[Plugin] Normal Map Maker
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 Great to find this Normal Map script. Thanks. I found that slows down if you have the Materials Windows open to "In Model" textures. So remember to have that closed. Was there any way to get a bump map from this ruby? I found some threads relating to bump mapping in Sketchup, but nothing conclusive, unless I missed it 
 http://forums.sketchucation.com/viewtopic.php?f=180&t=18024&start=15
 http://forums.sketchucation.com/viewtopic.php?f=180&t=16660&hilit=plugin
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 You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side. 
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 Just browsing through, got interested, and don't understand your reply. @gaieus said: You can quite easily create bump maps from (raw) geometry if you project a greyscale image from one side and then export an image from the other side. project (from what onto to what?) a greyscale image from one side (of what?) export an image from the other side (of what?) 
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 I believe this is the procedure: - 
Make a rectangle with a greyscale texture in the z direction, scale it to 1.001 to ensure the top face is white 
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Make the texture a projection 
  
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Select and apply the texture to the model 
  
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Set the time to noon, date to 3/21, location to near the equator (in File, Geo-location). Set light & dark to 100 
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With a parallel projection and no edges, the top view is your bump map 
  
 
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 You can do the same without a texture, use white Fog on black geometry. 
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 @thomthom said: You can do the same without a texture, use white Fog on black geometry. Hey, that's even easier. Thanks. But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry. 
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 @tuttlet said: @thomthom said: You can do the same without a texture, use white Fog on black geometry. Hey, that's even easier. Thanks. But aren't white areas usually interpreted as higher than black. I seem to get the right result with black fog on white geometry. Ah, yea - my logic is inverted this morning!    
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 great plugin and real deserves to update :] ideas ;] 
 -read well smoothing groups!
 -Z-grab [without the need of the selection of the polygons; works with components and groups]- AO version hehe [dream:p]
 
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 May i ask if this works on Sketchup 2015(i am using window 10)? 
 I'm a total noob to sketchup , I've tried putting the rb file into sketchup tool folder, and it shows some error when i start up my sketchup ,so i downloaded the rbz file at extension warehouse.I try to test the plugin with a simple cube.  
 Then i select everything?->extension->Normal map maker-> export
 After its done , i went check the file , it only shows a purple square cube without the depths of other colors like the youtube tutorial shown.
  I did everything i can , things like : changing to parallel view/ top view first before activiating the normal map maker or applying material and then try again. 
 It didn't work. did i do anything wrong or ?Please help /_\ .... Thanks all.. Vic. 
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 You need some surfaces visible from above which are NOT perpendicular to the camera view. 
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 Yeah, what pbacot said is basically that all surfaces you have there have the same normal, therefore the same color and so you have a flat normal on the map. You should slitghtly taper your shape into truncated piramidal shapes. 
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 Ohh ok ! i got it ! 
 Thank you so much Pbacot and JQL for the help !
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