                            last edited by

                                            Very nice work.

                                            Just a quick note: Try using circles with 6 edges instead of 8. When you intersect a 6 sided circle in half with a line you get two halves of quads, if that makes sense. It doesn't really matter for this model, it's just something I should point out. You would end up with less poly too. The starting circle really determines how successful the subdivision is going to be; if you've tried using a strange amount of edges it becomes difficult to keep quads and the model becomes frustrating.


                                            Screen Shot 2014-06-15 at 15.44.25.png

                                            oli

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