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    [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

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    • D Offline
      driven
      last edited by

      hi,

      Your output image dims ratio is 1.333, if the window isn't a same ratio it causes problems on mac's...

      or you could try running Martin's camera Stats, might show you what's happening.http://forums.sketchucation.com/viewtopic.php?t=27835

      john

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • simon le bonS Offline
        simon le bon
        last edited by

        Hi John,

        Thank you for your cent.

        Y
        @unknownuser said:

        our output image dims ratio is 1.333, if the window isn't a same ratio it causes problems on mac's...

        I have tried a 16/9 format (ratio: 1.66 ) but I don't notice any different result ❓

         if @save_image
                keys = {
                 ;filename => @fileName,
                 ;width => 1000,
                 ;height => 602,
        

        I have downloaded and used [Plugin] Camera Stats by MartinRinehart : it confirms my fields of view

        Cheers,
        simon

        PS: I just have sent a PM to macgile . wait and see. 😒

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        • R Offline
          RichardU
          last edited by

          I see there is a preview recently posted on YouTube for version 2.0 of this tool.

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          • N Offline
            numerobis
            last edited by

            Great plugin! very nice! 😎
            but... any news on this fov problem?!? with a camera always jumping to 30° fov it's pretty useless for me... 😢

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            • PixeroP Offline
              Pixero
              last edited by

              @richardu said:

              I see there is a preview recently posted on YouTube for version 2.0 of this tool.

              Can you post a link? I can´t find it.

              1 Reply Last reply Reply Quote 0
              • R Offline
                RichardU
                last edited by

                @pixero said:

                Can you post a link? I can´t find it.

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                • N Offline
                  numerobis
                  last edited by

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                  • L Offline
                    LivioE
                    last edited by

                    fantastic, thanks very much

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                    • L Offline
                      LivioE
                      last edited by

                      ..bute are you sure it runs also within su8 ?

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        @livioe said:

                        ..bute are you sure it runs also within su8 ?
                        It should work.
                        Incompatibility is usually 'backwards' to earlier versions, that don't have all of the newer version's tools.
                        Why not just install it and try it out.
                        The worst that can happen is it doesn't work !
                        Check that you have indeed installed it as directed [a common pitfall] !!
                        If so then uninstall the few files you have installed.

                        TIG

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                        • OxerO Offline
                          Oxer
                          last edited by

                          Hi,
                          This plugin for me is very useful but I work on Mac and it didn't work because de keys codes and pathname are different between Pc and Mac.
                          I have done changes in camera_key_maker.rb and the plugin works on Mac now.
                          I use Apple Extended Keyboard.

                          CHANGES KEYS CODE lines 295 to 360


                          ONKEYDOWN (CAMERA MANUAL ANIMATION)

                          ------------------------------------

                          def onKeyDown(key, x, y, view)

                          # 63234 LEFT, 63235 RIGHT, 63232 UP, 63233 DOWN

                          if  @points_eye.size > 0
                           size = (@points_eye.size) -1
                          
                           #previous/next Key   <--[--1] || [++1]-->
                            **%(#BF0000)[if key == 63234 or key == 63235]**
                          
                            **%(#BF0000)[if key == 63234 # LEFT <--]**
                             if @index && @index > 0
                              @index -= 1
                              eye    = @points_eye.at(@index)
                              target = @points_target.at(@index)
                             else
                              @index = size
                              eye    = @points_eye.at(size)
                              target = @points_target.at(size)
                             end
                            else # RIGHT -->
                             if @index && @index < size
                              @index += 1
                              eye    = @points_eye.at(@index)
                              target = @points_target.at(@index)
                             else
                              @index = 0
                              eye    = @points_eye.at(0)
                              target = @points_target.at(0)
                             end
                            end # key 63234
                          
                            @camera.set eye, target,  @up.clone
                            Sketchup::set_status_text("Llave de Cámara: #{@index+1}", SB_PROMPT)
                            view.animation = nil
                            @edit_cam    =  false
                            @draw        =  true
                            view.invalidate
                          
