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[Plugin] Normal Map Maker

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  • G Offline
    Gaieus
    last edited by 24 Jun 2012, 23:46

    You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.

    Gai...

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    • B Offline
      Bob James
      last edited by 25 Jun 2012, 05:27

      Just browsing through, got interested, and don't understand your reply.

      @gaieus said:

      You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side.

      project (from what onto to what?) a greyscale image from one side (of what?)

      export an image from the other side (of what?)

      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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      • T Offline
        Tuttlet
        last edited by 25 Jun 2012, 07:31

        I believe this is the procedure:

        1. Make a rectangle with a greyscale texture in the z direction, scale it to 1.001 to ensure the top face is white

        2. Make the texture a projection
          Bump12.jpg

        3. Select and apply the texture to the model
          Bump3.jpg

        4. Set the time to noon, date to 3/21, location to near the equator (in File, Geo-location). Set light & dark to 100

        5. With a parallel projection and no edges, the top view is your bump map
          Bump45.jpg

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        • T Offline
          thomthom
          last edited by 25 Jun 2012, 07:37

          You can do the same without a texture, use white Fog on black geometry.

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • T Offline
            Tuttlet
            last edited by 25 Jun 2012, 08:01

            @thomthom said:

            You can do the same without a texture, use white Fog on black geometry.

            Hey, that's even easier. Thanks.

            But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.

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            • T Offline
              thomthom
              last edited by 25 Jun 2012, 08:05

              @tuttlet said:

              @thomthom said:

              You can do the same without a texture, use white Fog on black geometry.

              Hey, that's even easier. Thanks.

              But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry.

              Ah, yea - my logic is inverted this morning! ๐Ÿ˜„ ๐Ÿ˜ณ

              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • S Offline
                sicksickisck
                last edited by 16 Sept 2012, 11:15

                great plugin and real deserves to update :]

                ideas ;]
                -read well smoothing groups!
                -Z-grab [without the need of the selection of the polygons; works with components and groups]

                • AO version hehe [dream:p]
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                • V Offline
                  v66995
                  last edited by 2 May 2016, 05:42

                  May i ask if this works on Sketchup 2015(i am using window 10)?
                  I'm a total noob to sketchup , I've tried putting the rb file into sketchup tool folder, and it shows some error when i start up my sketchup ,so i downloaded the rbz file at extension warehouse.

                  I try to test the plugin with a simple cube. 1.jpg
                  Then i select everything?->extension->Normal map maker-> export
                  After its done , i went check the file , it only shows a purple square cube without the depths of other colors like the youtube tutorial shown.
                  Normal.png

                  I did everything i can , things like : changing to parallel view/ top view first before activiating the normal map maker or applying material and then try again.
                  It didn't work. did i do anything wrong or ?

                  Please help /_\ ....

                  Thanks all..

                  Vic.

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                  • P Offline
                    pbacot
                    last edited by 2 May 2016, 17:46

                    You need some surfaces visible from above which are NOT perpendicular to the camera view.

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • JQLJ Offline
                      JQL
                      last edited by 2 May 2016, 18:23

                      Yeah, what pbacot said is basically that all surfaces you have there have the same normal, therefore the same color and so you have a flat normal on the map.

                      You should slitghtly taper your shape into truncated piramidal shapes.

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                      • V Offline
                        v66995
                        last edited by 3 May 2016, 07:56

                        Ohh ok ! i got it !
                        Thank you so much Pbacot and JQL for the help !

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