[Plugin] Normal Map Maker
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You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.
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Just browsing through, got interested, and don't understand your reply.
@gaieus said:
You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.
project (from what onto to what?) a greyscale image from one side (of what?)
export an image from the other side (of what?)
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I believe this is the procedure:
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You can do the same without a texture, use white Fog on black geometry.
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@thomthom said:
You can do the same without a texture, use white Fog on black geometry.
Hey, that's even easier. Thanks.
But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.
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@tuttlet said:
@thomthom said:
You can do the same without a texture, use white Fog on black geometry.
Hey, that's even easier. Thanks.
But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.
Ah, yea - my logic is inverted this morning!
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great plugin and real deserves to update :]
ideas ;]
-read well smoothing groups!
-Z-grab [without the need of the selection of the polygons; works with components and groups]- AO version hehe [dream:p]
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May i ask if this works on Sketchup 2015(i am using window 10)?
I'm a total noob to sketchup , I've tried putting the rb file into sketchup tool folder, and it shows some error when i start up my sketchup ,so i downloaded the rbz file at extension warehouse.I try to test the plugin with a simple cube.
Then i select everything?->extension->Normal map maker-> export
After its done , i went check the file , it only shows a purple square cube without the depths of other colors like the youtube tutorial shown.
I did everything i can , things like : changing to parallel view/ top view first before activiating the normal map maker or applying material and then try again.
It didn't work. did i do anything wrong or ?Please help /_\ ....
Thanks all..
Vic.
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You need some surfaces visible from above which are NOT perpendicular to the camera view.
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Yeah, what pbacot said is basically that all surfaces you have there have the same normal, therefore the same color and so you have a flat normal on the map.
You should slitghtly taper your shape into truncated piramidal shapes.
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Ohh ok ! i got it !
Thank you so much Pbacot and JQL for the help !
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