sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] Normal Map Maker

    Scheduled Pinned Locked Moved Plugins
    43 Posts 21 Posters 57.1k Views 21 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      It's distorted then - do you mean that we CAN export these already using a TW and the material's actual face front-material?
      If so, how do we 'know' a face has a 'distorted' texture as opposed to a 'skewed' or 'rotated' one ?
      Let's say I have a face with a material that has its texture distorted and some other faces use that material 'undistorted'.
      The material is exported 'undistorted' and used with most faces with the simple 3-point UV-mapping...
      I need to know how to find which face has which type of texture, then if it's distorted then export that texture as a 'variant' using the TW with the very face, and then use that image-file for that face in the exported data.
      Is this what the built-in OBJ-Exporter does when it makes distorted texture files for some faces...

      The main issue is how do I tell if a face's material's texture is 'distorted' and needs this extra step... ๐Ÿ˜•
      It would greatly improve my OBJexporter and some 3rd party tools I am involved with...

      TIG

      1 Reply Last reply Reply Quote 0
      • A Offline
        AcesHigh
        last edited by

        sorry for the stupid question but...

        1 - whats the advantage of normal map over bump and displacement maps (both of which can use the same grayscale bitmap)?

        2 - VRAY doesnt use normal maps, does it?

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          @aceshigh said:

          1 - whats the advantage of normal map over bump and displacement maps (both of which can use the same grayscale bitmap)?

          http://www.spinquad.com/forums/showthread.php?4478-Normal-maps-vs.-Bump-maps&s=157424c55a8e268f44d84e57618a04cb&p=54371&viewfull=1#post54371

          http://i192.photobucket.com/albums/z232/Z-trooper/Modelling/mappings.png

          a) is a bump map
          b) is a parallax/normal map
          c) is a relief map (normal map with self shadowing)

          @aceshigh said:

          2 - VRAY doesnt use normal maps, does it?

          Not sure what V-Ray 2 does - but the version V-Ray for SketchUp currently use doesn't.

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • T Offline
            tomasz
            last edited by

            @tig said:

            The main issue is how do I tell if a face's material's texture is 'distorted' and needs this extra step... ๐Ÿ˜•
            It would greatly improve my OBJexporter and some 3rd party tools I am involved with...

            http://forums.sketchucation.com/viewtopic.php?f=180&t=23947&hilit=distorted&start=60#p204899

            Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

            1 Reply Last reply Reply Quote 0
            • PixeroP Offline
              Pixero
              last edited by

              @aceshigh said:

              1 - whats the advantage of normal map over bump and displacement maps (both of which can use the same grayscale bitmap)?

              A bumpmap is like: Hey, change your normal (surface direction) by this grayscale amount!
              A normal map is more like: Yo, use this normal instead of your old one!

              1 Reply Last reply Reply Quote 0
              • T Offline
                tspco
                last edited by

                I just downloaded and installed this plugin, but it doesn't seem to work, I am sure I missed something, nothing shows up in the plugins menu. Anybody have a step by step?

                SU make 2017, /Twilight Render Hobby
                Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

                1 Reply Last reply Reply Quote 0
                • R Offline
                  RepulsiveBoy
                  last edited by

                  @tspco said:

                  I just downloaded and installed this plugin, but it doesn't seem to work, I am sure I missed something, nothing shows up in the plugins menu. Anybody have a step by step?

                  It doesn't work for me either ๐Ÿ˜ข

                  1 Reply Last reply Reply Quote 0
                  • D Offline
                    driven
                    last edited by

                    hi, did you look in the right place?
                    UI.menu("File").add_item("Export normal map")
                    john

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

                    1 Reply Last reply Reply Quote 0
                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Didier's version says this quite clearly
                      @unknownuser said:

                      You'll find the command under the **File** menu -> Export normal map
                      ๐Ÿ˜’

                      TIG

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        Tuttlet
                        last edited by

                        Great to find this Normal Map script. Thanks.

                        I found that slows down if you have the Materials Windows open to "In Model" textures. So remember to have that closed.

