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    [Plugin] Normal Map Maker

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    • PixeroP Offline
      Pixero
      last edited by

      @aceshigh said:

      1 - whats the advantage of normal map over bump and displacement maps (both of which can use the same grayscale bitmap)?

      A bumpmap is like: Hey, change your normal (surface direction) by this grayscale amount!
      A normal map is more like: Yo, use this normal instead of your old one!

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      • T Offline
        tspco
        last edited by

        I just downloaded and installed this plugin, but it doesn't seem to work, I am sure I missed something, nothing shows up in the plugins menu. Anybody have a step by step?

        SU make 2017, /Twilight Render Hobby
        Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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        • R Offline
          RepulsiveBoy
          last edited by

          @tspco said:

          I just downloaded and installed this plugin, but it doesn't seem to work, I am sure I missed something, nothing shows up in the plugins menu. Anybody have a step by step?

          It doesn't work for me either 😒

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          • D Offline
            driven
            last edited by

            hi, did you look in the right place?
            UI.menu("File").add_item("Export normal map")
            john

            learn from the mistakes of others, you may not live long enough to make them all yourself...

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            • TIGT Offline
              TIG Moderator
              last edited by

              Didier's version says this quite clearly
              @unknownuser said:

              You'll find the command under the **File** menu -> Export normal map
              πŸ˜’

              TIG

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              • T Offline
                Tuttlet
                last edited by

                Great to find this Normal Map script. Thanks.

                I found that slows down if you have the Materials Windows open to "In Model" textures. So remember to have that closed.

                Was there any way to get a bump map from this ruby? I found some threads relating to bump mapping in Sketchup, but nothing conclusive, unless I missed it
                http://forums.sketchucation.com/viewtopic.php?f=180&t=18024&start=15
                http://forums.sketchucation.com/viewtopic.php?f=180&t=16660&hilit=plugin

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.

                  Gai...

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                  • Bob JamesB Offline
                    Bob James
                    last edited by

                    Just browsing through, got interested, and don't understand your reply.

                    @gaieus said:

                    You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.

                    project (from what onto to what?) a greyscale image from one side (of what?)

                    export an image from the other side (of what?)

                    i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                    • T Offline
                      Tuttlet
                      last edited by

                      I believe this is the procedure:

                      1. Make a rectangle with a greyscale texture in the z direction, scale it to 1.001 to ensure the top face is white

                      2. Make the texture a projection
                        Bump12.jpg

                      3. Select and apply the texture to the model
                        Bump3.jpg

                      4. Set the time to noon, date to 3/21, location to near the equator (in File, Geo-location). Set light & dark to 100

                      5. With a parallel projection and no edges, the top view is your bump map
                        Bump45.jpg

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        You can do the same without a texture, use white Fog on black geometry.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • T Offline
                          Tuttlet
                          last edited by

                          @thomthom said:

                          You can do the same without a texture, use white Fog on black geometry.

                          Hey, that's even easier. Thanks.

                          But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @tuttlet said:

                            @thomthom said:

                            You can do the same without a texture, use white Fog on black geometry.

                            Hey, that's even easier. Thanks.

                            But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.

                            Ah, yea - my logic is inverted this morning! πŸ˜„ 😳

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • sicksickisckS Offline
                              sicksickisck
                              last edited by

                              great plugin and real deserves to update :]

                              ideas ;]
                              -read well smoothing groups!
                              -Z-grab [without the need of the selection of the polygons; works with components and groups]

                              • AO version hehe [dream:p]
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                              • V Offline
                                v66995
                                last edited by

                                May i ask if this works on Sketchup 2015(i am using window 10)?
                                I'm a total noob to sketchup , I've tried putting the rb file into sketchup tool folder, and it shows some error when i start up my sketchup ,so i downloaded the rbz file at extension warehouse.

                                I try to test the plugin with a simple cube. 1.jpg
                                Then i select everything?->extension->Normal map maker-> export
                                After its done , i went check the file , it only shows a purple square cube without the depths of other colors like the youtube tutorial shown.
                                Normal.png

                                I did everything i can , things like : changing to parallel view/ top view first before activiating the normal map maker or applying material and then try again.
                                It didn't work. did i do anything wrong or ?

                                Please help /_\ ....

                                Thanks all..

                                Vic.

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                                • pbacotP Offline
                                  pbacot
                                  last edited by

                                  You need some surfaces visible from above which are NOT perpendicular to the camera view.

                                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                  • JQLJ Offline
                                    JQL
                                    last edited by

                                    Yeah, what pbacot said is basically that all surfaces you have there have the same normal, therefore the same color and so you have a flat normal on the map.

                                    You should slitghtly taper your shape into truncated piramidal shapes.

                                    www.casca.pt
                                    Visit us on facebook!

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                                    • V Offline
                                      v66995
                                      last edited by

                                      Ohh ok ! i got it !
                                      Thank you so much Pbacot and JQL for the help !

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