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    ⚠️ Update | Sketchucation Tools 5.0.8 released with licensing improvements and bugfixes Download

    [Plugin] Normal Map Maker

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    • R
      RepulsiveBoy
      last edited by

      @tspco said:

      I just downloaded and installed this plugin, but it doesn't seem to work, I am sure I missed something, nothing shows up in the plugins menu. Anybody have a step by step?

      It doesn't work for me either 😒

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      • D
        driven
        last edited by

        hi, did you look in the right place?
        UI.menu("File").add_item("Export normal map")
        john

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • TIGT
          TIG Moderator
          last edited by

          Didier's version says this quite clearly
          @unknownuser said:

          You'll find the command under the **File** menu -> Export normal map
          πŸ˜’

          TIG

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          • T
            Tuttlet
            last edited by

            Great to find this Normal Map script. Thanks.

            I found that slows down if you have the Materials Windows open to "In Model" textures. So remember to have that closed.

            Was there any way to get a bump map from this ruby? I found some threads relating to bump mapping in Sketchup, but nothing conclusive, unless I missed it
            http://forums.sketchucation.com/viewtopic.php?f=180&t=18024&start=15
            http://forums.sketchucation.com/viewtopic.php?f=180&t=16660&hilit=plugin

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            • GaieusG
              Gaieus
              last edited by

              You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.

              Gai...

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              • Bob JamesB
                Bob James
                last edited by

                Just browsing through, got interested, and don't understand your reply.

                @gaieus said:

                You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.

                project (from what onto to what?) a greyscale image from one side (of what?)

                export an image from the other side (of what?)

                i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                • T
                  Tuttlet
                  last edited by

                  I believe this is the procedure:

                  1. Make a rectangle with a greyscale texture in the z direction, scale it to 1.001 to ensure the top face is white

                  2. Make the texture a projection
                    Bump12.jpg

                  3. Select and apply the texture to the model
                    Bump3.jpg

                  4. Set the time to noon, date to 3/21, location to near the equator (in File, Geo-location). Set light & dark to 100

                  5. With a parallel projection and no edges, the top view is your bump map
                    Bump45.jpg

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                  • thomthomT
                    thomthom
                    last edited by

                    You can do the same without a texture, use white Fog on black geometry.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • T
                      Tuttlet
                      last edited by

                      @thomthom said:

                      You can do the same without a texture, use white Fog on black geometry.

                      Hey, that's even easier. Thanks.

                      But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.

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                      • thomthomT
                        thomthom
                        last edited by

                        @tuttlet said:

                        @thomthom said:

                        You can do the same without a texture, use white Fog on black geometry.

                        Hey, that's even easier. Thanks.

                        But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.

                        Ah, yea - my logic is inverted this morning! πŸ˜„ 😳

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • sicksickisckS
                          sicksickisck
                          last edited by

                          great plugin and real deserves to update :]

                          ideas ;]
                          -read well smoothing groups!
                          -Z-grab [without the need of the selection of the polygons; works with components and groups]

                          • AO version hehe [dream:p]
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                          • V
                            v66995
                            last edited by

                            May i ask if this works on Sketchup 2015(i am using window 10)?
                            I'm a total noob to sketchup , I've tried putting the rb file into sketchup tool folder, and it shows some error when i start up my sketchup ,so i downloaded the rbz file at extension warehouse.

                            I try to test the plugin with a simple cube. 1.jpg
                            Then i select everything?->extension->Normal map maker-> export
                            After its done , i went check the file , it only shows a purple square cube without the depths of other colors like the youtube tutorial shown.
                            Normal.png

                            I did everything i can , things like : changing to parallel view/ top view first before activiating the normal map maker or applying material and then try again.
                            It didn't work. did i do anything wrong or ?

                            Please help /_\ ....

                            Thanks all..

                            Vic.

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                            • pbacotP
                              pbacot
                              last edited by

                              You need some surfaces visible from above which are NOT perpendicular to the camera view.

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                              • JQLJ
                                JQL
                                last edited by

                                Yeah, what pbacot said is basically that all surfaces you have there have the same normal, therefore the same color and so you have a flat normal on the map.

                                You should slitghtly taper your shape into truncated piramidal shapes.

                                www.casca.pt
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                                • V
                                  v66995
                                  last edited by

                                  Ohh ok ! i got it !
                                  Thank you so much Pbacot and JQL for the help !

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