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    [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

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    • simon le bonS 離線
      simon le bon
      最後由 編輯

      Hi John,

      Thank you for your cent.

      Y
      @unknownuser said:

      our output image dims ratio is 1.333, if the window isn't a same ratio it causes problems on mac's...

      I have tried a 16/9 format (ratio: 1.66 ) but I don't notice any different result ❓

       if @save_image
              keys = {
               ;filename => @fileName,
               ;width => 1000,
               ;height => 602,
      

      I have downloaded and used [Plugin] Camera Stats by MartinRinehart : it confirms my fields of view

      Cheers,
      simon

      PS: I just have sent a PM to macgile . wait and see. 😒

      1 條回覆 最後回覆 回覆 引用 0
      • R 離線
        RichardU
        最後由 編輯

        I see there is a preview recently posted on YouTube for version 2.0 of this tool.

        1 條回覆 最後回覆 回覆 引用 0
        • N 離線
          numerobis
          最後由 編輯

          Great plugin! very nice! 😎
          but... any news on this fov problem?!? with a camera always jumping to 30° fov it's pretty useless for me... 😢

          1 條回覆 最後回覆 回覆 引用 0
          • PixeroP 離線
            Pixero
            最後由 編輯

            @richardu said:

            I see there is a preview recently posted on YouTube for version 2.0 of this tool.

            Can you post a link? I can´t find it.

            1 條回覆 最後回覆 回覆 引用 0
            • R 離線
              RichardU
              最後由 編輯

              @pixero said:

              Can you post a link? I can´t find it.

              1 條回覆 最後回覆 回覆 引用 0
              • N 離線
                numerobis
                最後由 編輯

                1 條回覆 最後回覆 回覆 引用 0
                • L 離線
                  LivioE
                  最後由 編輯

                  fantastic, thanks very much

                  1 條回覆 最後回覆 回覆 引用 0
                  • L 離線
                    LivioE
                    最後由 編輯

                    ..bute are you sure it runs also within su8 ?

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                    • TIGT 離線
                      TIG Moderator
                      最後由 編輯

                      @livioe said:

                      ..bute are you sure it runs also within su8 ?
                      It should work.
                      Incompatibility is usually 'backwards' to earlier versions, that don't have all of the newer version's tools.
                      Why not just install it and try it out.
                      The worst that can happen is it doesn't work !
                      Check that you have indeed installed it as directed [a common pitfall] !!
                      If so then uninstall the few files you have installed.

                      TIG

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                      • OxerO 離線
                        Oxer
                        最後由 編輯

                        Hi,
                        This plugin for me is very useful but I work on Mac and it didn't work because de keys codes and pathname are different between Pc and Mac.
                        I have done changes in camera_key_maker.rb and the plugin works on Mac now.
                        I use Apple Extended Keyboard.

                        CHANGES KEYS CODE lines 295 to 360


                        ONKEYDOWN (CAMERA MANUAL ANIMATION)

                        ------------------------------------

                        def onKeyDown(key, x, y, view)

                        # 63234 LEFT, 63235 RIGHT, 63232 UP, 63233 DOWN

                        if  @points_eye.size > 0
                         size = (@points_eye.size) -1
                        
                         #previous/next Key   <--[--1] || [++1]-->
                          **%(#BF0000)[if key == 63234 or key == 63235]**
                        
                          **%(#BF0000)[if key == 63234 # LEFT <--]**
                           if @index && @index > 0
                            @index -= 1
                            eye    = @points_eye.at(@index)
                            target = @points_target.at(@index)
                           else
                            @index = size
                            eye    = @points_eye.at(size)
                            target = @points_target.at(size)
                           end
                          else # RIGHT -->
                           if @index && @index < size
                            @index += 1
                            eye    = @points_eye.at(@index)
                            target = @points_target.at(@index)
                           else
                            @index = 0
                            eye    = @points_eye.at(0)
                            target = @points_target.at(0)
                           end
                          end # key 63234
                        
                          @camera.set eye, target,  @up.clone
                          Sketchup::set_status_text("Llave de Cámara: #{@index+1}", SB_PROMPT)
                          view.animation = nil
                          @edit_cam    =  false
                          @draw        =  true
                          view.invalidate
                        
                         end # key 63234/63235
                        
                         # PLAY PREVIEW
                        **%(#BF0000)[if key == 63232 # UP]**
                        
                          @edit_cam = false
                        
                          if @points_eye and @points_eye.size > 1
                           $preview  = true
                           view.animation = CameraAnimation.new(@points_eye, @points_target)
                           #view.animation = cam_anim
                           #place to last camera key
                           @index    = (@points_eye.size) -1
                          end
                          #Animation stopped"
                         end # 63232
                        
