[Plugin][$] Vertex Tools
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Good painted wood - would you even see any wood grain in that? Isn't it typically a thick gold paint coating that completely covers the surface?
Think there is some velvet vismat in the Chaosgroup download section.
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no there is no velvet vismat on their site.. usually i don't care about and rather prefer to start from scrach any new material and when i like it i save it so i'm building my own library. tried some material downloaded here and there, but most of the time i don't like them so much.
anyway i think the most tricky part about velvet is reflection. i found somewhere in yafaray site that velvet IOR should be set to 0.751002. so i will try this because i used a lot hgher ior and tried keeping the glossiness way low in both hilit and reflect. so i suspect the key maybe the filter? some pale green instead of default white??according to the paint that's it, you can't see the wood. but anyway it should be different than pure gold metal. i tried a gold material with tex stucco in bump and reflect and the result is what you can see in the image, so it's quite crappy.
anyway i'll stop discuss this here cause some moderators around could ban me being completely off topic..
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@panixia said:
i found somewhere in yafaray site that velvet IOR should be set to 0.751002. so i will try this because i used a lot hgher ior and tried keeping the glossiness way low in both hilit and reflect. so i suspect the key maybe the filter? some pale green instead of default white??
I had a very quick look at the materials. I'm not 100% sure how. But I'd try with a very glossy material. And reduce the Perpendicular value of the Frensel reflection to not be 100%. ... Not sure how the result will be - but I'd start there.
@panixia said:
according to the paint that's it, you can't see the wood. but anyway it should be different than pure gold metal. i tried a gold material with tex stucco in bump and reflect and the result is what you can see in the image, so it's quite crappy.
What about just a normal Noise map in the bump? A soft bump that will make the surface appear to be more uneven.
@panixia said:
anyway i'll stop discuss this here cause some moderators around could ban me being completely off topic..
meh!
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Made a quick little test.
I turned the bump map intensity way down - using a Noise map with a very small size.
For reflection I used a very glossy fresnel map, with very low Perpendicular value (15).
Played a little with anistrophy - but didn't seem to do a whole lots.Bumps are still too strong and the reflection is still not right. Needs something in the environment to reflect.
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The cushions need cheek marks. And there should be cat hair all over it
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Can you get fur-ball models at the Warehouse?
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Probably. Look in the feline section.
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@thomthom said:
Made a quick little test.
I turned the bump map intensity way down - using a Noise map with a very small size.
For reflection I used a very glossy fresnel map, with very low Perpendicular value (15).
Played a little with anistrophy - but didn't seem to do a whole lots.Bumps are still too strong and the reflection is still not right. Needs something in the environment to reflect.
this is better than mine already, but i feel the gold paint still looks a bit metallic, however i 100% agree, enviroment is needed. I didn't use noise because i don't use it from ages and i don't remember how to control the dimension of the noise itself..
I think you are close there with the velvet.. mine looks more like a "loden.vismat"
i think when i rework this i can start a specific topic in vray section (or maybe wip?) -
Yea, the paint should be somewhat more matt.
The Noise size is set by:
It'd be nice with a thread for experimenting with these materials. Give me a nudge when you've done the model.
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Finally got me a copy of Vertex Tools and I am quite impressed.
One question. I am trying to turn on the "Select Only Visible" option and am not having luck. I click on it in the context menu or in the tools menu and it won't "turn on". I can click on the example image multiple times and each time I open the context menu I get what you see, not checked.
Thanks.
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Make a selection then choose Select Only Visible it should remove those that are not visible from them selection
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It's a selection modifying command - not a selection mode. It simply filters your existing selection. This is because the function is very slow.
Ignore Backfaces on the other hand is a selection mode you can activate with any of the selection tools. It's fast but relates to the direction, normal, of the connected faces - so it's not the same as what's actually visible.
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Btw, what are you creating there?
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@thomthom said:
Btw, what are you creating there?
I'm guessing a snowman. Like an Alabamian has any idea of snow.
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Well before I could retract I figured out that I should have checked "Ignore Backfaces" like you say.
I have the blank Dunny open just to play with Vertex Tools.
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@thomthom said:
Give me a nudge when you've done the model.
ok, i had a second run at it and now is almost fine for my purposes.. not perfect, but good, i also did a quick test in vray and it renders within a decent amount of ram.. i took some screenshot this time, i'll try to upload/arrange them as soon as possible..
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How did you do the velvet?
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