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    [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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    • D Offline
      Daniel S
      last edited by

      Fredo

      For loft along path you always show two faces or surface and a path...
      It will be possible to select more faces?
      Something like this image that I found:

      https://forum.solidworks.com/servlet/JiveServlet/downloadImage/2-149439-7018/450-194/3-25-2010+9-53-54+AM.png

      And I attach some models to see if they work with loft along path.

      Daniel S


      loft along path tests.skp

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      • bagateloB Offline
        bagatelo
        last edited by

        @unknownuser said:

        One more video, on the possibility to borrow contours from within components....
        [attachment=0:23rqfyk7]<!-- ia0 -->Contour components.gif<!-- ia0 -->[/attachment:23rqfyk7]

        Fredo

        This remember solidworks. Non destructive work can be very interesting. And if can be possible to make smooth junctions.
        Fredo, never doubt: WE LOVE YOU!!!

        While the cat's away, the mice will play

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        • D Offline
          driven
          last edited by

          hi Fredo,

          if you need a mac tester...

          this is a simple version of something I can't get any of the other tools to manage easily, but maybe it's me...
          low-poly version of with a simplified path and face
          cantfollow.skp

          learn from the mistakes of others, you may not live long enough to make them all yourself...

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          • D Offline
            Daniel S
            last edited by

            @driven said:

            this is a simple version of something I can't get any of the other tools to manage easily, but maybe it's me...

            I don´t know how to explain it in english, but you follow and rotate. So if curviloft works with closed paths and you can select more than 2 faces you will need to make something like the attachment.
            Not really sure, but this is how should work this feature Fredo?

            Daniel S


            cantfollow2.skp

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            • D Offline
              DIEGO-RODRIGUEZ
              last edited by

              Hi FREDO
              I have drawn some models for you to teste the loft plugins

              you need other models?

              http://img8.imageshack.us/img8/870/sinttulo1ta.jpg


              Sin título.skp

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              • P Offline
                Panga
                last edited by

                Hi Fredo,

                As promised, I attach to this post some test files in order you can evaluate your plugin with terrain work.

                The first file (road test.skp), show you one of my principal process in order to make roads, and the boring step of cleaning the faces outside the original contours after using the sandbox...I weld all the contours of the road, but I think you'll have to create somme edges in order to divide the whole road in parts.

                The second file are classic contours for terrain.

                Hope it will help you to test your plugin.

                Regards.


                Road test.skp


                Terrain test.skp

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                • R Offline
                  Rainie
                  last edited by

                  @unknownuser said:

                  When it is released. This was just a teaser. 😉

                  Hi, Thanks Thom for your very quick reply..Thanks!

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                  • G Offline
                    gofrez
                    last edited by

                    When i've seen this plugin i falled down the chair!! Amazing Fredo!!

                    Frez

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                    • D Offline
                      Daniel S
                      last edited by

                      Here I make another quick test for loft feature. It´s simple but y really want to know if it would work in this cases.

                      Daniel S


                      Pencil for loft.skp

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                      • R Offline
                        robert111
                        last edited by

                        i like this plugin, but i dont see link to dowload it
                        can anyone have link for this good plugin??

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                        • soloS Offline
                          solo
                          last edited by

                          See title, it's a 'Preview', the plugin is still under construction and is not yet available.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • H Offline
                            Howard leslie
                            last edited by

                            Fredo,
                            Looks really good.
                            .........................
                            See attached file - a question for both you Fredo and TIG

                            The Demo video shows clicking of 3 or 4 seperate lines.
                            Will it be able to skin the attached file - a closed (welded) single polyline ???
                            or would it have to be broken up into 3 or 4 seperate polylines first ???

                            Maybe one of TIGs Extrude Tools can handle closed polylines like the attached file ???

                            This would be really useful and a feature I'd request if this Script doesn't do it already
                            (or if TIGs Extrude Tool doesn't already do it).
                            .............
                            Regards
                            Howard L'


                            BoatHull_Half.skp

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                            • H Offline
                              heatsun
                              last edited by

                              Realy cool, thank U for the sharing!!!