                           end # key 63234/63235
                          
                           # PLAY PREVIEW
                          **%(#BF0000)[if key == 63232 # UP]**
                          
                            @edit_cam = false
                          
                            if @points_eye and @points_eye.size > 1
                             $preview  = true
                             view.animation = CameraAnimation.new(@points_eye, @points_target)
                             #view.animation = cam_anim
                             #place to last camera key
                             @index    = (@points_eye.size) -1
                            end
                            #Animation stopped"
                           end # 63232
                          
                           # EDIT current position camera key
                           %(#BF0000)[**if key == 63233 # DOWN**]
                            @edit_cam = true
                            Sketchup::set_status_text("Editar Llave de Cámara: #{@index+1} , Editar curva manualmente solo Vistas [Arriba-Abajo-Izquierda-Derecha]", SB_PROMPT)
                           end # key 63233
                          
                          end # @points_eye.size > 0
                          
                          @draw = true
                          view.invalidate
                          

                          end #onKeyDown

                          CHANGES PATHNAME

                          line 637: pathname = Sketchup.find_support_file "camera_path.html" ,"Plugins/CameraKeyMaker"

                          "The result is the end what is important is the process" by Oxer
                          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                          • R Offline
                            richyrich33
                            last edited by

                            Just installed this plugin through sketchucation tools, works fine though when I press enter nothing happens, must be missing something here....?

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                            • emerald15E Offline
                              emerald15
                              last edited by

                              macgile -Something else caught my eye... in the '8.0th SketchUp' parody animation you have a clever treatment for the beam of the spotlights. I'm assuming this piece is still native sketchup...? so I'm guessing you used tubes of semi-transparent white material & hid all the edges? Or is there more to it - please share, I'd love to know.

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                              • Obroni1973O Offline
                                Obroni1973
                                last edited by

                                Hi from Germany.

                                Would like to install your Sketchup Tool CameraKeyMaker, but the download links seem not to work well...

                                Would really like to use ur tool, looks really good. Pls help me.......

                                Thank you

                                Matthias

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                                • duanekempD Offline
                                  duanekemp
                                  last edited by

                                  I know I'm coming in late in the game, but I have read this post from it's beginning until the May 16th post above. Yet, I cannot learn more about this plugin for SU 2013 or why it's not in the current extension warehouse. Has there been any further development on this plugin and has it yet been able to be confirmed to be used by exterior render engines such as Shaderlight and Vray?

                                  Duane Kemp

                                  Kemp Productions
                                  Puidoux, Switzerland
                                  Gallery:
                                  https://duanekemp.artstation.com/

                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    tomaszdrgas
                                    last edited by

                                    Is it possible to set different Field of View, Shadows, Fog, group viseabilety etc. along the keypath? Like I can do it in standard sKetchup views and than sKetchup automaticly smoothly changes to next sceen?

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                                    • S Offline
                                      sarkarshomit
                                      last edited by

                                      Will this work with Sketchup 2015 or 2016 version? i remember it worked with earler versions....
                                      I just loved this plugin but nowadays dont seem to get it to work using Su15 or Su16...please any help.

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                                      • F Offline
                                        faust07
                                        last edited by

                                        Have today, after a long period of non-use, the plugin installed in SketchUp Make 2016.
                                        It is important not to forget to copy the script "bezier.rb" into the plugin folder. The plugin then works for my purpose to get paths of camera and target.

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                                        • D Offline
                                          dungnh
                                          last edited by

                                          I have an trouble with this plugin. Any advise ?

                                          • My system : Windows 10 / SketchUp Pro 2017
                                            I was install both of Camera Key Maker and Bezier Line but this plugin doesn't working with me.
                                            I already saw Camera Key Maker in Tab " Camera " but when i click on that nothing was happen.
                                            Anybody have the solutions for my situation ? Thanks all and I am sorry if my English not good enough to explain in detail.
                                          1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            BLAlley
                                            last edited by

                                            Shame this was abandoned. This is exactly what I need but it doesn't work with SU 2016

                                            1 Reply Last reply Reply Quote 0
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