                         # EDIT current position camera key
                         %(#BF0000)[**if key == 63233 # DOWN**]
                          @edit_cam = true
                          Sketchup::set_status_text("Editar Llave de Cámara: #{@index+1} , Editar curva manualmente solo Vistas [Arriba-Abajo-Izquierda-Derecha]", SB_PROMPT)
                         end # key 63233
                        
                        end # @points_eye.size > 0
                        
                        @draw = true
                        view.invalidate
                        

                        end #onKeyDown

                        CHANGES PATHNAME

                        line 637: pathname = Sketchup.find_support_file "camera_path.html" ,"Plugins/CameraKeyMaker"

                        "The result is the end what is important is the process" by Oxer
                        http://www.oxervision.blogspot.com/

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                        • R 離線
                          richyrich33
                          最後由 編輯

                          Just installed this plugin through sketchucation tools, works fine though when I press enter nothing happens, must be missing something here....?

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                          • emerald15E 離線
                            emerald15
                            最後由 編輯

                            macgile -Something else caught my eye... in the '8.0th SketchUp' parody animation you have a clever treatment for the beam of the spotlights. I'm assuming this piece is still native sketchup...? so I'm guessing you used tubes of semi-transparent white material & hid all the edges? Or is there more to it - please share, I'd love to know.

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                            • Obroni1973O 離線
                              Obroni1973
                              最後由 編輯

                              Hi from Germany.

                              Would like to install your Sketchup Tool CameraKeyMaker, but the download links seem not to work well...

                              Would really like to use ur tool, looks really good. Pls help me.......

                              Thank you

                              Matthias

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                              • duanekempD 離線
                                duanekemp
                                最後由 編輯

                                I know I'm coming in late in the game, but I have read this post from it's beginning until the May 16th post above. Yet, I cannot learn more about this plugin for SU 2013 or why it's not in the current extension warehouse. Has there been any further development on this plugin and has it yet been able to be confirmed to be used by exterior render engines such as Shaderlight and Vray?

                                Duane Kemp

                                Kemp Productions
                                Puidoux, Switzerland
                                Gallery:
                                https://duanekemp.artstation.com/

                                1 條回覆 最後回覆 回覆 引用 0
                                • T 離線
                                  tomaszdrgas
                                  最後由 編輯

                                  Is it possible to set different Field of View, Shadows, Fog, group viseabilety etc. along the keypath? Like I can do it in standard sKetchup views and than sKetchup automaticly smoothly changes to next sceen?

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • S 離線
                                    sarkarshomit
                                    最後由 編輯

                                    Will this work with Sketchup 2015 or 2016 version? i remember it worked with earler versions....
                                    I just loved this plugin but nowadays dont seem to get it to work using Su15 or Su16...please any help.

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                                    • F 離線
                                      faust07
                                      最後由 編輯

                                      Have today, after a long period of non-use, the plugin installed in SketchUp Make 2016.
                                      It is important not to forget to copy the script "bezier.rb" into the plugin folder. The plugin then works for my purpose to get paths of camera and target.

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • D 離線
                                        dungnh
                                        最後由 編輯

                                        I have an trouble with this plugin. Any advise ?

                                        • My system : Windows 10 / SketchUp Pro 2017
                                          I was install both of Camera Key Maker and Bezier Line but this plugin doesn't working with me.
                                          I already saw Camera Key Maker in Tab " Camera " but when i click on that nothing was happen.
                                          Anybody have the solutions for my situation ? Thanks all and I am sorry if my English not good enough to explain in detail.
                                        1 條回覆 最後回覆 回覆 引用 0
                                        • B 離線
                                          BLAlley
                                          最後由 編輯

                                          Shame this was abandoned. This is exactly what I need but it doesn't work with SU 2016

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                                          • OxerO 離線
                                            Oxer
                                            最後由 編輯

                                            For me it works fine in SU 2016 & SU2017.
                                            Use:

                                            1. Run the plugin, place the camera where you want and press Shift+Q --> this creates a Camera Key 1
                                            2. Move the camera and press Shift+Q --> this creates a Camera Key 2 and so successively.
                                            3. When you have finished press Enter, appear a popup window with different options, set them like you want.
                                            4. Press OK button to create the scenes.
                                            If you want edit the created curves change the Camera to Parallel Projection and the View to Top, then move the points of the curves.
                                            I hope this can help you.

                                            "The result is the end what is important is the process" by Oxer
                                            http://www.oxervision.blogspot.com/

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