                              1 Reply Last reply Reply Quote 0
                              • W Offline
                                weizxwilliam
                                last edited by

                                Wooo. this is cool. it must be award for your amazing job 😄

                                1 Reply Last reply Reply Quote 0
                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @diego-rodriguez said:

                                  Hi FREDO
                                  I have drawn some models for you to teste the loft plugins

                                  you need other models?

                                  http://img8.imageshack.us/img8/870/sinttulo1ta.jpg

                                  Diego

                                  Many thanks for the examples. Here is the results, in video (quickly done), but before a few remarks:

                                  • the script does not support Sweep (i.e. Loft along two paths)
                                  • when contours are borrowed from component, you have to do a manual selection, because SU does not let you select edges within and outside component at the same time.
                                  • Holes are not supported directly. You need to generate the loft surface for each contour, inner and outer (just imagine that you can have many holes, and that you cannot edit the inner part if the outer part is generated at the same time)
                                  • I am still struggling to understand how SU orient faces when generated them. So for the time being, junctions may be oriented up or down (this can anyway easily be fixed afterward with Orient Faces and Reverse Faces).
                                  1. the easy ones
                                    Sin titolo 3.gif

                                  2. Loft along path with 2 tubes
                                    Sin titolo 2.gif

                                  3. This one shows that the script has still an issue with the vertex matching. But this is a way to also show how to correct it by editing the vertex matching.
                                    Sin titolo 1.gif

                                  4. Another loft along path
                                    Sin titolo 4.gif

                                  5. Some skinning, one still with an issue (a bug in SU API for colinear edges)
                                    Sin titolo 5.gif

                                  sintitotlo.jpg


                                  Sin título - Diego - curviloft.skp

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                                  • D Offline
                                    DIEGO-RODRIGUEZ
                                    last edited by

                                    fredo excellent.
                                    models if you need more let me know.

                                    "Fredo:- the script does not support Sweep (i.e. Loft along two paths)"
                                    perhaps the plugins of kilrill, you help.
                                    the uses a second paths who calls " pick pathface adjuste curve"

                                    a question.
                                    the interface (panel floating bar) could be programmed in html?
                                    perhaps more could be done similar to dialog boxes of sketchup

                                    regards

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @unknownuser said:

                                      • I am still struggling to understand how SU orient faces when generated them. So for the time being, junctions may be oriented up or down (this can anyway easily be fixed afterward with Orient Faces and Reverse Faces).

                                      From what I understand, the face direction depends in the direction the points are added. Clockwise or counter-clockwise.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • G Offline
                                        gofrez
                                        last edited by

                                        Great Dude! This is making the history of SU!
                                        👍

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @thomthom said:

                                          @unknownuser said:

                                          • I am still struggling to understand how SU orient faces when generated them. So for the time being, junctions may be oriented up or down (this can anyway easily be fixed afterward with Orient Faces and Reverse Faces).

                                          From what I understand, the face direction depends in the direction the points are added. Clockwise or counter-clockwise.

                                          Tom,

                                          That's the rule. But the question is about add_faces_from_mesh. Ruby seems to choose an orientation and then stick to it. But what is teh rule for the first orientation, because in 3D there is nothing like clockwise or anticlockwise if you do not have a reference vector. Is it the absolute Z_AXIS or the Z_AXIS of the view coordinates or something else?

                                          Fredo

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @panga said:

                                            Hi Fredo,

                                            As promised, I attach to this post some test files in order you can evaluate your plugin with terrain work.

                                            The first file (road test.skp), show you one of my principal process in order to make roads, and the boring step of cleaning the faces outside the original contours after using the sandbox...I weld all the contours of the road, but I think you'll have to create somme edges in order to divide the whole road in parts.

                                            The second file are classic contours for terrain.

                                            Hope it will help you to test your plugin.

                                            Regards.

                                            I'm afraid that Curviloft won't really help for these cases. Curviloft works on matcing vertices of contours, but has no clue of the real meaning of the geometry created.
                                            I think it is better to have a dedicated plugin (in particular for terrain contours). Maybe it already exists.

                                            Fredo

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