                        Was there any way to get a bump map from this ruby? I found some threads relating to bump mapping in Sketchup, but nothing conclusive, unless I missed it
                        http://forums.sketchucation.com/viewtopic.php?f=180&t=18024&start=15
                        http://forums.sketchucation.com/viewtopic.php?f=180&t=16660&hilit=plugin

                        1 Reply Last reply Reply Quote 0
                        • GaieusG Offline
                          Gaieus
                          last edited by

                          You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.

                          Gai...

                          1 Reply Last reply Reply Quote 0
                          • Bob JamesB Offline
                            Bob James
                            last edited by

                            Just browsing through, got interested, and don't understand your reply.

                            @gaieus said:

                            You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.

                            project (from what onto to what?) a greyscale image from one side (of what?)

                            export an image from the other side (of what?)

                            i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

                            1 Reply Last reply Reply Quote 0
                            • T Offline
                              Tuttlet
                              last edited by

                              I believe this is the procedure:

                              1. Make a rectangle with a greyscale texture in the z direction, scale it to 1.001 to ensure the top face is white

                              2. Make the texture a projection
                                Bump12.jpg

                              3. Select and apply the texture to the model
                                Bump3.jpg

                              4. Set the time to noon, date to 3/21, location to near the equator (in File, Geo-location). Set light & dark to 100

                              5. With a parallel projection and no edges, the top view is your bump map
                                Bump45.jpg

                              1 Reply Last reply Reply Quote 0
                              • thomthomT Offline
                                thomthom
                                last edited by

                                You can do the same without a texture, use white Fog on black geometry.

                                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Tuttlet
                                  last edited by

                                  @thomthom said:

                                  You can do the same without a texture, use white Fog on black geometry.

                                  Hey, that's even easier. Thanks.

                                  But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.

                                  1 Reply Last reply Reply Quote 0
                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @tuttlet said:

                                    @thomthom said:

                                    You can do the same without a texture, use white Fog on black geometry.

                                    Hey, that's even easier. Thanks.

                                    But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.

                                    Ah, yea - my logic is inverted this morning! ๐Ÿ˜„ ๐Ÿ˜ณ

                                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

                                    1 Reply Last reply Reply Quote 0
                                    • sicksickisckS Offline
                                      sicksickisck
                                      last edited by

                                      great plugin and real deserves to update :]

                                      ideas ;]
                                      -read well smoothing groups!
                                      -Z-grab [without the need of the selection of the polygons; works with components and groups]

                                      • AO version hehe [dream:p]
                                      1 Reply Last reply Reply Quote 0
                                      • V Offline
                                        v66995
                                        last edited by

                                        May i ask if this works on Sketchup 2015(i am using window 10)?
                                        I'm a total noob to sketchup , I've tried putting the rb file into sketchup tool folder, and it shows some error when i start up my sketchup ,so i downloaded the rbz file at extension warehouse.

                                        I try to test the plugin with a simple cube. 1.jpg
                                        Then i select everything?->extension->Normal map maker-> export
                                        After its done , i went check the file , it only shows a purple square cube without the depths of other colors like the youtube tutorial shown.
                                        Normal.png

                                        I did everything i can , things like : changing to parallel view/ top view first before activiating the normal map maker or applying material and then try again.
                                        It didn't work. did i do anything wrong or ?

                                        Please help /_\ ....

                                        Thanks all..

                                        Vic.

                                        1 Reply Last reply Reply Quote 0
                                        • pbacotP Offline
                                          pbacot
                                          last edited by

                                          You need some surfaces visible from above which are NOT perpendicular to the camera view.

                                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                                          1 Reply Last reply Reply Quote 0
                                          • JQLJ Offline
                                            JQL
                                            last edited by

                                            Yeah, what pbacot said is basically that all surfaces you have there have the same normal, therefore the same color and so you have a flat normal on the map.

                                            You should slitghtly taper your shape into truncated piramidal shapes.

                                            www.casca.pt
                                            Visit us on facebook!

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 1 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement